Player Matchup

Hachiman
Hachiman
Silver II
Affînïty
Hachiman
Silver II
Level 158
God Stats
16W - 8L
1,703 SR
Queue Stats
96W - 78L
1,503 MMR
Party 1
Ares
Ares
Gold V
GateKeeperKevin
Ares
Gold V
Level 159
God Stats
2W - 2L
1,732 SR
Queue Stats
108W - 106L
1,502 MMR
Solo
Susano
Susano
Bronze III
HexZealPack
Susano
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,501 MMR
Solo
Bellona
Bellona
Silver II
Zxnithhhh
Bellona
Silver II
Level 149
God Stats
11W - 8L
1,297 SR
Queue Stats
306W - 288L
1,503 MMR
Solo
Ra
Ra
Silver II
raskcaIl
Ra
Silver II
Level 162
God Stats
2W - 0L
1,693 SR
Queue Stats
82W - 56L
1,503 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 151
1,585 SR
1,502 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,582 SR
1,504 MMR
Gilgamesh
Gilgamesh
Bronze III
BNA Hammy
Gilgamesh
Bronze III
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 157L
1,500 MMR
Party 2
Surtr
Surtr
Bronze III
ClearOmnivore21
Surtr
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 46L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Silver IV
ProfessorBeak
Jing Wei
Silver IV
Level 148
God Stats
3W - 6L
1,500 SR
Queue Stats
201W - 191L
1,464 MMR
Party 3
Kukulkan
Kukulkan
Silver II
Sneaky Beak
Kukulkan
Silver II
Level 155
God Stats
10W - 11L
1,500 SR
Queue Stats
129W - 128L
1,555 MMR
Party 3
Atlas
Atlas
Bronze III
aubie393
Atlas
Bronze III
Level 69
God Stats
10W - 8L
1,910 SR
Queue Stats
43W - 55L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Affînïty
Hachiman
19
11 / 3 / 11
12,238
644
24,285
14,352
6,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 0 / 20
10,692
563
14,626
18,386
20,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
18
12 / 1 / 14
11,849
624
18,370
19,279
9,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Zxnithhhh
Bellona
17
4 / 0 / 7
11,203
590
9,888
16,485
21,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
7 / 1 / 10
12,178
641
16,101
12,788
7,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosBake KujiraJanus

VS

Bans
LokiMaman BrigitteGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BNA Hammy
Gilgamesh
14
0 / 6 / 3
8,095
426
8,887
24,140
12,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 8 / 0
8,667
456
11,410
21,952
18,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
ProfessorBeak
Jing Wei
16
3 / 9 / 1
9,928
523
8,163
19,004
7,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Sneaky Beak
Kukulkan
15
2 / 5 / 1
9,360
493
9,095
11,441
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Atlas
aubie393
Atlas
11
0 / 10 / 3
7,398
389
6,344
24,731
19,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
13
38
Kills
5
5
Deaths
38
62
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Affînïty
Hachiman
11
3
11
5.5
L
Gilgamesh
BNA Hammy
Gilgamesh
0
6
3
0.25
L
0
8
0
0
W
4
0
20
14
W
Susano
12
1
14
19
L
Jing Wei
ProfessorBeak
Jing Wei
3
9
1
0.39
L
Kukulkan
Sneaky Beak
Kukulkan
2
5
1
0.5
W
Bellona
Zxnithhhh
Bellona
4
0
7
7.5
L
Atlas
aubie393
Atlas
0
10
3
0.15
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,270
Damage
43,899
81,290
Taken
101,268
65,811
Mitigated
62,200
25,977
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Affînïty
Hachiman
24,285
17,026
0
3,887
14,352
6,770
4,057
3,613
10,718
0
118,951
L
Gilgamesh
BNA Hammy
Gilgamesh
8,887
2,227
0
2,349
24,140
12,227
0
7,481
16,173
0
63,005
L
11,410
3,939
0
2,767
21,952
18,900
0
4,245
16,714
2,001
63,401
W
14,626
1,454
0
1,967
18,386
20,764
744
4,765
13,428
28,331
1,367
W
Susano
18,370
6,262
0
6,491
19,279
9,575
48
3,627
15,467
0
98,885
L
Jing Wei
ProfessorBeak
Jing Wei
8,163
6,294
0
3,262
19,004
7,298
0
5,300
13,704
0
76,312
L
Kukulkan
Sneaky Beak
Kukulkan
9,095
735
0
534
11,441
4,213
0
3,638
7,622
69,596
0
W
Bellona
Zxnithhhh
Bellona
9,888
3,991
0
3,756
16,485
21,592
497
3,273
12,311
0
90,849
L
Atlas
aubie393
Atlas
6,344
2,461
377
2,578
24,731
19,562
0
9,217
15,355
20,311
1,274
W
16,101
1,170
4,045
5,831
12,788
7,110
269
4,056
8,732
129,365
1,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,160
Gold Earned
43,448
662
Minions Killed
466
0
Camps Cleared
0
1,991,402
Distance Traveled
1,762,119
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,238
644
163
9
0
343,544
0
L
Gilgamesh
8,095
426
86
5
0
361,771
2
L
Surtr
8,667
456
115
6
0
335,249
3
W
Ares
10,692
563
19
1
0
431,278
9
W
Susano
11,849
624
130
7
0
439,014
0
L
Jing Wei
9,928
523
107
6
0
357,672
2
L
Kukulkan
9,360
493
126
7
0
370,718
3
W
Bellona
11,203
590
158
8
0
365,634
2
L
Atlas
7,398
389
32
2
0
336,709
4
W
Ra
12,178
641
192
10
0
411,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role