Player Matchup

Chaac
Chaac
Giacente_Leone
Chaac
Level 231
God Stats
0W - 1L
1,715 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Ares
Ares
GotSkilla
Ares
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 124L
1,786 Elo+
Solo
Ra
Ra
Molakoff
Ra
Level 63
God Stats
17W - 25L
1,500 SR
Queue Stats
87W - 109L
1,377 Elo+
Solo
Arachne
Arachne
死神之柩
Arachne
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
考拉饱饱
Medusa
Level 49
God Stats
1W - 1L
1,266 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 114
1,496 SR
1,533 Elo+

VS

Team Averages
Level 121
1,487 SR
1,416 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Cz_gamer_hk
Chaac
Level 191
God Stats
30W - 20L
1,500 SR
Queue Stats
829W - 845L
1,155 Elo+
Solo
Bastet
Bastet
Dandeliøn
Bastet
Level 120
God Stats
10W - 10L
1,433 SR
Queue Stats
311W - 293L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,245
480
5,088
11,152
6,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
11
2 / 3 / 1
6,403
493
8,528
12,611
11,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

1
0 / 0 / 0
3,923
302
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
死神之柩
Arachne
15
4 / 1 / 1
7,110
547
6,463
12,568
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
11
3 / 3 / 0
6,598
508
5,701
9,079
4,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 3 / 0
7,332
564
5,900
8,095
3,786
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
 
Ah Puch
12
1 / 1 / 1
7,295
561
6,655
5,157
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
 
Sun Wukong
12
2 / 2 / 2
6,750
519
5,215
9,502
6,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 2 / 4
7,892
607
7,155
9,838
7,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bastet
Dandeliøn
Bastet
14
3 / 1 / 2
7,517
578
4,521
15,555
6,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
9
Kills
9
9
Deaths
9
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
3
0
0.67
W
Ah Puch
 
Ah Puch
1
1
1
1.5
W
Sun Wukong
 
Sun Wukong
2
2
2
1.5
W
1
2
4
1.5
W
Bastet
Dandeliøn
Bastet
3
1
2
4
L
0
2
1
0.25
L
Ares
2
3
1
0.83
L
0
0
0
0
L
Arachne
死神之柩
Arachne
4
1
1
4.5
L
Medusa
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,780
Damage
29,446
45,410
Taken
48,147
28,318
Mitigated
26,630
10,263
Healing
17,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,900
2,458
0
2,397
8,095
3,786
1,563
551
7,544
0
55,592
W
Ah Puch
 
Ah Puch
6,655
502
138
2,605
5,157
2,133
860
2,979
2,178
50,677
0
W
Sun Wukong
 
Sun Wukong
5,215
754
0
1,217
9,502
6,731
95
1,254
8,248
0
36,168
W
7,155
1,603
0
3,066
9,838
7,401
0
878
8,960
0
42,450
W
Bastet
Dandeliøn
Bastet
4,521
2,235
0
8,053
15,555
6,579
0
2,304
13,251
0
63,890
L
5,088
616
0
4,531
11,152
6,614
0
143
10,562
0
40,506
L
Ares
8,528
561
0
1,606
12,611
11,373
0
4,516
8,095
35,603
2,105
L
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
死神之柩
Arachne
6,463
5,422
0
3,175
12,568
6,264
0
1,996
10,484
0
64,149
L
Medusa
5,701
2,260
0
951
9,079
4,067
0
0
8,940
0
41,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,279
Gold Earned
36,786
272
Minions Killed
395
0
Camps Cleared
0
1,056,941
Distance Traveled
1,190,155
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,332
564
93
7
0
190,821
0
W
Ah Puch
7,295
561
84
6
0
190,747
5
W
Sun Wukong
6,750
519
46
4
0
291,540
0
W
Chaac
7,892
607
69
5
0
245,117
3
W
Bastet
7,517
578
103
8
0
271,930
0
L
Chaac
6,245
480
50
4
0
256,504
3
L
Ares
6,403
493
47
4
0
240,285
0
L
Ra
3,923
302
0
0
0
8,323
0
L
Arachne
7,110
547
105
8
0
315,343
0
L
Medusa
6,598
508
70
5
0
236,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role