Player Matchup

Hercules
Hercules
Atlantic Shoals
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,077 Elo+
Party 1
Medusa
Medusa
Jaxe jp
Medusa
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,077 Elo+
Party 1
Kuzenbo
Kuzenbo
SGG Christ
Kuzenbo
Level 67
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 5L
1,077 Elo+
Party 1
Discordia
Discordia
Virtaios
Discordia
Level 25
God Stats
0W - 3L
1,594 SR
Queue Stats
1W - 6L
1,077 Elo+
Party 1
Bakasura
Bakasura
ookmver
Bakasura
Level 88
God Stats
0W - 2L
1,250 SR
Queue Stats
1W - 3L
1,191 Elo+
Party 1
Team Averages
Level 42
1,422 SR
1,100 Elo+

VS

Team Averages
Level 126
1,543 SR
1,423 Elo+
Izanami
Izanami
Oaklythe
Izanami
Level 173
God Stats
14W - 7L
1,500 SR
Queue Stats
129W - 108L
1,500 Elo+
Solo
Mercury
Mercury
RuthlessNooby
Mercury
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,186 Elo+
Party 2
Zeus
Zeus
XxChorsxX
Zeus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 3
Osiris
Osiris
xXBMGReaperX
Osiris
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 3
Ymir
Ymir
zijoq
Ymir
Level 66
God Stats
20W - 12L
1,715 SR
Queue Stats
50W - 39L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 4 / 0
5,949
425
3,147
10,594
9,070
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
Jaxe jp
Medusa
11
0 / 3 / 1
6,251
447
6,806
6,638
2,838
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
SGG Christ
Kuzenbo
10
0 / 1 / 1
6,389
456
2,810
8,166
8,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Virtaios
Discordia
10
0 / 4 / 0
5,981
427
1,088
8,320
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
ookmver
Bakasura
12
2 / 4 / 0
6,650
475
5,073
13,539
6,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Oaklythe
Izanami
11
1 / 1 / 3
6,923
495
4,026
8,433
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
15
10 / 3 / 3
8,915
637
7,450
11,504
5,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
13
0 / 1 / 4
7,903
565
6,299
2,838
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
14
1 / 0 / 4
8,138
581
7,182
9,276
10,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
zijoq
Ymir
12
4 / 0 / 2
7,929
566
3,824
7,696
5,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
16
16
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
4
0
0.25
L
Medusa
Jaxe jp
Medusa
0
3
1
0.17
W
Izanami
Oaklythe
Izanami
1
1
3
2.5
W
Mercury
10
3
3
3.83
L
Kuzenbo
SGG Christ
Kuzenbo
0
1
1
0.5
L
Discordia
Virtaios
Discordia
0
4
0
0
W
Zeus
0
1
4
2
L
Bakasura
ookmver
Bakasura
2
4
0
0.5
W
Osiris
1
0
4
3
W
Ymir
zijoq
Ymir
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,924
Damage
28,781
47,257
Taken
39,747
29,621
Mitigated
24,819
9,282
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,147
1,178
0
1,586
10,594
9,070
0
1,118
9,476
0
25,358
L
Medusa
Jaxe jp
Medusa
6,806
2,833
0
1,897
6,638
2,838
293
604
6,034
0
54,500
W
Izanami
Oaklythe
Izanami
4,026
2,582
0
2,540
8,433
2,970
647
902
7,431
0
49,423
W
Mercury
7,450
3,458
0
1,609
11,504
5,043
469
577
10,860
0
65,391
L
Kuzenbo
SGG Christ
Kuzenbo
2,810
996
0
2,534
8,166
8,628
77
2,015
6,151
23,834
1,310
L
Discordia
Virtaios
Discordia
1,088
0
0
840
8,320
2,631
0
5,184
3,136
28,773
0
W
Zeus
6,299
104
58
124
2,838
862
278
963
1,847
52,590
1,344
L
Bakasura
ookmver
Bakasura
5,073
3,667
0
2,425
13,539
6,454
0
1,489
12,050
0
39,450
W
Osiris
7,182
1,655
0
0
9,276
10,293
0
0
8,912
1,724
55,947
W
Ymir
zijoq
Ymir
3,824
537
0
2,753
7,696
5,651
222
1,317
6,287
24,142
1,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,220
Gold Earned
39,808
290
Minions Killed
422
0
Camps Cleared
0
1,338,335
Distance Traveled
1,319,122
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,949
425
34
2
0
270,348
0
L
Medusa
6,251
447
89
6
0
258,811
0
W
Izanami
6,923
495
82
6
0
240,572
1
W
Mercury
8,915
637
99
7
0
310,696
0
L
Kuzenbo
6,389
456
36
3
0
254,698
0
L
Discordia
5,981
427
45
3
0
252,499
2
W
Zeus
7,903
565
106
8
0
221,282
1
L
Bakasura
6,650
475
86
6
0
301,979
0
W
Osiris
8,138
581
93
7
0
265,982
3
W
Ymir
7,929
566
42
3
0
280,590
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role