Player Matchup

Skadi
Skadi
 
Skadi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
NeoBright
Chaac
Level 99
God Stats
2W - 0L
1,734 SR
Queue Stats
46W - 43L
1,520 Elo+
Party 1
Ares
Ares
TheShaggyRoger9
Ares
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Solo
Team Averages
Level 119
1,547 SR
1,504 Elo+

VS

Team Averages
Level 108
1,500 SR
1,590 Elo+
Thor
Thor
Dvov
Thor
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Atlas
Atlas
Ian_C33
Atlas
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 11L
1,500 Elo+
Party 2
Skadi
Skadi
NIKHIL24KOBE
Skadi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 13L
1,500 Elo+
Party 2
Bastet
Bastet
SadAsAHatter
Bastet
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,727 Elo+
Solo
Gilgamesh
Gilgamesh
darkskull243
Gilgamesh
Level 164
God Stats
3W - 2L
1,500 SR
Queue Stats
233W - 252L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
4 / 1 / 5
7,323
1,221
9,695
4,874
2,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cthulhu
 
Cthulhu
11
1 / 2 / 8
6,232
1,039
7,079
6,677
5,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rama
 
Rama
10
0 / 2 / 9
6,028
1,005
3,729
4,909
2,145
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
NeoBright
Chaac
12
3 / 2 / 6
6,573
1,096
7,615
9,488
12,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 2 / 4
6,484
1,081
2,783
7,160
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Dvov
Thor
11
3 / 3 / 3
6,052
1,009
4,459
5,772
2,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Atlas
Ian_C33
Atlas
13
1 / 2 / 5
6,520
1,087
7,257
11,540
8,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 3 / 6
5,918
986
5,159
6,566
2,921
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
11
3 / 2 / 3
6,266
1,044
5,060
6,604
2,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
darkskull243
Gilgamesh
10
1 / 0 / 4
5,804
967
3,204
3,666
3,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
10
Kills
9
9
Deaths
10
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
5
6.5
W
Cthulhu
 
Cthulhu
1
2
8
2.5
W
Rama
 
Rama
0
2
9
2.25
L
Thor
Dvov
Thor
3
3
3
1.5
L
Atlas
Ian_C33
Atlas
1
2
5
1.75
L
1
3
6
1.33
W
Chaac
NeoBright
Chaac
3
2
6
3
L
Bastet
3
2
3
2.25
W
2
2
4
2
L
Gilgamesh
darkskull243
Gilgamesh
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,901
Damage
25,139
33,108
Taken
34,148
28,944
Mitigated
19,092
9,942
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,695
2,399
556
989
4,874
2,706
763
1,108
3,687
0
21,659
W
Cthulhu
 
Cthulhu
7,079
396
1,601
967
6,677
5,902
195
1,486
5,147
11,193
1,529
W
Rama
 
Rama
3,729
3,001
844
429
4,909
2,145
220
1,566
3,343
0
6,867
L
Thor
Dvov
Thor
4,459
667
286
134
5,772
2,345
0
1,537
4,063
0
6,189
L
Atlas
Ian_C33
Atlas
7,257
2,231
62
4,393
11,540
8,063
0
2,473
8,769
14,814
1,327
L
5,159
1,378
367
619
6,566
2,921
0
1,884
4,682
0
13,921
W
Chaac
NeoBright
Chaac
7,615
1,021
730
2,491
9,488
12,026
266
1,348
8,061
0
13,134
L
Bastet
5,060
769
640
2,028
6,604
2,668
0
1,418
5,107
0
7,421
W
2,783
0
230
1,105
7,160
6,165
334
1,031
6,087
5,238
0
L
Gilgamesh
darkskull243
Gilgamesh
3,204
600
157
830
3,666
3,095
0
1,747
1,919
0
5,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,640
Gold Earned
30,560
83
Minions Killed
50
0
Camps Cleared
0
578,512
Distance Traveled
519,168
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,323
1,221
36
6
0
112,330
0
W
Cthulhu
6,232
1,039
21
4
0
117,233
0
W
Rama
6,028
1,005
15
3
0
103,599
0
L
Thor
6,052
1,009
5
1
0
106,849
0
L
Atlas
6,520
1,087
16
3
0
120,098
3
L
Skadi
5,918
986
20
3
0
92,128
0
W
Chaac
6,573
1,096
5
1
0
120,609
0
L
Bastet
6,266
1,044
6
1
0
142,928
0
W
Ares
6,484
1,081
6
1
0
124,741
0
L
Gilgamesh
5,804
967
3
1
0
57,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role