Player Matchup

Horus
Horus
BewbsClues
Horus
Level 106
God Stats
1W - 0L
1,886 SR
Queue Stats
8W - 5L
1,732 Elo+
Party 1
Xbalanque
Xbalanque
Lmg Swagz
Xbalanque
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,732 Elo+
Party 1
Baron Samedi
Baron Samedi
SGG Eagle5746
Baron Samedi
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,732 Elo+
Party 1
Chang'e
Chang'e
T Swizzle4059
Chang'e
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,732 Elo+
Party 1
Thanatos
Thanatos
swordman19
Thanatos
Level 83
God Stats
4W - 2L
1,217 SR
Queue Stats
24W - 13L
1,727 Elo+
Solo
Team Averages
Level 62
1,521 SR
1,731 Elo+

VS

Team Averages
Level 63
1,387 SR
1,565 Elo+
Anubis
Anubis
 
Anubis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BroteinCollector
Thanatos
Level 106
God Stats
6W - 8L
1,254 SR
Queue Stats
68W - 55L
1,674 Elo+
Party 2
Sol
Sol
P1pBoy-Panda
Sol
Level 84
God Stats
120W - 116L
1,239 SR
Queue Stats
581W - 602L
1,390 Elo+
Solo
Fenrir
Fenrir
Psycho_1948
Fenrir
Level 15
God Stats
2W - 1L
1,443 SR
Queue Stats
2W - 7L
1,763 Elo+
Party 2
Ishtar
Ishtar
SethRyker
Ishtar
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
0 / 2 / 2
6,056
551
4,749
8,576
5,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Lmg Swagz
Xbalanque
9
1 / 0 / 3
5,540
504
4,185
5,654
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SGG Eagle5746
Baron Samedi
11
3 / 1 / 4
6,591
599
4,640
6,825
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
9
1 / 3 / 1
5,076
461
2,668
8,630
4,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
swordman19
Thanatos
12
8 / 2 / 3
7,461
678
8,839
11,010
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 4 / 1
6,629
603
7,248
8,406
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 5 / 3
5,466
497
4,799
10,456
3,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 2
5,857
532
4,211
8,040
3,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
10
2 / 1 / 0
5,755
523
2,652
8,796
2,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
SethRyker
Ishtar
8
1 / 3 / 1
5,258
478
4,658
6,412
1,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
8
8
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
1
0.88
W
Horus
0
2
2
0.5
L
1
5
3
0.5
W
Xbalanque
Lmg Swagz
Xbalanque
1
0
3
2.5
L
1
1
2
2
L
Fenrir
2
1
0
2
W
Baron Samedi
SGG Eagle5746
Baron Samedi
3
1
4
5
L
Ishtar
SethRyker
Ishtar
1
3
1
0.5
W
Chang'e
1
3
1
0.5
W
Thanatos
swordman19
Thanatos
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,081
Damage
23,568
40,695
Taken
42,110
17,906
Mitigated
14,777
18,849
Healing
14,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,248
626
0
2,454
8,406
3,678
0
2,993
5,413
53,945
556
W
Horus
4,749
2,382
600
3,020
8,576
5,643
77
1,170
7,316
0
32,066
L
4,799
313
0
5,471
10,456
3,457
0
1,141
9,315
0
33,175
W
Xbalanque
Lmg Swagz
Xbalanque
4,185
2,143
0
0
5,654
1,662
528
1,089
4,310
0
29,758
L
4,211
891
0
4,674
8,040
3,109
873
990
7,005
44,001
5,409
L
Fenrir
2,652
1,227
0
522
8,796
2,587
0
223
8,061
0
20,173
W
Baron Samedi
SGG Eagle5746
Baron Samedi
4,640
519
0
2,216
6,825
2,632
430
3,799
3,026
33,784
0
L
Ishtar
SethRyker
Ishtar
4,658
2,925
0
1,370
6,412
1,946
76
1,961
4,451
0
18,867
W
Chang'e
2,668
546
889
2,202
8,630
4,099
156
2,548
5,721
18,878
0
W
Thanatos
swordman19
Thanatos
8,839
2,952
0
9,922
11,010
3,870
329
1,941
9,030
0
56,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,724
Gold Earned
28,965
252
Minions Killed
298
0
Camps Cleared
0
1,071,114
Distance Traveled
1,043,331
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,629
603
93
8
0
191,549
0
W
Horus
6,056
551
42
4
0
190,748
0
L
Thanatos
5,466
497
60
5
0
258,986
0
W
Xbalanque
5,540
504
51
5
0
239,011
0
L
Sol
5,857
532
78
7
0
202,339
0
L
Fenrir
5,755
523
31
3
0
211,186
0
W
Baron Samedi
6,591
599
52
5
0
204,747
0
L
Ishtar
5,258
478
36
3
0
179,271
0
W
Chang'e
5,076
461
29
3
0
203,694
1
W
Thanatos
7,461
678
78
7
0
232,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role