Player Matchup

Achilles
Achilles
BagOfChip
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,165 Elo+
Party 1
Ares
Ares
Girlgamesh
Ares
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,165 Elo+
Party 1
Izanami
Izanami
Slyight
Izanami
Level 48
God Stats
11W - 9L
1,804 SR
Queue Stats
119W - 118L
1,614 Elo+
Party 2
Anubis
Anubis
SpeedNova
Anubis
Level 106
God Stats
7W - 15L
1,706 SR
Queue Stats
123W - 136L
1,614 Elo+
Party 2
Awilix
Awilix
Zuber83
Awilix
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,165 Elo+
Party 1
Team Averages
Level 106
1,602 SR
1,345 Elo+

VS

Team Averages
Level 105
1,522 SR
1,471 Elo+
Atlas
Atlas
DJSHINJO
Atlas
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 88L
1,455 Elo+
Party 3
Thor
Thor
Horosha19
Thor
Level 40
God Stats
4W - 8L
1,612 SR
Queue Stats
119W - 129L
1,500 Elo+
Party 3
King Arthur
King Arthur
LofiSope
King Arthur
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 167L
1,264 Elo+
Party 3
Sol
Sol
Mia1977
Sol
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
163W - 166L
1,291 Elo+
Party 3
Anhur
Anhur
XBoydenx
Anhur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,844 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BagOfChip
Achilles
16
6 / 1 / 2
10,126
563
9,943
15,255
17,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 1 / 5
9,704
539
11,804
12,453
13,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Slyight
Izanami
17
2 / 3 / 6
10,018
557
15,274
12,507
6,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
SpeedNova
Anubis
14
1 / 5 / 3
8,538
474
6,973
12,377
7,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Awilix
Zuber83
Awilix
16
5 / 1 / 7
9,630
535
11,826
12,505
6,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DJSHINJO
Atlas
13
2 / 4 / 5
8,068
448
6,116
20,898
17,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
14
1 / 4 / 4
8,069
448
5,377
13,670
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
LofiSope
King Arthur
16
2 / 4 / 2
9,488
527
13,657
19,696
20,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
17
6 / 3 / 3
10,889
605
12,141
14,464
4,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
XBoydenx
Anhur
14
0 / 5 / 4
8,611
478
4,767
12,944
4,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
20
Kills
11
11
Deaths
20
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
BagOfChip
Achilles
6
1
2
7
L
Atlas
DJSHINJO
Atlas
2
4
5
1.13
W
6
1
5
8.5
L
Thor
1
4
4
0.75
L
King Arthur
LofiSope
King Arthur
2
4
2
0.75
L
Sol
6
3
3
2.5
W
Izanami
Slyight
Izanami
2
3
6
1.67
W
Anubis
SpeedNova
Anubis
1
5
3
0.5
L
Anhur
XBoydenx
Anhur
0
5
4
0.4
W
Awilix
Zuber83
Awilix
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,820
Damage
42,058
65,097
Taken
81,672
50,944
Mitigated
52,438
18,014
Healing
19,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BagOfChip
Achilles
9,943
1,619
0
3,645
15,255
17,409
0
3,688
11,567
0
58,646
L
Atlas
DJSHINJO
Atlas
6,116
2,419
0
2,054
20,898
17,742
0
3,947
16,855
33,122
0
W
11,804
1,942
2,091
2,832
12,453
13,424
0
3,754
8,699
27,401
0
L
Thor
5,377
1,236
0
4,939
13,670
4,965
0
3,682
9,908
0
49,181
L
King Arthur
LofiSope
King Arthur
13,657
1,525
0
3,618
19,696
20,204
0
2,965
15,695
3,896
72,672
L
Sol
12,141
4,083
0
6,269
14,464
4,774
757
4,263
10,190
79,271
8,674
W
Izanami
Slyight
Izanami
15,274
9,795
0
2,691
12,507
6,170
885
3,013
9,494
0
109,272
W
Anubis
SpeedNova
Anubis
6,973
93
0
3,101
12,377
7,432
0
5,693
6,684
77,000
1,985
L
Anhur
XBoydenx
Anhur
4,767
2,526
0
2,532
12,944
4,753
754
3,920
9,024
0
60,409
W
Awilix
Zuber83
Awilix
11,826
4,759
0
3,654
12,505
6,509
0
4,782
7,723
0
70,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,016
Gold Earned
45,125
494
Minions Killed
489
0
Camps Cleared
0
1,626,778
Distance Traveled
1,674,160
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,126
563
105
6
0
328,656
1
L
Atlas
8,068
448
38
2
0
334,054
2
W
Ares
9,704
539
17
1
0
321,910
2
L
Thor
8,069
448
75
4
0
348,632
0
L
King Arthur
9,488
527
125
7
0
345,813
3
L
Sol
10,889
605
140
8
0
354,411
0
W
Izanami
10,018
557
150
8
0
266,956
0
W
Anubis
8,538
474
110
6
0
266,750
0
L
Anhur
8,611
478
111
6
0
291,250
1
W
Awilix
9,630
535
112
6
0
442,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role