Player Matchup

Ravana
Ravana
Silver I
Ignís
Ravana
Silver I
Level 158
God Stats
26W - 14L
1,500 SR
Queue Stats
168W - 138L
1,638 MMR
Party 2
Hachiman
Hachiman
Bronze III
LordHeggy
Hachiman
Bronze III
Level 149
God Stats
7W - 6L
1,715 SR
Queue Stats
41W - 27L
1,546 MMR
Party 2
Achilles
Achilles
Silver I
Swalink
Achilles
Silver I
Level 225
God Stats
6W - 8L
1,500 SR
Queue Stats
95W - 64L
1,592 MMR
Solo
Janus
Janus
Silver I
alpha11wolf
Janus
Silver I
Level 276
God Stats
1W - 2L
1,285 SR
Queue Stats
68W - 48L
1,592 MMR
Solo
Yemoja
Yemoja
Silver I
maxxaras
Yemoja
Silver I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,592 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 182
1,500 SR
1,592 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,621 SR
1,592 MMR
Thor
Thor
Bronze III
DiscountLeague
Thor
Bronze III
Level 78
God Stats
8W - 2L
1,864 SR
Queue Stats
30W - 11L
1,592 MMR
Solo
Artemis
Artemis
Silver I
Fin3stt
Artemis
Silver I
Level 140
God Stats
0W - 3L
1,523 SR
Queue Stats
38W - 33L
1,593 MMR
Party 1
Khepri
Khepri
Silver I
IPancakezzzI
Khepri
Silver I
Level 149
God Stats
5W - 7L
1,500 SR
Queue Stats
152W - 131L
1,593 MMR
Party 1
Nike
Nike
Bronze III
JerichoAlepho
Nike
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,592 MMR
Solo
Merlin
Merlin
Bronze III
kevhar012
Merlin
Bronze III
Level 125
God Stats
3W - 4L
1,715 SR
Queue Stats
100W - 96L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ignís
Ravana
15
6 / 0 / 3
8,966
640
7,542
6,635
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
LordHeggy
Hachiman
15
5 / 2 / 2
9,094
650
7,341
10,125
3,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Swalink
Achilles
15
1 / 0 / 2
9,180
656
7,682
8,927
7,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
0 / 3 / 2
8,517
608
4,274
7,849
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Yemoja
maxxaras
Yemoja
13
1 / 1 / 3
7,934
567
2,812
11,898
7,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
SusanoAthenaGeb

VS

Bans
Bake KujiraJing WeiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
7,043
503
7,757
12,874
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
Fin3stt
Artemis
11
2 / 3 / 0
6,623
473
5,190
6,808
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
9
0 / 0 / 3
6,390
456
1,645
7,396
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 0
6,427
459
4,032
11,592
4,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
kevhar012
Merlin
13
2 / 2 / 1
7,101
507
5,860
6,337
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
6
6
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Artemis
Fin3stt
Artemis
2
3
0
0.67
L
Khepri
0
0
3
1.5
W
Ravana
Ignís
Ravana
6
0
3
7.5
L
0
3
0
0
W
Hachiman
LordHeggy
Hachiman
5
2
2
3
W
Achilles
Swalink
Achilles
1
0
2
2
W
0
3
2
0.33
L
Merlin
kevhar012
Merlin
2
2
1
1.25
W
Yemoja
maxxaras
Yemoja
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,651
Damage
24,484
45,434
Taken
45,007
23,920
Mitigated
21,328
17,818
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,757
1,523
0
450
12,874
5,648
0
1,165
11,534
0
64,015
L
Artemis
Fin3stt
Artemis
5,190
2,598
0
1,768
6,808
2,822
0
698
6,110
0
52,604
L
Khepri
1,645
196
0
2,269
7,396
5,773
0
1,495
5,835
13,520
2,200
W
Ravana
Ignís
Ravana
7,542
2,628
0
4,242
6,635
2,620
0
972
5,663
0
71,357
L
4,032
430
0
1,000
11,592
4,705
0
0
10,886
550
37,869
W
Hachiman
LordHeggy
Hachiman
7,341
5,078
0
3,968
10,125
3,445
2,649
479
9,646
0
69,901
W
Achilles
Swalink
Achilles
7,682
1,399
0
2,212
8,927
7,165
0
305
8,622
0
70,049
W
4,274
41
0
1,375
7,849
2,915
124
2,514
5,335
67,914
1,434
L
Merlin
kevhar012
Merlin
5,860
368
0
356
6,337
2,380
0
3,021
3,126
58,417
0
W
Yemoja
maxxaras
Yemoja
2,812
920
2,506
3,515
11,898
7,775
291
3,851
8,047
22,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,691
Gold Earned
33,584
487
Minions Killed
414
0
Camps Cleared
0
1,426,552
Distance Traveled
1,208,649
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,043
503
100
7
0
266,102
0
L
Artemis
6,623
473
90
6
0
201,217
2
L
Khepri
6,390
456
32
2
0
258,296
3
W
Ravana
8,966
640
102
7
0
335,198
2
L
Nike
6,427
459
84
6
0
224,649
0
W
Hachiman
9,094
650
109
8
0
255,899
1
W
Achilles
9,180
656
118
8
0
285,649
2
W
Janus
8,517
608
134
10
0
280,310
3
L
Merlin
7,101
507
108
8
0
258,385
2
W
Yemoja
7,934
567
24
2
0
269,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role