Player Matchup

Bacchus
Bacchus
Big bad wolf652
Bacchus
Level 84
God Stats
12W - 10L
1,828 SR
Queue Stats
105W - 114L
1,848 Elo+
Party 1
Amaterasu
Amaterasu
Erthyue
Amaterasu
Level 148
God Stats
1W - 7L
1,500 SR
Queue Stats
161W - 159L
1,436 Elo+
Solo
Maui
Maui
Joeburrowrex
Maui
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 86L
1,813 Elo+
Party 1
Bastet
Bastet
XDMMGray
Bastet
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 3
Thoth
Thoth
mrmonkeygrk
Thoth
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Team Averages
Level 90
1,566 SR
1,619 Elo+

VS

Team Averages
Level 96
1,523 SR
1,353 Elo+
Merlin
Merlin
CathedralCarp33
Merlin
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,309 Elo+
Solo
Nemesis
Nemesis
Cosmosis89
Nemesis
Level 65
God Stats
3W - 1L
1,614 SR
Queue Stats
3W - 1L
1,621 Elo+
Solo
Camazotz
Camazotz
Prosekk0
Camazotz
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 15L
1,268 Elo+
Party 2
Chronos
Chronos
VeryNiceJet
Chronos
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,268 Elo+
Party 2
Surtr
Surtr
penaguitos2
Surtr
Level 65
God Stats
18W - 13L
1,500 SR
Queue Stats
69W - 61L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 5
7,231
482
7,528
12,670
9,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Erthyue
Amaterasu
12
1 / 4 / 0
7,377
492
5,947
16,345
15,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

12
6 / 4 / 0
7,465
498
7,067
12,036
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bastet
XDMMGray
Bastet
12
1 / 4 / 3
7,406
494
5,019
12,474
5,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 3 / 0
7,079
472
4,460
9,987
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 0
8,897
593
8,000
8,931
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Cosmosis89
Nemesis
12
3 / 4 / 5
7,475
498
5,044
8,155
3,885
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Short Sword

Short Sword

+25
Physical Power

Camazotz
Prosekk0
Camazotz
14
3 / 0 / 3
8,395
560
3,513
10,927
4,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
VeryNiceJet
Chronos
14
4 / 2 / 3
8,551
570
9,984
9,836
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 1 / 1
10,120
675
12,642
11,062
9,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
9
Kills
18
18
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
4
2
0
2
W
Nemesis
Cosmosis89
Nemesis
3
4
5
1.38
L
Amaterasu
Erthyue
Amaterasu
1
4
0
0.25
L
6
4
0
1.5
W
Camazotz
Prosekk0
Camazotz
3
0
3
4.5
W
Chronos
VeryNiceJet
Chronos
4
2
3
2.75
L
Bastet
XDMMGray
Bastet
1
4
3
0.63
L
1
3
0
0.33
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,021
Damage
39,183
63,512
Taken
48,911
40,673
Mitigated
25,610
16,825
Healing
12,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,528
902
337
4,443
12,670
9,013
0
3,399
9,271
27,175
0
W
8,000
345
0
2,031
8,931
3,492
476
3,884
5,047
60,219
0
W
Nemesis
Cosmosis89
Nemesis
5,044
1,266
155
888
8,155
3,885
235
4,630
3,228
0
14,304
L
Amaterasu
Erthyue
Amaterasu
5,947
2,745
0
5,012
16,345
15,003
0
1,146
14,304
0
47,856
L
7,067
1,709
0
2,622
12,036
7,186
0
4,571
7,465
38,780
0
W
Camazotz
Prosekk0
Camazotz
3,513
1,410
0
3,640
10,927
4,991
1,198
3,659
7,101
0
62,806
W
Chronos
VeryNiceJet
Chronos
9,984
4,125
0
1,922
9,836
3,978
2,399
5,834
3,635
62,290
4,903
L
Bastet
XDMMGray
Bastet
5,019
1,321
297
2,303
12,474
5,969
258
2,140
10,230
0
55,976
L
4,460
333
54
1,757
9,987
3,502
1,111
7,200
2,787
41,050
1,866
W
12,642
5,051
0
3,598
11,062
9,264
16
0
11,062
1,531
80,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,558
Gold Earned
43,438
324
Minions Killed
490
0
Camps Cleared
0
1,459,184
Distance Traveled
1,523,320
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,231
482
32
2
0
302,380
1
W
Merlin
8,897
593
111
7
0
268,181
2
W
Nemesis
7,475
498
26
2
0
336,312
0
L
Amaterasu
7,377
492
96
6
0
294,676
0
L
Maui
7,465
498
47
3
0
281,483
0
W
Camazotz
8,395
560
100
7
0
335,775
0
W
Chronos
8,551
570
113
8
0
278,574
0
L
Bastet
7,406
494
91
6
0
302,871
0
L
Thoth
7,079
472
58
4
0
277,774
0
W
Surtr
10,120
675
140
9
0
304,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role