Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BrokenCarnage595
Sylvanus
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 1
Pele
Pele
Kldinere2
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,715 Elo+
Party 1
Eset
Eset
bIackplnk
Eset
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,855 Elo+
Solo
Nu Wa
Nu Wa
queenofny69
Nu Wa
Level 17
God Stats
10W - 19L
1,812 SR
Queue Stats
15W - 25L
1,715 Elo+
Party 1
Team Averages
Level 79
1,562 SR
1,657 Elo+

VS

Team Averages
Level 120
1,592 SR
1,461 Elo+
Kukulkan
Kukulkan
BIG CEO Smokeyy
Kukulkan
Level 125
God Stats
2W - 1L
1,733 SR
Queue Stats
3W - 7L
1,473 Elo+
Party 2
Loki
Loki
GanGsTeR B 905
Loki
Level 124
God Stats
2W - 0L
1,715 SR
Queue Stats
6W - 12L
1,255 Elo+
Party 2
Scylla
Scylla
LemursAreCool
Scylla
Level 126
God Stats
5W - 3L
1,500 SR
Queue Stats
70W - 57L
1,500 Elo+
Solo
Maui
Maui
Mohogeny katana
Maui
Level 125
God Stats
3W - 1L
1,510 SR
Queue Stats
5W - 3L
1,575 Elo+
Solo
Medusa
Medusa
vWolfromite
Medusa
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 25L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 2 / 2
4,716
943
2,683
4,501
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 1
4,932
986
800
5,279
3,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
6
0 / 0 / 0
2,744
549
0
0
0
Eset
10
1 / 2 / 0
4,728
946
4,241
4,454
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 1
5,073
1,015
4,168
2,388
826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
1 / 0 / 0
5,051
1,010
2,185
1,951
748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 3
5,215
1,043
1,353
3,853
1,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 0
5,135
1,027
2,659
3,474
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 2
5,077
1,015
1,001
4,613
2,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
11
2 / 0 / 1
5,682
1,136
3,645
3,977
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
2
Kills
4
4
Deaths
2
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
2
0.5
W
Kukulkan
1
0
0
1
L
0
0
1
0.5
W
1
1
3
2.5
L
Pele
0
0
0
0
W
0
1
0
0
W
0
0
2
1
L
Eset
1
2
0
0.5
L
1
0
1
1.5
W
Medusa
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,892
Damage
10,843
16,622
Taken
17,868
7,689
Mitigated
7,609
2,520
Healing
2,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,683
1,011
0
297
4,501
1,814
0
707
3,794
0
7,271
W
Kukulkan
2,185
0
0
0
1,951
748
0
1,560
391
17,271
0
L
800
331
204
1,525
5,279
3,330
0
2,169
3,110
7,520
0
W
1,353
103
0
1,032
3,853
1,334
0
1,488
2,365
0
9,587
L
Pele
0
0
0
0
0
0
0
0
0
0
0
W
2,659
279
0
1,130
3,474
1,083
0
1,296
2,178
17,696
318
W
1,001
124
80
537
4,613
2,791
210
2,178
2,435
5,311
0
L
Eset
4,241
253
90
404
4,454
1,719
0
1,233
3,221
10,546
0
L
4,168
1,593
0
0
2,388
826
33
1,632
756
17,453
0
W
Medusa
3,645
948
0
0
3,977
1,653
906
2,687
1,290
0
16,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,193
Gold Earned
26,160
75
Minions Killed
132
0
Camps Cleared
0
446,152
Distance Traveled
602,448
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,716
943
15
3
0
112,924
0
W
Kukulkan
5,051
1,010
30
6
0
117,508
2
L
Sylvanus
4,932
986
19
4
0
82,879
2
W
Loki
5,215
1,043
20
4
0
119,952
0
L
Pele
2,744
549
0
0
0
0
0
W
Scylla
5,135
1,027
41
8
0
113,891
0
W
Maui
5,077
1,015
9
2
0
132,161
0
L
Eset
4,728
946
9
2
0
134,135
0
L
Nu Wa
5,073
1,015
32
6
0
116,214
0
W
Medusa
5,682
1,136
32
6
0
118,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role