Player Matchup

Tiamat
Tiamat
Contopia02
Tiamat
Level 157
God Stats
2W - 2L
1,285 SR
Queue Stats
106W - 107L
1,181 Elo+
Party 1
Vamana
Vamana
FaZe_Noivern
Vamana
Level 119
God Stats
20W - 16L
1,260 SR
Queue Stats
106W - 109L
1,500 Elo+
Party 1
Bacchus
Bacchus
Rl11_Boismortier
Bacchus
Level 112
God Stats
21W - 22L
1,118 SR
Queue Stats
53W - 58L
1,124 Elo+
Party 1
Izanami
Izanami
SolielLunaire
Izanami
Level 134
God Stats
5W - 2L
1,282 SR
Queue Stats
121W - 108L
1,316 Elo+
Solo
Odin
Odin
XCapDripyGX
Odin
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 24L
1,442 Elo+
Solo
Team Averages
Level 126
1,289 SR
1,312 Elo+

VS

Team Averages
Level 92
1,371 SR
1,249 Elo+
Ishtar
Ishtar
Abaddon764
Ishtar
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,279 Elo+
Party 2
Mercury
Mercury
BeIIyPie
Mercury
Level 123
God Stats
9W - 14L
1,285 SR
Queue Stats
47W - 44L
1,279 Elo+
Party 2
King Arthur
King Arthur
I3MPIR3I
King Arthur
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 79L
1,130 Elo+
Solo
Fafnir
Fafnir
RadialBakeBake
Fafnir
Level 100
God Stats
0W - 2L
1,285 SR
Queue Stats
18W - 22L
1,279 Elo+
Party 2
Kukulkan
Kukulkan
Topherstrudelz
Kukulkan
Level 12
God Stats
2W - 6L
1,285 SR
Queue Stats
42W - 43L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Contopia02
Tiamat
18
5 / 2 / 3
10,399
612
10,707
11,043
8,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
14
0 / 1 / 1
7,560
445
4,556
11,692
12,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 2 / 5
8,778
516
9,997
14,510
16,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
17
2 / 0 / 8
9,755
574
10,775
8,921
3,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 0 / 2
8,913
524
7,699
12,442
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Abaddon764
Ishtar
15
0 / 2 / 0
8,080
475
5,026
11,476
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
BeIIyPie
Mercury
14
2 / 5 / 0
7,821
460
6,987
17,885
8,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
I3MPIR3I
King Arthur
15
0 / 2 / 1
9,277
546
10,849
13,959
16,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 2
8,038
473
4,202
13,850
16,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
15
2 / 3 / 1
8,092
476
7,371
11,624
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
5
5
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Abaddon764
Ishtar
0
2
0
0
L
Mercury
BeIIyPie
Mercury
2
5
0
0.4
W
Tiamat
Contopia02
Tiamat
5
2
3
3.25
W
Vamana
0
1
1
0.5
L
King Arthur
I3MPIR3I
King Arthur
0
2
1
0.25
L
1
3
2
0.67
W
2
2
5
2.25
W
Izanami
2
0
8
6
L
Kukulkan
2
3
1
0.83
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,734
Damage
34,435
58,608
Taken
68,794
48,355
Mitigated
50,582
10,036
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Abaddon764
Ishtar
5,026
2,085
0
4,981
11,476
5,084
1,020
1,854
9,622
0
81,825
L
Mercury
BeIIyPie
Mercury
6,987
4,161
0
1,683
17,885
8,176
0
6,473
11,317
0
71,496
W
Tiamat
Contopia02
Tiamat
10,707
1,296
0
1,704
11,043
8,595
0
4,775
6,268
83,135
2,727
W
Vamana
4,556
1,500
0
1,026
11,692
12,671
0
171
11,521
0
50,028
L
King Arthur
I3MPIR3I
King Arthur
10,849
518
0
1,838
13,959
16,533
0
1,370
11,979
902
83,827
L
4,202
941
0
2,536
13,850
16,402
0
3,139
10,660
27,973
0
W
9,997
1,071
0
2,897
14,510
16,779
0
3,202
11,308
32,679
2,133
W
Izanami
10,775
8,371
0
3,509
8,921
3,819
1,345
1,125
7,796
0
100,721
L
Kukulkan
7,371
1,442
0
537
11,624
4,387
0
7,417
4,207
65,820
0
W
7,699
2,963
0
900
12,442
6,491
0
2,616
9,826
0
59,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,405
Gold Earned
41,308
521
Minions Killed
530
0
Camps Cleared
0
1,602,718
Distance Traveled
1,562,134
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,080
475
140
8
0
286,128
0
L
Mercury
7,821
460
105
6
0
381,030
0
W
Tiamat
10,399
612
160
9
0
310,593
4
W
Vamana
7,560
445
77
5
0
261,120
0
L
King Arthur
9,277
546
139
8
0
268,431
0
L
Fafnir
8,038
473
32
2
0
326,458
2
W
Bacchus
8,778
516
41
2
0
324,151
3
W
Izanami
9,755
574
157
9
0
306,181
3
L
Kukulkan
8,092
476
114
7
0
300,087
0
W
Odin
8,913
524
86
5
0
400,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role