Player Matchup

Serqet
Serqet
HughJanusQC69
Serqet
Level 90
God Stats
2W - 0L
1,751 SR
Queue Stats
11W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
kosreaper
Bacchus
Level 14
God Stats
5W - 0L
1,836 SR
Queue Stats
19W - 6L
1,500 Elo+
Party 2
Anubis
Anubis
namechanged8747
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Team Averages
Level 39
1,696 SR
1,500 Elo+

VS

Team Averages
Level 36
1,569 SR
1,691 Elo+
Nemesis
Nemesis
AP Decimate
Nemesis
Level 21
God Stats
15W - 11L
1,708 SR
Queue Stats
162W - 168L
1,710 Elo+
Party 1
Cthulhu
Cthulhu
AP DontTeLJ
Cthulhu
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 17L
1,747 Elo+
Party 1
Serqet
Serqet
B3lialuin
Serqet
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
249W - 249L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 8
10,199
850
12,028
10,337
5,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
kosreaper
Bacchus
14
3 / 0 / 13
9,310
776
6,515
10,155
12,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 3 / 7
9,894
825
13,911
7,880
3,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AP Decimate
Nemesis
11
1 / 6 / 2
7,599
633
4,181
12,459
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
AP DontTeLJ
Cthulhu
12
1 / 5 / 2
7,764
647
7,343
17,274
6,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
B3lialuin
Serqet
12
2 / 7 / 1
8,092
674
5,365
13,591
5,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
4
5
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AP Decimate
Nemesis
1
6
2
0.33
L
Cthulhu
AP DontTeLJ
Cthulhu
1
5
2
0.4
L
Serqet
B3lialuin
Serqet
2
7
1
0.36
W
9
2
8
6.5
W
Bacchus
kosreaper
Bacchus
3
0
13
9.5
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,454
Damage
16,889
28,372
Taken
43,324
21,948
Mitigated
16,409
4,850
Healing
856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AP Decimate
Nemesis
4,181
1,649
0
691
12,459
4,411
0
6,021
5,633
0
13,660
L
Cthulhu
AP DontTeLJ
Cthulhu
7,343
727
97
0
17,274
6,312
330
9,373
7,696
23,890
496
L
Serqet
B3lialuin
Serqet
5,365
1,472
0
68
13,591
5,686
0
4,354
8,380
0
13,701
W
12,028
3,561
0
970
10,337
5,496
1,297
2,601
7,466
0
32,418
W
Bacchus
kosreaper
Bacchus
6,515
632
0
1,950
10,155
12,778
374
2,942
7,213
11,997
1,420
W
13,911
552
0
1,930
7,880
3,674
802
1,805
5,600
59,174
2,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,403
Gold Earned
23,455
137
Minions Killed
55
0
Camps Cleared
0
679,022
Distance Traveled
570,457
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,599
633
14
1
0
188,934
0
L
Cthulhu
7,764
647
31
3
0
172,865
0
L
Serqet
8,092
674
10
1
0
208,658
2
W
Serqet
10,199
850
35
3
0
253,903
0
W
Bacchus
9,310
776
10
1
0
254,308
0
W
Anubis
9,894
825
92
8
0
170,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role