Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BartiqMusic
Ravana
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 136L
1,589 Elo+
Solo
Maui
Maui
E-Eye
Maui
Level 128
God Stats
2W - 6L
1,500 SR
Queue Stats
344W - 340L
1,500 Elo+
Solo
Team Averages
Level 124
1,500 SR
1,518 Elo+

VS

Team Averages
Level 116
1,500 SR
1,322 Elo+
Tiamat
Tiamat
AHapXucTuK
Tiamat
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 16L
1,500 Elo+
Solo
Maui
Maui
GiantWeasel
Maui
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Hadriendel
Baron Samedi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 142L
1,215 Elo+
Solo
Ganesha
Ganesha
TheDenbot
Ganesha
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
983 Elo+
Solo
Kali
Kali
UwUbiss9408
Kali
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
7 / 5 / 10
10,554
812
15,114
16,449
8,696
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

Arachne
 
Arachne
17
4 / 5 / 13
10,049
773
13,407
17,468
11,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Eset
 
Eset
13
4 / 6 / 8
8,489
653
13,653
11,275
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
14
4 / 3 / 11
8,662
666
10,995
12,682
12,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Maui
E-Eye
Maui
15
2 / 4 / 11
9,190
707
9,113
16,447
21,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AHapXucTuK
Tiamat
13
0 / 8 / 13
8,587
661
8,747
14,442
12,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

17
3 / 4 / 18
10,824
833
8,086
20,287
32,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Hadriendel
Baron Samedi
19
7 / 0 / 11
10,601
815
14,170
4,584
3,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
TheDenbot
Ganesha
17
0 / 4 / 19
10,229
787
8,931
19,271
25,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
13 / 5 / 8
12,892
992
21,802
22,547
16,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
92
21
Kills
23
23
Deaths
21
53
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
7
5
10
2.4
L
Arachne
 
Arachne
4
5
13
2.1
L
Eset
 
Eset
4
6
8
1.33
W
Tiamat
AHapXucTuK
Tiamat
0
8
13
0.81
L
Ravana
4
3
11
3.17
L
Maui
E-Eye
Maui
2
4
11
1.88
W
3
4
18
3
W
Baron Samedi
Hadriendel
Baron Samedi
7
0
11
12.5
W
Ganesha
TheDenbot
Ganesha
0
4
19
2.38
W
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,282
Damage
61,736
74,321
Taken
81,131
60,104
Mitigated
90,093
19,033
Healing
33,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
15,114
10,231
1,118
3,763
16,449
8,696
199
8,345
8,104
0
45,387
L
Arachne
 
Arachne
13,407
8,602
954
3,555
17,468
11,662
13
9,221
8,247
0
19,502
L
Eset
 
Eset
13,653
679
1,331
1,282
11,275
5,609
154
6,417
4,858
19,780
522
W
Tiamat
AHapXucTuK
Tiamat
8,747
1,277
1,016
1,343
14,442
12,187
594
4,217
10,225
24,142
0
L
Ravana
10,995
1,972
1,042
1,424
12,682
12,974
60
7,425
5,257
0
14,180
L
Maui
E-Eye
Maui
9,113
889
1,757
2,807
16,447
21,163
138
8,196
8,251
16,112
0
W
8,086
1,903
576
2,918
20,287
32,777
1,069
5,781
14,506
12,283
0
W
Baron Samedi
Hadriendel
Baron Samedi
14,170
1,341
8,127
2,402
4,584
3,400
1,465
2,250
2,334
31,262
0
W
Ganesha
TheDenbot
Ganesha
8,931
430
935
5,556
19,271
25,565
514
4,700
14,571
27,787
1,082
W
21,802
9,695
632
9,584
22,547
16,164
4,414
5,426
17,121
0
41,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,944
Gold Earned
53,133
125
Minions Killed
170
0
Camps Cleared
0
1,121,086
Distance Traveled
1,152,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,554
812
80
6
0
213,102
0
L
Arachne
10,049
773
16
1
0
242,625
0
L
Eset
8,489
653
16
1
0
216,903
0
W
Tiamat
8,587
661
36
3
0
228,592
0
L
Ravana
8,662
666
7
1
0
220,452
0
L
Maui
9,190
707
6
0
0
228,004
0
W
Maui
10,824
833
24
2
0
226,326
0
W
Baron Samedi
10,601
815
56
4
0
254,983
0
W
Ganesha
10,229
787
1
0
0
225,261
0
W
Kali
12,892
992
53
4
0
217,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role