Player Matchup

Maui
Maui
BigManJoshe
Maui
Level 77
God Stats
2W - 5L
1,500 SR
Queue Stats
70W - 73L
1,348 Elo+
Party 1
Awilix
Awilix
Cogollit014
Awilix
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,715 Elo+
Solo
Sun Wukong
Sun Wukong
Ortiiz99
Sun Wukong
Level 83
God Stats
9W - 4L
1,847 SR
Queue Stats
24W - 29L
1,568 Elo+
Solo
Danzaburou
Danzaburou
RSkinner_97
Danzaburou
Level 110
God Stats
9W - 10L
1,500 SR
Queue Stats
325W - 304L
1,390 Elo+
Party 1
Anubis
Anubis
robman1206
Anubis
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 57L
1,428 Elo+
Solo
Team Averages
Level 92
1,569 SR
1,490 Elo+

VS

Team Averages
Level 92
1,542 SR
1,523 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Arlenard
Tiamat
Level 48
God Stats
2W - 4L
1,491 SR
Queue Stats
47W - 45L
1,335 Elo+
Solo
Ishtar
Ishtar
Deviade
Ishtar
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 61L
1,593 Elo+
Solo
Bacchus
Bacchus
M1asma
Bacchus
Level 100
God Stats
6W - 3L
1,718 SR
Queue Stats
9W - 7L
1,687 Elo+
Solo
Erlang Shen
Erlang Shen
unnknnownn12
Erlang Shen
Level 56
God Stats
1W - 6L
1,500 SR
Queue Stats
78W - 74L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
7,693
550
4,589
8,683
6,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
14
5 / 4 / 5
8,013
572
8,162
12,910
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
Ortiiz99
Sun Wukong
15
3 / 0 / 1
8,633
617
6,701
11,324
9,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
RSkinner_97
Danzaburou
14
7 / 2 / 2
8,705
622
10,682
10,457
4,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
robman1206
Anubis
14
3 / 1 / 3
8,163
583
4,402
9,387
5,185
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
0 / 3 / 2
7,512
537
4,845
12,244
7,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Arlenard
Tiamat
15
3 / 3 / 0
7,991
571
6,978
7,657
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
Deviade
Ishtar
8
2 / 5 / 1
5,934
424
4,543
7,608
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
M1asma
Bacchus
11
1 / 6 / 4
7,276
520
6,529
14,662
18,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
unnknnownn12
Erlang Shen
14
1 / 3 / 0
7,732
552
5,351
11,957
7,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
19
Kills
7
8
Deaths
20
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
2
0.33
L
Tiamat
Arlenard
Tiamat
3
3
0
1
W
1
1
8
5
W
Awilix
5
4
5
1.88
L
Ishtar
Deviade
Ishtar
2
5
1
0.5
L
Bacchus
M1asma
Bacchus
1
6
4
0.5
W
Sun Wukong
Ortiiz99
Sun Wukong
3
0
1
3.5
W
Danzaburou
RSkinner_97
Danzaburou
7
2
2
4
W
Anubis
robman1206
Anubis
3
1
3
4.5
L
Erlang Shen
unnknnownn12
Erlang Shen
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,536
Damage
28,246
52,761
Taken
54,128
32,013
Mitigated
39,962
14,537
Healing
13,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,845
1,824
0
1,694
12,244
7,139
0
1,712
10,532
0
73,827
L
Tiamat
Arlenard
Tiamat
6,978
564
0
1,449
7,657
4,162
0
2,482
5,175
56,866
0
W
4,589
1,262
1,684
2,754
8,683
6,162
0
3,164
5,519
19,700
0
W
Awilix
8,162
3,283
0
750
12,910
5,785
19
1,689
11,221
0
57,233
L
Ishtar
Deviade
Ishtar
4,543
2,930
0
803
7,608
2,714
0
1,274
6,334
0
29,641
L
Bacchus
M1asma
Bacchus
6,529
968
210
3,561
14,662
18,048
0
3,417
11,245
24,201
0
W
Sun Wukong
Ortiiz99
Sun Wukong
6,701
1,643
0
2,348
11,324
9,985
0
0
11,324
0
72,201
W
Danzaburou
RSkinner_97
Danzaburou
10,682
5,336
0
3,014
10,457
4,896
0
3,573
6,884
0
63,027
W
Anubis
robman1206
Anubis
4,402
37
0
3,987
9,387
5,185
0
5,081
4,306
67,006
4,066
L
Erlang Shen
unnknnownn12
Erlang Shen
5,351
3,168
0
5,704
11,957
7,899
0
0
11,957
0
62,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,207
Gold Earned
36,445
463
Minions Killed
434
0
Camps Cleared
0
1,393,960
Distance Traveled
1,288,816
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,512
537
125
9
0
309,541
0
L
Tiamat
7,991
571
110
8
0
279,622
0
W
Maui
7,693
550
29
2
0
286,860
6
W
Awilix
8,013
572
84
6
0
307,746
0
L
Ishtar
5,934
424
52
4
0
156,482
0
L
Bacchus
7,276
520
29
2
0
276,045
0
W
Sun Wukong
8,633
617
128
9
0
266,098
1
W
Danzaburou
8,705
622
99
7
0
268,659
0
W
Anubis
8,163
583
123
9
0
264,597
0
L
Erlang Shen
7,732
552
118
8
0
267,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role