Player Matchup

Anubis
Anubis
 
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DominoWalker
Ares
Level 15
God Stats
3W - 9L
1,216 SR
Queue Stats
11W - 20L
1,243 Elo+
Solo
Ne Zha
Ne Zha
NukeSunset
Ne Zha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,275 Elo+
Solo
Bellona
Bellona
SorinMarkov7852
Bellona
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
birriam
Morgan Le Fay
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 116L
1,411 Elo+
Solo
Team Averages
Level 23
1,443 SR
1,386 Elo+

VS

Team Averages
Level 18
1,492 SR
1,453 Elo+
Sobek
Sobek
BunnyFengMin06
Sobek
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
89W - 79L
1,223 Elo+
Solo
Anhur
Anhur
MissNovac94
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,275 Elo+
Solo
Fenrir
Fenrir
elpapuprosit12
Fenrir
Level 8
God Stats
2W - 2L
1,674 SR
Queue Stats
3W - 5L
1,567 Elo+
Solo
Aphrodite
Aphrodite
jitgotmapped
Aphrodite
Level 17
God Stats
27W - 27L
1,500 SR
Queue Stats
28W - 29L
1,500 Elo+
Solo
Horus
Horus
smokeyNINJA
Horus
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 36L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 0 / 4
5,287
1,057
3,137
1,608
733
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 1 / 4
5,443
1,089
2,080
7,097
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
NukeSunset
Ne Zha
11
2 / 0 / 4
5,230
1,046
4,158
3,350
1,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 0 / 2
5,090
1,018
1,492
4,059
3,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
birriam
Morgan Le Fay
10
2 / 0 / 4
5,133
1,027
4,705
2,098
798
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,114
823
387
1,362
714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 0
4,964
993
2,277
4,225
1,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
4,052
810
0
0
0
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
jitgotmapped
Aphrodite
9
0 / 2 / 1
4,337
867
1,521
4,622
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

9
0 / 3 / 0
4,265
853
2,573
7,456
5,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
7
Kills
1
1
Deaths
7
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
4
3
L
0
1
1
0.5
W
1
1
4
3
L
1
1
0
1
W
Ne Zha
NukeSunset
Ne Zha
2
0
4
4
W
1
0
2
2
W
Morgan Le Fay
birriam
Morgan Le Fay
2
0
4
4
L
0
0
0
0
L
Aphrodite
jitgotmapped
Aphrodite
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,572
Damage
6,758
18,212
Taken
17,665
10,294
Mitigated
9,599
3,681
Healing
5,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,137
0
0
417
1,608
733
379
121
1,446
19,516
1,199
L
387
0
0
78
1,362
714
0
821
541
477
0
W
2,080
387
0
1,528
7,097
4,315
0
618
6,331
9,486
0
L
2,277
1,058
0
0
4,225
1,639
0
2,448
1,688
0
15,526
W
Ne Zha
NukeSunset
Ne Zha
4,158
392
0
652
3,350
1,349
0
263
3,087
0
15,720
W
1,492
230
0
636
4,059
3,099
360
392
3,591
0
9,516
W
Morgan Le Fay
birriam
Morgan Le Fay
4,705
1,005
0
448
2,098
798
300
514
1,471
10,728
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Aphrodite
jitgotmapped
Aphrodite
1,521
307
1,331
1,377
4,622
2,006
0
2,717
1,863
4,436
0
L
2,573
889
400
1,814
7,456
5,240
0
3,814
3,531
0
7,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,183
Gold Earned
21,732
120
Minions Killed
48
0
Camps Cleared
0
573,918
Distance Traveled
313,458
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,287
1,057
45
9
0
110,755
3
L
Sobek
4,114
823
0
0
0
18,964
0
W
Ares
5,443
1,089
11
2
0
102,175
0
L
Anhur
4,964
993
29
6
0
81,512
0
W
Ne Zha
5,230
1,046
24
5
0
133,254
0
W
Bellona
5,090
1,018
19
4
0
125,359
0
W
Morgan Le Fay
5,133
1,027
21
4
0
102,375
0
L
Fenrir
4,052
810
0
0
0
11,410
0
L
Aphrodite
4,337
867
12
2
0
97,760
0
L
Horus
4,265
853
7
1
0
103,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role