Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CrustyTrayson
Bacchus
Level 44
God Stats
20W - 21L
1,350 SR
Queue Stats
21W - 21L
1,309 Elo+
Party 1
Apollo
Apollo
noahdrider
Apollo
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,267 Elo+
Party 1
Cliodhna
Cliodhna
thechickenskin
Cliodhna
Level 113
God Stats
2W - 1L
1,715 SR
Queue Stats
182W - 161L
1,628 Elo+
Solo
Bellona
Bellona
woogotheboogo
Bellona
Level 32
God Stats
3W - 7L
1,171 SR
Queue Stats
21W - 25L
1,209 Elo+
Party 1
Team Averages
Level 81
1,447 SR
1,383 Elo+

VS

Team Averages
Level 116
1,567 SR
1,676 Elo+
Hachiman
Hachiman
Aqueousliz
Hachiman
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 34L
1,761 Elo+
Solo
Mercury
Mercury
BmTxScrew
Mercury
Level 129
God Stats
6W - 5L
1,500 SR
Queue Stats
92W - 76L
1,600 Elo+
Party 2
Ra
Ra
CClean
Ra
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 62L
1,628 Elo+
Solo
Atlas
Atlas
MRod41
Atlas
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
246W - 223L
1,500 Elo+
Party 2
Vamana
Vamana
Seαn
Vamana
Level 129
God Stats
7W - 2L
1,833 SR
Queue Stats
49W - 32L
1,890 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 5 / 1
6,768
483
5,707
9,887
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
9
0 / 4 / 1
5,666
405
3,901
11,939
11,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
noahdrider
Apollo
11
1 / 3 / 1
6,346
453
3,978
9,126
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
15
4 / 0 / 0
7,879
563
4,595
11,731
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
14
1 / 0 / 1
8,092
578
8,486
16,956
20,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aqueousliz
Hachiman
13
6 / 3 / 0
8,540
610
9,170
10,438
4,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
BmTxScrew
Mercury
13
2 / 2 / 6
7,393
528
4,269
10,832
4,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ra
15
3 / 0 / 3
8,673
620
7,221
9,809
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
MRod41
Atlas
11
0 / 0 / 7
7,629
545
5,669
7,510
6,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
Seαn
Vamana
15
1 / 1 / 0
9,143
653
10,494
11,014
12,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
12
12
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
1
0.1
W
Hachiman
Aqueousliz
Hachiman
6
3
0
2
W
Mercury
BmTxScrew
Mercury
2
2
6
2.5
W
Ra
3
0
3
4.5
L
Bacchus
0
4
1
0.13
W
Atlas
MRod41
Atlas
0
0
7
3.5
W
Vamana
Seαn
Vamana
1
1
0
1
L
Apollo
noahdrider
Apollo
1
3
1
0.5
L
Cliodhna
4
0
0
4
L
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,667
Damage
36,823
59,639
Taken
49,603
45,507
Mitigated
33,359
18,589
Healing
15,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,707
464
0
951
9,887
3,845
0
4,898
4,932
55,638
1,666
W
Hachiman
Aqueousliz
Hachiman
9,170
5,454
0
2,892
10,438
4,425
1,570
1,709
8,729
0
63,848
W
Mercury
BmTxScrew
Mercury
4,269
1,089
0
1,438
10,832
4,887
0
1,172
9,660
0
44,002
W
Ra
7,221
1,907
576
5,341
9,809
4,145
469
4,443
5,366
71,269
0
L
Bacchus
3,901
448
0
3,576
11,939
11,552
0
3,262
8,667
21,667
0
W
Atlas
MRod41
Atlas
5,669
2,358
0
1,511
7,510
6,958
787
2,091
5,419
31,057
2,116
W
Vamana
Seαn
Vamana
10,494
3,698
0
3,678
11,014
12,944
0
160
10,854
0
81,740
L
Apollo
noahdrider
Apollo
3,978
1,870
0
893
9,126
3,644
0
3,106
5,958
0
33,133
L
Cliodhna
4,595
471
0
4,880
11,731
5,860
0
876
10,811
0
68,846
L
Bellona
8,486
3,748
0
8,289
16,956
20,606
0
272
15,192
0
69,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,751
Gold Earned
41,378
429
Minions Killed
473
0
Camps Cleared
0
1,422,460
Distance Traveled
1,398,268
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,768
483
101
7
0
244,009
1
W
Hachiman
8,540
610
98
7
0
239,850
1
W
Mercury
7,393
528
72
5
0
327,913
0
W
Ra
8,673
620
118
8
0
305,433
0
L
Bacchus
5,666
405
31
2
0
277,996
0
W
Atlas
7,629
545
39
3
0
268,794
0
W
Vamana
9,143
653
146
10
0
256,278
0
L
Apollo
6,346
453
57
4
0
296,680
2
L
Cliodhna
7,879
563
103
7
0
336,283
0
L
Bellona
8,092
578
137
10
0
267,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role