Player Matchup

Sobek
Sobek
 
Sobek
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
FatShackFlub
Scylla
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 278L
1,290 Elo+
Solo
Neith
Neith
JoseFernandezs
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 65L
1,490 Elo+
Party 2
Loki
Loki
MrBiGCashh01
Loki
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
190W - 163L
1,490 Elo+
Party 2
Tsukuyomi
Tsukuyomi
rapricon
Tsukuyomi
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 36L
1,498 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,454 Elo+

VS

Team Averages
Level 90
1,500 SR
1,448 Elo+
Hou Yi
Hou Yi
DaddyUnknown
Hou Yi
Level 97
God Stats
1W - 5L
1,500 SR
Queue Stats
34W - 42L
1,209 Elo+
Solo
Arachne
Arachne
Hizban99
Arachne
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,529 Elo+
Solo
King Arthur
King Arthur
NightFLASH6O3
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 180L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
PoisonCountr
Xing Tian
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
132W - 133L
1,500 Elo+
Party 1
Janus
Janus
Trigga Treyx12
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 0 / 4
6,933
495
4,326
8,669
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
11
1 / 5 / 1
6,467
462
3,938
10,668
3,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 5
7,558
540
8,454
8,451
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
8 / 0 / 1
8,935
638
9,941
9,464
5,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
rapricon
Tsukuyomi
12
1 / 2 / 6
6,879
491
9,594
11,738
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
1 / 1 / 2
7,095
507
6,303
9,487
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Hizban99
Arachne
12
3 / 2 / 0
7,184
513
5,748
14,813
7,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
NightFLASH6O3
King Arthur
12
0 / 3 / 0
6,824
487
2,427
8,295
6,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
PoisonCountr
Xing Tian
9
1 / 4 / 1
6,223
445
7,903
13,869
12,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 4 / 1
7,563
540
5,772
8,827
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
13
Kills
8
8
Deaths
14
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
4
2
L
Hou Yi
1
1
2
2
W
Scylla
1
5
1
0.3
L
Arachne
Hizban99
Arachne
3
2
0
1.5
W
3
1
5
5.5
W
8
0
1
8.5
L
King Arthur
NightFLASH6O3
King Arthur
0
3
0
0
L
Xing Tian
PoisonCountr
Xing Tian
1
4
1
0.38
L
3
4
1
0.88
W
Tsukuyomi
rapricon
Tsukuyomi
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,253
Damage
28,153
48,990
Taken
55,291
25,341
Mitigated
33,075
17,636
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,326
346
0
4,154
8,669
8,363
234
1,841
6,828
18,810
3,715
L
Hou Yi
6,303
2,831
0
2,663
9,487
3,521
0
1,722
7,765
0
51,454
W
Scylla
3,938
102
0
1,411
10,668
3,611
295
4,706
5,617
35,197
0
L
Arachne
Hizban99
Arachne
5,748
4,299
0
3,214
14,813
7,225
0
1,424
13,389
0
57,722
W
8,454
3,141
0
3,072
8,451
3,237
535
2,405
6,046
0
59,729
W
9,941
2,902
0
3,013
9,464
5,292
450
2,062
7,400
0
63,015
L
King Arthur
NightFLASH6O3
King Arthur
2,427
310
0
1,079
8,295
6,017
0
0
8,295
0
46,750
L
Xing Tian
PoisonCountr
Xing Tian
7,903
861
0
1,568
13,869
12,962
0
1,806
12,063
19,506
342
L
5,772
35
0
2,203
8,827
3,350
543
2,806
6,021
49,129
817
W
Tsukuyomi
rapricon
Tsukuyomi
9,594
1,625
0
5,986
11,738
4,838
73
1,697
9,935
0
55,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,772
Gold Earned
34,889
349
Minions Killed
352
0
Camps Cleared
0
1,328,850
Distance Traveled
1,404,625
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,933
495
28
2
0
271,758
0
L
Hou Yi
7,095
507
85
6
0
268,751
0
W
Scylla
6,467
462
43
3
0
225,875
3
L
Arachne
7,184
513
90
6
0
327,318
0
W
Neith
7,558
540
101
7
0
263,839
0
W
Loki
8,935
638
103
7
0
258,837
4
L
King Arthur
6,824
487
71
5
0
280,679
2
L
Xing Tian
6,223
445
20
1
0
276,430
0
L
Janus
7,563
540
86
6
0
251,447
0
W
Tsukuyomi
6,879
491
74
5
0
308,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role