Player Matchup

Artemis
Artemis
 
Artemis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AuGatman
Sun Wukong
Level 62
God Stats
2W - 3L
1,169 SR
Queue Stats
13W - 11L
1,369 Elo+
Solo
Charon
Charon
Joebo493
Charon
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
144W - 142L
1,611 Elo+
Solo
Thoth
Thoth
Smack Yo Cheeze
Thoth
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 69L
1,500 Elo+
Solo
Bakasura
Bakasura
xXspadeXx48
Bakasura
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 69L
1,500 Elo+
Solo
Team Averages
Level 83
1,434 SR
1,496 Elo+

VS

Team Averages
Level 99
1,587 SR
1,521 Elo+
Fenrir
Fenrir
Get Wheystedd
Fenrir
Level 101
God Stats
1W - 6L
1,500 SR
Queue Stats
77W - 63L
1,500 Elo+
Party 1
Achilles
Achilles
Lybanger
Achilles
Level 109
God Stats
2W - 5L
1,712 SR
Queue Stats
34W - 34L
1,568 Elo+
Solo
Nu Wa
Nu Wa
MC1191
Nu Wa
Level 108
God Stats
79W - 68L
1,526 SR
Queue Stats
133W - 137L
1,435 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SaurSL
Ah Muzen Cab
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,600 Elo+
Solo
Baron Samedi
Baron Samedi
iKy3
Baron Samedi
Level 101
God Stats
6W - 10L
1,696 SR
Queue Stats
60W - 48L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
1 / 4 / 3
9,231
486
4,227
10,883
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
AuGatman
Sun Wukong
16
3 / 1 / 3
10,701
563
14,582
20,061
20,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
Joebo493
Charon
13
1 / 4 / 3
8,431
444
3,265
9,244
7,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
2 / 0 / 3
11,622
612
8,606
6,584
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
xXspadeXx48
Bakasura
15
7 / 3 / 2
9,478
499
12,276
17,005
8,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
8,435
444
6,017
17,189
8,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Lybanger
Achilles
14
1 / 4 / 0
8,404
442
10,584
20,502
15,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
MC1191
Nu Wa
11
0 / 2 / 0
7,671
404
3,098
6,436
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
SaurSL
Ah Muzen Cab
17
6 / 3 / 0
9,795
516
14,459
14,377
5,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
iKy3
Baron Samedi
13
1 / 3 / 3
8,051
424
5,000
10,282
5,570
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
11
12
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
4
3
0.63
W
Sun Wukong
AuGatman
Sun Wukong
3
1
3
4.5
L
3
3
2
1.33
W
Charon
Joebo493
Charon
1
4
3
0.63
L
Achilles
Lybanger
Achilles
1
4
0
0.25
L
Nu Wa
MC1191
Nu Wa
0
2
0
0
L
Ah Muzen Cab
SaurSL
Ah Muzen Cab
6
3
0
2
W
2
0
3
3.5
L
Baron Samedi
iKy3
Baron Samedi
1
3
3
0.83
W
Bakasura
xXspadeXx48
Bakasura
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,956
Damage
39,158
63,777
Taken
68,786
43,566
Mitigated
36,665
14,786
Healing
12,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,227
782
0
2,934
10,883
4,479
160
1,303
9,580
0
64,119
W
Sun Wukong
AuGatman
Sun Wukong
14,582
2,706
0
6,365
20,061
20,454
281
663
19,398
459
78,726
L
6,017
1,881
0
1,884
17,189
8,370
0
1,861
13,864
0
66,527
W
Charon
Joebo493
Charon
3,265
746
0
731
9,244
7,551
0
2,480
6,764
18,748
707
L
Achilles
Lybanger
Achilles
10,584
3,565
0
3,515
20,502
15,485
0
437
18,161
79
59,200
L
Nu Wa
MC1191
Nu Wa
3,098
2,202
0
1,504
6,436
1,577
209
4,543
1,807
51,069
0
L
Ah Muzen Cab
SaurSL
Ah Muzen Cab
14,459
6,286
0
2,116
14,377
5,663
0
3,801
10,279
0
96,385
W
8,606
0
0
2,337
6,584
2,361
0
2,560
4,024
143,347
1,728
L
Baron Samedi
iKy3
Baron Samedi
5,000
470
36
3,030
10,282
5,570
0
1,593
7,482
47,150
829
W
Bakasura
xXspadeXx48
Bakasura
12,276
8,488
0
2,419
17,005
8,721
0
1,577
15,428
0
45,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,463
Gold Earned
42,356
572
Minions Killed
467
0
Camps Cleared
0
1,757,309
Distance Traveled
1,554,367
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,231
486
95
5
0
350,626
0
W
Sun Wukong
10,701
563
123
6
0
336,537
6
L
Fenrir
8,435
444
84
4
0
370,977
1
W
Charon
8,431
444
29
2
0
252,993
2
L
Achilles
8,404
442
74
4
0
308,127
4
L
Nu Wa
7,671
404
91
5
0
206,155
1
L
Ah Muzen Cab
9,795
516
148
8
0
331,385
0
W
Thoth
11,622
612
254
13
0
409,332
8
L
Baron Samedi
8,051
424
70
4
0
337,723
0
W
Bakasura
9,478
499
71
4
0
407,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role