Player Matchup

Ra
Ra
MajinOkita
Ra
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Mooseltoe
Danzaburou
Level 143
God Stats
1W - 0L
1,277 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Tyr
Tyr
OhFantasys
Tyr
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 1
Team Averages
Level 143
1,426 SR
1,500 Elo+

VS

Team Averages
Level 155
1,363 SR
1,344 Elo+
Anubis
Anubis
LVxDaGreat
Anubis
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,501 Elo+
Solo
Charon
Charon
LiGambleLi
Charon
Level 163
God Stats
1W - 2L
1,505 SR
Queue Stats
2W - 9L
1,383 Elo+
Solo
Jing Wei
Jing Wei
Mr_Legendary92
Jing Wei
Level 145
God Stats
5W - 9L
1,084 SR
Queue Stats
237W - 232L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 4
7,222
722
3,667
2,790
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Mooseltoe
Danzaburou
12
1 / 1 / 2
7,086
709
5,659
4,870
1,698
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 0 / 1
7,170
717
5,185
4,992
4,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LVxDaGreat
Anubis
9
1 / 3 / 0
6,482
648
2,673
6,155
4,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charon
LiGambleLi
Charon
13
0 / 0 / 1
6,711
671
3,680
5,579
4,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
13
0 / 1 / 1
6,911
691
3,388
6,575
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
1
1
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
LVxDaGreat
Anubis
1
3
0
0.33
L
Charon
LiGambleLi
Charon
0
0
1
0.5
W
0
0
4
2
W
Danzaburou
Mooseltoe
Danzaburou
1
1
2
2
L
Jing Wei
0
1
1
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,511
Damage
9,741
12,652
Taken
18,309
7,369
Mitigated
11,066
3,546
Healing
3,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
LVxDaGreat
Anubis
2,673
0
0
1,703
6,155
4,201
0
907
5,020
21,329
363
L
Charon
LiGambleLi
Charon
3,680
333
0
901
5,579
4,072
0
1,236
4,105
14,823
202
W
3,667
445
727
1,288
2,790
1,087
370
936
1,854
32,581
370
W
Danzaburou
Mooseltoe
Danzaburou
5,659
2,648
0
1,065
4,870
1,698
94
2,649
2,221
0
28,320
L
Jing Wei
3,388
2,930
0
1,084
6,575
2,793
0
884
5,512
0
36,487
W
5,185
788
0
466
4,992
4,584
0
2,647
2,345
0
9,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,478
Gold Earned
20,104
144
Minions Killed
137
0
Camps Cleared
0
578,103
Distance Traveled
539,368
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,482
648
35
4
0
167,218
0
L
Charon
6,711
671
25
3
0
185,838
0
W
Ra
7,222
722
82
8
0
189,254
0
W
Danzaburou
7,086
709
54
5
0
173,244
0
L
Jing Wei
6,911
691
77
8
0
186,312
0
W
Tyr
7,170
717
8
1
0
215,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role