Player Matchup

Shiva
Shiva
KenjiQC
Shiva
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 152L
1,500 Elo+
Party 1
Fenrir
Fenrir
obsoletezero
Fenrir
Level 119
God Stats
25W - 26L
1,280 SR
Queue Stats
331W - 327L
1,390 Elo+
Solo
Janus
Janus
tjkillone
Janus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 158L
1,500 Elo+
Party 1
Team Averages
Level 103
1,427 SR
1,463 Elo+

VS

Team Averages
Level 111
1,500 SR
1,448 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Beowolf20XX
Anubis
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 170L
1,168 Elo+
Party 2
Bacchus
Bacchus
dregsy
Bacchus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 6L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
KenjiQC
Shiva
13
2 / 5 / 3
7,742
774
4,520
10,323
6,884
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
12
1 / 4 / 3
7,136
714
3,174
8,685
3,165
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
tjkillone
Janus
12
1 / 5 / 1
7,452
745
4,676
7,721
2,422
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
8 / 1 / 6
9,155
916
6,800
6,213
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
13
3 / 2 / 9
8,472
847
8,147
6,550
3,081
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
dregsy
Bacchus
13
3 / 3 / 11
8,162
816
7,903
11,631
11,054
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
14
14
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
8
1
6
11
L
Anubis
3
2
9
3.75
W
Shiva
KenjiQC
Shiva
2
5
3
0.7
L
Bacchus
dregsy
Bacchus
3
3
11
2.83
W
Fenrir
1
4
3
0.63
W
Janus
tjkillone
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,370
Damage
22,850
26,729
Taken
24,394
12,471
Mitigated
16,340
2,189
Healing
3,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,800
1,709
0
0
6,213
2,205
220
1,052
5,130
0
20,978
L
Anubis
8,147
343
0
1,852
6,550
3,081
169
1,133
5,417
28,810
679
W
Shiva
KenjiQC
Shiva
4,520
917
216
534
10,323
6,884
0
5,375
4,754
0
12,497
L
Bacchus
dregsy
Bacchus
7,903
659
0
1,215
11,631
11,054
1,117
2,474
9,129
24,020
1,079
W
Fenrir
3,174
644
0
1,042
8,685
3,165
328
5,030
3,501
0
24,526
W
Janus
tjkillone
Janus
4,676
1,269
233
164
7,721
2,422
0
4,239
3,339
22,549
1,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,330
Gold Earned
25,789
92
Minions Killed
121
0
Camps Cleared
0
502,429
Distance Traveled
531,411
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,155
916
24
2
0
201,420
0
L
Anubis
8,472
847
72
7
0
164,943
0
W
Shiva
7,742
774
18
2
0
171,125
0
L
Bacchus
8,162
816
25
3
0
165,048
0
W
Fenrir
7,136
714
36
4
0
197,981
4
W
Janus
7,452
745
38
4
0
133,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role