Player Matchup

Shiva
Shiva
ArticTrinity
Shiva
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,676 Elo+
Party 1
Horus
Horus
LeftinOrbit
Horus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 37L
1,676 Elo+
Party 1
Hercules
Hercules
PunchedEmperor
Hercules
Level 132
God Stats
92W - 75L
1,697 SR
Queue Stats
227W - 189L
1,744 Elo+
Solo
Vulcan
Vulcan
WearyBunny9104
Vulcan
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
81W - 71L
1,455 Elo+
Party 3
Hou Yi
Hou Yi
sDPyro
Hou Yi
Level 106
God Stats
7W - 2L
1,500 SR
Queue Stats
85W - 73L
1,513 Elo+
Party 3
Team Averages
Level 127
1,539 SR
1,613 Elo+

VS

Team Averages
Level 134
1,500 SR
1,460 Elo+
Morgan Le Fay
Morgan Le Fay
ElEugenioTO
Morgan Le Fay
Level 204
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 66L
1,446 Elo+
Party 2
Baron Samedi
Baron Samedi
Pepino1300
Baron Samedi
Level 171
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 96L
1,555 Elo+
Party 2
Mulan
Mulan
VictorMRB
Mulan
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 19L
1,500 Elo+
Party 2
Nemesis
Nemesis
Vitonex
Nemesis
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Solo
Hachiman
Hachiman
fonebone8
Hachiman
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 43L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
8,025
617
7,216
10,099
6,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 7
7,239
557
6,113
12,856
10,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
14
6 / 1 / 1
7,813
601
10,419
12,100
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 5
8,354
643
8,378
7,138
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
sDPyro
Hou Yi
13
4 / 0 / 4
8,172
629
7,279
7,127
3,061
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ElEugenioTO
Morgan Le Fay
12
0 / 4 / 1
6,767
521
8,407
10,279
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Pepino1300
Baron Samedi
12
0 / 3 / 0
6,690
515
6,166
9,681
6,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
VictorMRB
Mulan
10
1 / 4 / 2
6,509
501
3,698
13,064
9,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Vitonex
Nemesis
13
1 / 4 / 2
6,985
537
6,436
13,918
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
fonebone8
Hachiman
13
0 / 3 / 0
7,203
554
4,664
8,037
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
18
Kills
2
3
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
Morgan Le Fay
ElEugenioTO
Morgan Le Fay
0
4
1
0.13
W
1
1
7
4.5
L
Baron Samedi
Pepino1300
Baron Samedi
0
3
0
0
W
Hercules
6
1
1
6.5
L
Mulan
VictorMRB
Mulan
1
4
2
0.5
L
Nemesis
Vitonex
Nemesis
1
4
2
0.5
W
3
1
5
5.5
L
Hachiman
fonebone8
Hachiman
0
3
0
0
W
Hou Yi
sDPyro
Hou Yi
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,405
Damage
29,371
49,320
Taken
54,979
29,650
Mitigated
26,756
18,149
Healing
14,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,216
1,522
0
3,972
10,099
6,723
317
3,916
5,504
0
47,722
L
Morgan Le Fay
ElEugenioTO
Morgan Le Fay
8,407
1,070
0
2,626
10,279
3,330
0
3,018
7,214
60,708
0
W
6,113
2,457
640
3,798
12,856
10,564
0
2,570
10,123
0
19,336
L
Baron Samedi
Pepino1300
Baron Samedi
6,166
703
0
3,235
9,681
6,469
0
0
9,132
42,766
0
W
Hercules
10,419
3,682
0
5,746
12,100
6,184
502
2,499
9,554
0
67,332
L
Mulan
VictorMRB
Mulan
3,698
346
0
2,500
13,064
9,025
0
2,336
10,728
0
10,986
L
Nemesis
Vitonex
Nemesis
6,436
3,045
0
3,464
13,918
5,500
0
2,945
10,834
0
55,337
W
8,378
3,257
0
896
7,138
3,118
304
4,009
3,129
65,751
2,219
L
Hachiman
fonebone8
Hachiman
4,664
3,068
0
2,280
8,037
2,432
578
0
8,037
0
63,565
W
Hou Yi
sDPyro
Hou Yi
7,279
4,951
0
3,097
7,127
3,061
1,325
1,131
5,996
0
69,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,603
Gold Earned
34,154
420
Minions Killed
397
0
Camps Cleared
0
1,419,666
Distance Traveled
1,282,006
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,025
617
79
6
0
287,036
1
L
Morgan Le Fay
6,767
521
109
8
0
243,002
0
W
Horus
7,239
557
18
1
0
274,371
0
L
Baron Samedi
6,690
515
76
6
0
239,934
3
W
Hercules
7,813
601
85
7
0
316,916
0
L
Mulan
6,509
501
16
1
0
254,439
0
L
Nemesis
6,985
537
76
6
0
293,314
1
W
Vulcan
8,354
643
123
9
0
289,975
0
L
Hachiman
7,203
554
120
9
0
251,317
0
W
Hou Yi
8,172
629
115
9
0
251,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role