Player Matchup

Da Ji
Da Ji
Neees
Da Ji
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
389W - 416L
1,504 Elo+
Solo
Neith
Neith
ThaBrat14
Neith
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,748 Elo+
Party 1
Yemoja
Yemoja
TheHumbss
Yemoja
Level 148
God Stats
1W - 6L
1,500 SR
Queue Stats
1,157W - 1,253L
1,294 Elo+
Solo
Scylla
Scylla
wooden_waffles
Scylla
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 87L
1,608 Elo+
Party 1
Mercury
Mercury
zpiiike
Mercury
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 67L
1,592 Elo+
Solo
Team Averages
Level 122
1,500 SR
1,549 Elo+

VS

Team Averages
Level 110
1,500 SR
1,569 Elo+
Surtr
Surtr
Force Beats
Surtr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,494 Elo+
Solo
Erlang Shen
Erlang Shen
SmellyUrMom
Erlang Shen
Level 107
God Stats
2W - 7L
1,500 SR
Queue Stats
555W - 556L
1,439 Elo+
Solo
Danzaburou
Danzaburou
SuperI7
Danzaburou
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
195W - 187L
1,500 Elo+
Solo
Shiva
Shiva
WrathLev
Shiva
Level 69
God Stats
13W - 8L
1,500 SR
Queue Stats
481W - 493L
1,550 Elo+
Solo
Hel
Hel
yxng_gunz
Hel
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,862 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Neees
Da Ji
13
4 / 5 / 4
7,909
791
10,873
10,793
6,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Neith
ThaBrat14
Neith
15
1 / 1 / 3
7,800
780
8,570
9,345
4,727
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
TheHumbss
Yemoja
15
1 / 2 / 7
8,296
830
9,968
12,319
12,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 4
7,330
733
10,426
9,125
3,092
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
zpiiike
Mercury
13
3 / 7 / 3
7,881
788
4,507
11,334
5,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 14
8,324
832
9,490
15,547
17,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
SmellyUrMom
Erlang Shen
15
6 / 2 / 9
8,921
892
8,520
15,524
19,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
SuperI7
Danzaburou
16
4 / 0 / 11
9,729
973
8,905
9,963
6,559
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shiva
WrathLev
Shiva
16
6 / 2 / 11
9,054
905
14,863
13,479
12,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 11
8,058
806
8,016
9,666
6,724
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
76
9
Kills
20
20
Deaths
9
21
Assists
56
Player
Kills
Deaths
Assists
KDA
W
1
2
14
4
L
Da Ji
Neees
Da Ji
4
5
4
1.2
W
Erlang Shen
SmellyUrMom
Erlang Shen
6
2
9
5.25
W
Danzaburou
SuperI7
Danzaburou
4
0
11
9.5
L
Neith
ThaBrat14
Neith
1
1
3
2.5
L
Yemoja
TheHumbss
Yemoja
1
2
7
2.25
W
Shiva
WrathLev
Shiva
6
2
11
5.75
L
0
5
4
0.4
W
3
3
11
2.83
L
Mercury
zpiiike
Mercury
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,344
Damage
49,794
52,916
Taken
64,179
32,555
Mitigated
62,577
16,377
Healing
33,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,490
2,242
3,042
3,470
15,547
17,572
560
3,495
12,052
382
21,169
L
Da Ji
Neees
Da Ji
10,873
1,321
1,089
297
10,793
6,939
0
2,080
8,531
0
16,082
W
Erlang Shen
SmellyUrMom
Erlang Shen
8,520
3,209
1,474
3,355
15,524
19,289
1,084
5,374
10,150
0
15,272
W
Danzaburou
SuperI7
Danzaburou
8,905
2,036
812
4,579
9,963
6,559
1,769
4,317
5,646
0
27,196
L
Neith
ThaBrat14
Neith
8,570
4,222
183
1,816
9,345
4,727
0
997
8,121
0
29,518
L
Yemoja
TheHumbss
Yemoja
9,968
1,850
7,446
3,312
12,319
12,130
0
3,368
8,873
16,965
0
W
Shiva
WrathLev
Shiva
14,863
1,681
1,174
3,010
13,479
12,433
355
4,578
8,901
587
22,568
L
10,426
1,219
726
527
9,125
3,092
0
767
7,984
23,911
0
W
8,016
358
9,186
3,500
9,666
6,724
351
2,630
7,036
9,880
270
L
Mercury
zpiiike
Mercury
4,507
2,162
333
648
11,334
5,667
0
1,494
9,553
0
7,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,216
Gold Earned
44,086
138
Minions Killed
114
0
Camps Cleared
0
822,380
Distance Traveled
990,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,324
832
29
3
0
211,337
0
L
Da Ji
7,909
791
25
3
0
155,167
0
W
Erlang Shen
8,921
892
10
1
0
200,518
0
W
Danzaburou
9,729
973
35
4
0
178,436
0
L
Neith
7,800
780
59
6
0
156,874
0
L
Yemoja
8,296
830
17
2
0
153,400
0
W
Shiva
9,054
905
33
3
0
204,920
0
L
Scylla
7,330
733
31
3
0
155,473
0
W
Hel
8,058
806
7
1
0
195,680
0
L
Mercury
7,881
788
6
1
0
201,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role