Player Matchup

Tyr
Tyr
 
Tyr
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
GannicusAT
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,437 Elo+
Party 1
Raijin
Raijin
Junglor
Raijin
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 25L
1,388 Elo+
Party 1
Serqet
Serqet
Noland9328
Serqet
Level 60
God Stats
10W - 7L
1,500 SR
Queue Stats
19W - 17L
1,500 Elo+
Solo
Danzaburou
Danzaburou
thefury285
Danzaburou
Level 15
God Stats
1W - 3L
1,502 SR
Queue Stats
7W - 8L
1,532 Elo+
Party 3
Team Averages
Level 51
1,500 SR
1,471 Elo+

VS

Team Averages
Level 53
1,453 SR
1,418 Elo+
Chaac
Chaac
Hexagon90
Chaac
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,516 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jack463Killyou
Ah Muzen Cab
Level 48
God Stats
7W - 12L
1,500 SR
Queue Stats
263W - 272L
1,500 Elo+
Solo
Sobek
Sobek
RSJx
Sobek
Level 16
God Stats
3W - 7L
1,267 SR
Queue Stats
13W - 22L
1,358 Elo+
Party 2
Bakasura
Bakasura
kieran000708
Bakasura
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 60L
1,358 Elo+
Party 2
Zhong Kui
Zhong Kui
sunballs
Zhong Kui
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 29L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 8 / 0
6,034
431
3,462
15,727
12,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
GannicusAT
Yemoja
10
0 / 0 / 2
6,747
482
3,603
8,164
6,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Raijin
Junglor
Raijin
12
2 / 2 / 0
7,419
530
6,610
8,317
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Noland9328
Serqet
12
0 / 4 / 3
6,294
450
5,798
13,172
6,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
thefury285
Danzaburou
11
2 / 3 / 0
7,172
512
7,136
11,767
4,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hexagon90
Chaac
13
5 / 0 / 3
8,044
575
10,886
12,226
11,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Jack463Killyou
Ah Muzen Cab
12
1 / 2 / 2
6,634
474
6,665
6,351
2,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
RSJx
Sobek
11
2 / 1 / 5
7,113
508
5,162
11,945
10,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
kieran000708
Bakasura
16
7 / 0 / 4
9,101
650
7,197
14,081
7,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
sunballs
Zhong Kui
13
2 / 2 / 1
7,152
511
5,159
9,476
7,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
17
17
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
8
0
0
L
Yemoja
GannicusAT
Yemoja
0
0
2
1
W
Chaac
Hexagon90
Chaac
5
0
3
6.5
W
Ah Muzen Cab
Jack463Killyou
Ah Muzen Cab
1
2
2
1
L
Raijin
Junglor
Raijin
2
2
0
1
L
Serqet
Noland9328
Serqet
0
4
3
0.38
W
Sobek
RSJx
Sobek
2
1
5
4.5
W
Bakasura
kieran000708
Bakasura
7
0
4
9
W
Zhong Kui
sunballs
Zhong Kui
2
2
1
1.25
L
Danzaburou
thefury285
Danzaburou
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,609
Damage
35,069
57,147
Taken
54,079
34,307
Mitigated
39,426
12,749
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,462
344
0
2,162
15,727
12,732
0
480
15,217
0
40,017
L
Yemoja
GannicusAT
Yemoja
3,603
1,422
2,250
1,780
8,164
6,880
0
1,682
6,265
25,685
0
W
Chaac
Hexagon90
Chaac
10,886
2,962
0
2,951
12,226
11,625
890
1,174
10,906
0
54,558
W
Ah Muzen Cab
Jack463Killyou
Ah Muzen Cab
6,665
1,077
0
0
6,351
2,545
0
620
5,731
0
55,397
L
Raijin
Junglor
Raijin
6,610
1,541
0
750
8,317
3,136
180
4,335
3,926
51,959
797
L
Serqet
Noland9328
Serqet
5,798
1,627
0
2,168
13,172
6,620
0
2,649
10,123
0
47,753
W
Sobek
RSJx
Sobek
5,162
566
0
3,642
11,945
10,509
0
1,889
9,735
13,858
0
W
Bakasura
kieran000708
Bakasura
7,197
4,434
0
4,830
14,081
7,546
31
1,011
12,716
0
82,730
W
Zhong Kui
sunballs
Zhong Kui
5,159
748
0
2,259
9,476
7,201
594
5,498
3,926
45,299
543
L
Danzaburou
thefury285
Danzaburou
7,136
4,048
0
3,639
11,767
4,939
0
1,175
10,242
0
52,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,666
Gold Earned
38,044
384
Minions Killed
410
0
Camps Cleared
0
1,271,817
Distance Traveled
1,459,572
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,034
431
67
5
0
232,911
0
L
Yemoja
6,747
482
35
3
0
266,581
0
W
Chaac
8,044
575
72
5
0
267,165
0
W
Ah Muzen Cab
6,634
474
93
7
0
275,128
0
L
Raijin
7,419
530
105
8
0
225,803
0
L
Serqet
6,294
450
74
5
0
290,709
2
W
Sobek
7,113
508
19
1
0
301,030
1
W
Bakasura
9,101
650
147
11
0
361,268
0
W
Zhong Kui
7,152
511
79
6
0
254,981
0
L
Danzaburou
7,172
512
103
7
0
255,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role