Player Matchup

Izanami
Izanami
JamCannotBeUsed
Izanami
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,433 Elo+
Party 1
Tiamat
Tiamat
JasDJK
Tiamat
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
He Bo
He Bo
SplitBoar467841
He Bo
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 27L
1,433 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,455 Elo+

VS

Team Averages
Level 57
1,572 SR
1,613 Elo+
Arachne
Arachne
GARYTHESNAIL59
Arachne
Level 65
God Stats
13W - 5L
1,715 SR
Queue Stats
110W - 94L
1,715 Elo+
Party 2
Ra
Ra
GODFORT_YT
Ra
Level 54
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 31L
1,407 Elo+
Solo
Chaac
Chaac
Ur Mum4642
Chaac
Level 52
God Stats
6W - 1L
1,500 SR
Queue Stats
79W - 71L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,285
629
4,698
8,870
3,348
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
JasDJK
Tiamat
9
0 / 5 / 1
5,976
598
3,080
12,225
10,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 7 / 1
6,111
611
3,450
9,696
3,302
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 9
8,378
838
7,448
5,887
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
5 / 1 / 11
8,430
843
9,494
6,076
2,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
13
5 / 0 / 11
8,175
818
8,002
7,355
7,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
16
16
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
W
5
1
11
10.5
L
1
4
0
0.25
L
Tiamat
JasDJK
Tiamat
0
5
1
0.1
L
0
7
1
0.07
W
Chaac
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,228
Damage
24,944
30,791
Taken
19,318
17,254
Mitigated
13,164
2,844
Healing
6,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,448
5,543
91
1,365
5,887
2,729
1,437
1,450
4,240
0
24,205
W
9,494
400
1,176
2,046
6,076
2,678
408
2,511
3,443
33,217
2,106
L
4,698
2,893
0
250
8,870
3,348
0
2,612
6,248
0
15,849
L
Tiamat
JasDJK
Tiamat
3,080
755
62
2,532
12,225
10,604
12
2,332
9,775
16,274
967
L
3,450
218
0
0
9,696
3,302
0
3,802
5,782
17,169
564
W
Chaac
8,002
932
285
1,042
7,355
7,757
180
1,905
5,341
0
20,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,372
Gold Earned
24,983
84
Minions Killed
128
0
Camps Cleared
0
448,358
Distance Traveled
599,277
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,378
838
31
3
0
200,501
4
W
Ra
8,430
843
73
7
0
190,178
0
L
Izanami
6,285
629
28
3
0
156,537
0
L
Tiamat
5,976
598
22
2
0
148,613
2
L
He Bo
6,111
611
34
3
0
143,208
0
W
Chaac
8,175
818
24
2
0
208,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role