Player Matchup

Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Michi90473
Cabrakan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 48L
1,787 Elo+
Party 1
Odin
Odin
SgtAmnesia
Odin
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
190W - 174L
1,449 Elo+
Party 2
Pele
Pele
iToXiic_96
Pele
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 54L
1,278 Elo+
Party 1
Ix Chel
Ix Chel
killnelix
Ix Chel
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
253W - 238L
1,655 Elo+
Party 2
Team Averages
Level 121
1,500 SR
1,534 Elo+

VS

Team Averages
Level 81
1,500 SR
1,450 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BigB Wolf 86
Ix Chel
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,479 Elo+
Solo
Bakasura
Bakasura
Borko0401
Bakasura
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Bastet
Bastet
Divine5412
Bastet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 159L
1,316 Elo+
Solo
Odin
Odin
MrShanks88
Odin
Level 93
God Stats
5W - 2L
1,500 SR
Queue Stats
261W - 257L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 1 / 22
8,333
833
4,136
12,708
15,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
Michi90473
Cabrakan
13
0 / 2 / 15
8,078
808
8,520
11,367
15,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 0 / 20
8,542
854
9,195
9,220
11,733
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

16
17 / 2 / 8
10,009
1,001
17,568
11,485
8,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
killnelix
Ix Chel
15
4 / 0 / 21
8,460
846
7,587
5,396
3,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
1 / 5 / 3
7,067
707
11,174
11,862
15,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
BigB Wolf 86
Ix Chel
13
0 / 4 / 2
6,841
684
6,568
6,654
3,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Borko0401
Bakasura
11
1 / 6 / 1
6,771
677
4,982
11,194
6,449
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Divine5412
Bastet
12
1 / 4 / 1
6,826
683
7,504
8,542
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 7 / 2
7,876
788
5,435
13,572
13,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
13
26
Kills
4
5
Deaths
26
86
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
22
11
L
Cu Chulainn
 
Cu Chulainn
1
5
3
0.5
L
Ix Chel
BigB Wolf 86
Ix Chel
0
4
2
0.25
L
Bakasura
Borko0401
Bakasura
1
6
1
0.25
L
Bastet
Divine5412
Bastet
1
4
1
0.38
W
Cabrakan
Michi90473
Cabrakan
0
2
15
3.75
L
1
7
2
0.29
W
5
0
20
15
W
17
2
8
10.5
W
Ix Chel
killnelix
Ix Chel
4
0
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,006
Damage
35,663
50,176
Taken
51,824
54,743
Mitigated
43,014
27,256
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,136
350
4,257
3,101
12,708
15,331
0
1,737
10,637
9,711
944
L
Cu Chulainn
 
Cu Chulainn
11,174
938
0
1,166
11,862
15,424
0
4,576
7,126
2,600
17,257
L
Ix Chel
BigB Wolf 86
Ix Chel
6,568
653
1,551
522
6,654
3,593
0
3,119
3,405
18,302
0
L
Bakasura
Borko0401
Bakasura
4,982
3,927
238
2,148
11,194
6,449
0
4,689
6,335
0
7,424
L
Bastet
Divine5412
Bastet
7,504
1,081
798
1,146
8,542
4,131
0
4,171
4,281
0
10,570
W
Cabrakan
Michi90473
Cabrakan
8,520
643
1,117
2,358
11,367
15,734
285
2,938
7,733
17,567
0
L
5,435
964
207
1,311
13,572
13,417
0
4,144
9,149
432
14,286
W
9,195
803
1,965
1,899
9,220
11,733
202
1,175
7,919
1,788
12,757
W
17,568
5,123
604
3,185
11,485
8,229
1,057
914
10,228
0
28,647
W
Ix Chel
killnelix
Ix Chel
7,587
1,024
6,734
2,036
5,396
3,716
362
1,385
3,913
20,268
501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,422
Gold Earned
35,381
111
Minions Killed
77
0
Camps Cleared
0
971,647
Distance Traveled
819,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,333
833
19
2
0
185,094
0
L
Cu Chulainn
7,067
707
18
2
0
169,466
0
L
Ix Chel
6,841
684
13
1
0
157,833
0
L
Bakasura
6,771
677
19
2
0
172,172
0
L
Bastet
6,826
683
8
1
0
166,470
0
W
Cabrakan
8,078
808
15
2
0
159,598
0
L
Odin
7,876
788
19
2
0
153,816
0
W
Odin
8,542
854
15
2
0
232,794
0
W
Pele
10,009
1,001
31
3
0
190,279
0
W
Ix Chel
8,460
846
31
3
0
203,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role