Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Kappasura
Horus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 41L
1,901 Elo+
Solo
Medusa
Medusa
RedScarletDream
Medusa
Level 157
God Stats
11W - 5L
1,374 SR
Queue Stats
85W - 68L
1,534 Elo+
Party 2
Anubis
Anubis
Unbrokenlegend2
Anubis
Level 128
God Stats
3W - 3L
1,312 SR
Queue Stats
161W - 141L
1,393 Elo+
Solo
Team Averages
Level 150
1,437 SR
1,565 Elo+

VS

Team Averages
Level 85
1,503 SR
1,364 Elo+
Hera
Hera
BulBEAT
Hera
Level 89
God Stats
2W - 2L
1,715 SR
Queue Stats
49W - 44L
1,483 Elo+
Solo
Shiva
Shiva
DiamondFeeder
Shiva
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Athena
Athena
Invice
Athena
Level 19
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 3L
1,280 Elo+
Party 1
Susano
Susano
SSSClassPidoras
Susano
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,280 Elo+
Party 1
Jing Wei
Jing Wei
Soliero
Jing Wei
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
5 / 2 / 2
6,538
654
5,135
9,412
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
 
Sylvanus
10
0 / 0 / 2
5,191
519
4,703
6,307
3,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
Kappasura
Horus
11
2 / 1 / 1
6,241
624
5,238
8,356
4,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 0 / 2
5,275
528
5,146
4,364
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
5 / 2 / 1
7,128
713
5,705
7,058
3,038
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
BulBEAT
Hera
10
1 / 4 / 2
5,401
540
4,756
6,860
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 1
6,093
609
5,127
10,869
10,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Athena
Invice
Athena
9
0 / 1 / 0
5,098
510
2,752
10,396
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 3 / 3
5,435
544
3,510
8,535
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Soliero
Jing Wei
10
0 / 1 / 0
4,948
495
4,592
5,301
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
12
Kills
5
5
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
2
2
3
W
Sylvanus
 
Sylvanus
0
0
2
1
L
Hera
BulBEAT
Hera
1
4
2
0.5
L
2
3
1
0.83
L
Athena
Invice
Athena
0
1
0
0
W
Horus
Kappasura
Horus
2
1
1
2.5
W
0
0
2
1
L
2
3
3
1.17
L
Jing Wei
Soliero
Jing Wei
0
1
0
0
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,927
Damage
20,737
35,497
Taken
41,961
16,799
Mitigated
24,765
14,141
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,135
2,702
0
547
9,412
3,859
0
1,776
7,636
0
44,738
W
Sylvanus
 
Sylvanus
4,703
1,599
1,363
3,568
6,307
3,389
132
1,422
4,885
21,314
10,574
L
Hera
BulBEAT
Hera
4,756
1,685
0
1,250
6,860
1,796
0
3,817
3,043
30,149
0
L
5,127
713
0
3,961
10,869
10,036
0
855
9,426
1,677
37,317
L
Athena
Invice
Athena
2,752
748
0
3,200
10,396
8,431
48
2,309
8,087
13,967
0
W
Horus
Kappasura
Horus
5,238
2,638
110
3,558
8,356
4,589
65
364
7,992
0
33,806
W
5,146
2,546
0
1,042
4,364
1,924
258
1,146
3,218
0
39,714
L
3,510
1,255
0
2,388
8,535
2,720
0
1,181
7,310
0
25,012
L
Jing Wei
Soliero
Jing Wei
4,592
3,460
0
2,365
5,301
1,782
247
1,087
4,214
0
46,941
W
5,705
471
0
3,953
7,058
3,038
753
3,239
3,819
42,941
2,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,373
Gold Earned
26,975
305
Minions Killed
254
0
Camps Cleared
0
938,819
Distance Traveled
981,526
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,538
654
73
7
0
210,330
0
W
Sylvanus
5,191
519
51
5
0
186,064
2
L
Hera
5,401
540
51
5
0
194,801
0
L
Shiva
6,093
609
51
5
0
167,636
0
L
Athena
5,098
510
20
2
0
224,209
2
W
Horus
6,241
624
59
6
0
201,800
0
W
Medusa
5,275
528
61
6
0
180,173
0
L
Susano
5,435
544
44
4
0
193,768
0
L
Jing Wei
4,948
495
88
9
0
201,112
0
W
Anubis
7,128
713
61
6
0
160,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role