Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BerserkBrawler
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,524 Elo+
Party 1
Charon
Charon
Hoj1
Charon
Level 106
God Stats
15W - 10L
1,500 SR
Queue Stats
710W - 743L
1,512 Elo+
Party 1
Terra
Terra
Saubaer1986
Terra
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
247W - 233L
1,632 Elo+
Solo
Ullr
Ullr
thcsailor
Ullr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,253 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,484 Elo+

VS

Team Averages
Level 92
1,500 SR
1,484 Elo+
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Horza133
King Arthur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,500 Elo+
Solo
Geb
Geb
LordCalle33
Geb
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 88L
1,421 Elo+
Solo
Thoth
Thoth
Sicarios93
Thoth
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 72L
1,500 Elo+
Solo
Ra
Ra
Testr2225
Ra
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 4 / 6
6,054
1,009
2,884
7,261
2,787
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
8 / 1 / 6
8,231
1,372
10,971
6,453
2,542
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Hoj1
Charon
14
1 / 1 / 12
7,435
1,239
3,869
6,069
4,859
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 7
6,574
1,096
3,641
5,583
4,006
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ullr
10
2 / 3 / 6
6,111
1,019
6,863
6,844
2,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
4 / 3 / 3
6,532
1,089
8,172
6,776
3,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Horza133
King Arthur
8
0 / 2 / 2
4,950
825
1,637
4,742
3,663
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 4
5,733
956
2,612
8,228
6,999
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
13
4 / 3 / 1
6,796
1,133
5,422
4,975
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 6
6,412
1,069
4,701
5,817
2,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
14
Kills
9
10
Deaths
14
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
4
6
1
L
Thanatos
 
Thanatos
4
3
3
1.83
W
8
1
6
11
W
Charon
Hoj1
Charon
1
1
12
7
L
King Arthur
Horza133
King Arthur
0
2
2
0.5
L
0
3
4
0.67
W
2
1
7
5.5
L
Thoth
4
3
1
1.5
L
1
3
6
1.33
W
Ullr
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,228
Damage
22,544
32,210
Taken
30,538
17,162
Mitigated
18,387
10,925
Healing
10,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,884
713
125
834
7,261
2,787
1,039
3,042
4,150
0
8,263
L
Thanatos
 
Thanatos
8,172
1,742
706
3,648
6,776
3,274
0
4,222
2,554
0
8,736
W
10,971
408
392
2,535
6,453
2,542
87
1,209
5,173
23,273
23
W
Charon
Hoj1
Charon
3,869
409
1,004
1,708
6,069
4,859
136
1,969
4,100
11,440
0
L
King Arthur
Horza133
King Arthur
1,637
48
241
318
4,742
3,663
0
1,531
3,211
0
3,416
L
2,612
197
375
1,154
8,228
6,999
0
4,611
3,617
4,619
365
W
3,641
0
2,653
1,155
5,583
4,006
166
2,583
2,896
4,125
1,388
L
Thoth
5,422
470
475
688
4,975
1,908
0
3,567
1,408
15,103
319
L
4,701
109
1,686
1,572
5,817
2,543
0
3,499
2,318
14,143
0
W
Ullr
6,863
3,226
0
519
6,844
2,968
594
3,314
3,454
0
8,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,405
Gold Earned
30,423
55
Minions Killed
65
0
Camps Cleared
0
641,676
Distance Traveled
592,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,054
1,009
18
3
0
103,108
0
L
Thanatos
6,532
1,089
6
1
0
136,927
0
W
Ah Puch
8,231
1,372
21
4
0
142,616
0
W
Charon
7,435
1,239
9
2
0
133,653
0
L
King Arthur
4,950
825
3
1
0
86,694
0
L
Geb
5,733
956
5
1
0
120,731
0
W
Terra
6,574
1,096
4
1
0
135,312
0
L
Thoth
6,796
1,133
34
6
0
127,404
0
L
Ra
6,412
1,069
17
3
0
120,683
0
W
Ullr
6,111
1,019
3
1
0
126,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role