Player Matchup

Awilix
Awilix
Kazehk
Awilix
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 70L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
MattEDattE95
Amaterasu
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 42L
1,500 Elo+
Party 2
Charon
Charon
Norseboss
Charon
Level 35
God Stats
17W - 11L
1,500 SR
Queue Stats
57W - 66L
1,500 Elo+
Party 2
Skadi
Skadi
SolidPlupp
Skadi
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 67L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
eckardo76
Morgan Le Fay
Level 41
God Stats
1W - 2L
1,298 SR
Queue Stats
3W - 6L
1,521 Elo+
Solo
Team Averages
Level 35
1,460 SR
1,504 Elo+

VS

Team Averages
Level 33
1,505 SR
1,488 Elo+
Cthulhu
Cthulhu
Asulnaj
Cthulhu
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 7L
1,570 Elo+
Party 1
Da Ji
Da Ji
Kondziuss
Da Ji
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Party 1
Hades
Hades
Marissha
Hades
Level 37
God Stats
4W - 7L
1,525 SR
Queue Stats
83W - 79L
1,552 Elo+
Solo
Guan Yu
Guan Yu
Pomatek2323
Guan Yu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,570 Elo+
Party 1
Mercury
Mercury
Si1577
Mercury
Level 43
God Stats
11W - 15L
1,500 SR
Queue Stats
166W - 161L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kazehk
Awilix
17
6 / 3 / 3
10,633
560
7,991
17,424
8,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
MattEDattE95
Amaterasu
16
5 / 2 / 4
10,946
576
8,449
16,268
13,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
Norseboss
Charon
13
0 / 1 / 0
9,269
488
5,697
7,479
7,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
15
0 / 4 / 1
9,057
477
4,103
8,913
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
eckardo76
Morgan Le Fay
19
7 / 2 / 2
12,156
640
11,826
11,680
5,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asulnaj
Cthulhu
15
2 / 3 / 4
9,699
510
6,684
10,057
8,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Kondziuss
Da Ji
17
7 / 3 / 2
10,172
535
15,297
17,716
8,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
Marissha
Hades
14
3 / 9 / 3
9,280
488
6,706
16,211
8,251
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Pomatek2323
Guan Yu
2
0 / 0 / 0
5,514
290
0
0
0
Mercury
Si1577
Mercury
14
0 / 4 / 0
8,415
443
1,568
12,256
4,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
18
Kills
12
12
Deaths
19
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Asulnaj
Cthulhu
2
3
4
1.33
W
Awilix
Kazehk
Awilix
6
3
3
2.5
L
Da Ji
Kondziuss
Da Ji
7
3
2
2.67
L
Hades
Marissha
Hades
3
9
3
0.5
W
Amaterasu
MattEDattE95
Amaterasu
5
2
4
3.5
W
Charon
Norseboss
Charon
0
1
0
0
L
Guan Yu
Pomatek2323
Guan Yu
0
0
0
0
L
Mercury
Si1577
Mercury
0
4
0
0
W
Skadi
0
4
1
0.13
W
Morgan Le Fay
eckardo76
Morgan Le Fay
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,066
Damage
30,255
61,764
Taken
56,240
39,329
Mitigated
29,897
14,544
Healing
12,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Asulnaj
Cthulhu
6,684
615
2,010
2,674
10,057
8,529
0
4,150
5,907
42,407
1,998
W
Awilix
Kazehk
Awilix
7,991
3,034
0
2,515
17,424
8,865
2,151
2,258
15,166
0
87,895
L
Da Ji
Kondziuss
Da Ji
15,297
5,040
0
1,589
17,716
8,532
0
5,208
12,508
0
76,562
L
Hades
Marissha
Hades
6,706
819
130
1,691
16,211
8,251
0
3,271
12,940
40,447
0
W
Amaterasu
MattEDattE95
Amaterasu
8,449
4,103
0
7,246
16,268
13,517
305
3,830
12,438
0
67,763
W
Charon
Norseboss
Charon
5,697
1,324
0
1,249
7,479
7,425
0
2,290
5,189
25,242
0
L
Guan Yu
Pomatek2323
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
Si1577
Mercury
1,568
132
0
3,924
12,256
4,585
0
4,894
7,362
0
56,561
W
Skadi
4,103
1,290
0
332
8,913
3,863
265
2,814
6,099
0
65,237
W
Morgan Le Fay
eckardo76
Morgan Le Fay
11,826
676
0
3,202
11,680
5,659
1,861
1,866
9,814
113,570
464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,061
Gold Earned
43,080
537
Minions Killed
349
0
Camps Cleared
0
1,879,233
Distance Traveled
1,350,309
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,699
510
69
4
0
345,039
0
W
Awilix
10,633
560
121
6
0
399,776
1
L
Da Ji
10,172
535
94
5
0
386,118
0
L
Hades
9,280
488
67
4
0
269,272
0
W
Amaterasu
10,946
576
116
6
0
390,256
0
W
Charon
9,269
488
32
2
0
365,820
3
L
Guan Yu
5,514
290
0
0
0
0
0
L
Mercury
8,415
443
119
6
0
349,880
0
W
Skadi
9,057
477
112
6
0
382,028
0
W
Morgan Le Fay
12,156
640
156
8
0
341,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role