Player Matchup

Achilles
Achilles
 
Achilles
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
EUKiIls
Hercules
Level 67
God Stats
0W - 3L
1,285 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Janus
Janus
HamlessColtt_615
Janus
Level 51
God Stats
0W - 2L
1,323 SR
Queue Stats
1W - 6L
1,703 Elo+
Solo
Izanami
Izanami
SmokieeKo
Izanami
Level 45
God Stats
14W - 20L
1,500 SR
Queue Stats
252W - 274L
1,401 Elo+
Solo
Sol
Sol
mgodl1999
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,452 Elo+
Solo
Team Averages
Level 53
1,422 SR
1,511 Elo+

VS

Team Averages
Level 64
1,565 SR
1,566 Elo+
Sobek
Sobek
CTHECONQUROR
Sobek
Level 73
God Stats
1W - 4L
1,500 SR
Queue Stats
162W - 166L
1,572 Elo+
Solo
Kukulkan
Kukulkan
ErickRM04
Kukulkan
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,500 Elo+
Solo
Arachne
Arachne
Papi_Nick69
Arachne
Level 69
God Stats
55W - 34L
1,827 SR
Queue Stats
76W - 60L
1,756 Elo+
Solo
Lancelot
Lancelot
ZephyrMK
Lancelot
Level 33
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Cupid
Cupid
darkwolfsoul1
Cupid
Level 88
God Stats
9W - 4L
1,500 SR
Queue Stats
39W - 38L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 0 / 0
4,048
675
0
0
0
Hercules
EUKiIls
Hercules
11
1 / 8 / 1
6,515
1,086
6,311
12,204
6,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 4 / 0
6,122
1,020
4,647
7,023
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
SmokieeKo
Izanami
11
0 / 2 / 1
6,480
1,080
3,987
9,388
3,931
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 1
6,322
1,054
3,014
5,460
1,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

282

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 8
6,986
1,164
3,358
5,357
4,257
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
ErickRM04
Kukulkan
12
1 / 1 / 8
6,891
1,149
8,474
4,610
1,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Papi_Nick69
Arachne
12
5 / 0 / 5
7,590
1,265
3,757
1,654
737
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
ZephyrMK
Lancelot
13
7 / 0 / 7
8,202
1,367
7,170
4,037
1,933
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 1 / 8
6,793
1,132
6,611
5,330
2,017
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
16
16
Deaths
2
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
0
0
W
1
0
8
5
L
Hercules
EUKiIls
Hercules
1
8
1
0.19
W
Kukulkan
ErickRM04
Kukulkan
1
1
8
5
L
0
4
0
0
W
Arachne
Papi_Nick69
Arachne
5
0
5
7.5
L
Izanami
SmokieeKo
Izanami
0
2
1
0.25
W
Lancelot
ZephyrMK
Lancelot
7
0
7
10.5
W
2
1
8
6
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,959
Damage
29,370
34,075
Taken
20,988
14,727
Mitigated
10,717
1,228
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
3,358
307
0
2,748
5,357
4,257
0
2,278
2,911
12,229
2,945
L
Hercules
EUKiIls
Hercules
6,311
2,310
0
538
12,204
6,431
0
2,917
9,287
0
8,642
W
Kukulkan
ErickRM04
Kukulkan
8,474
1,198
38
178
4,610
1,773
0
2,210
2,258
18,994
723
L
4,647
436
0
0
7,023
2,443
0
2,801
4,222
18,925
0
W
Arachne
Papi_Nick69
Arachne
3,757
3,097
0
745
1,654
737
0
477
1,177
0
10,147
L
Izanami
SmokieeKo
Izanami
3,987
2,135
0
279
9,388
3,931
0
3,393
5,995
0
24,178
W
Lancelot
ZephyrMK
Lancelot
7,170
2,516
103
659
4,037
1,933
0
805
3,132
0
14,672
W
6,611
3,803
112
463
5,330
2,017
0
1,173
4,065
0
12,422
L
3,014
606
0
411
5,460
1,922
0
2,377
3,083
8,174
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,487
Gold Earned
36,462
100
Minions Killed
98
2
Camps Cleared
7
418,173
Distance Traveled
626,594
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,048
675
0
0
0
0
0
W
Sobek
6,986
1,164
15
3
0
147,031
3
L
Hercules
6,515
1,086
4
1
1
101,771
0
W
Kukulkan
6,891
1,149
28
5
2
108,534
0
L
Janus
6,122
1,020
39
7
0
116,466
0
W
Arachne
7,590
1,265
13
2
3
131,913
0
L
Izanami
6,480
1,080
49
8
1
95,366
0
W
Lancelot
8,202
1,367
25
4
1
132,834
0
W
Cupid
6,793
1,132
17
3
1
106,282
0
L
Sol
6,322
1,054
8
1
0
104,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role