Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Gammaz714
Sun Wukong
Level 98
God Stats
7W - 2L
1,500 SR
Queue Stats
191W - 192L
1,498 Elo+
Party 1
Merlin
Merlin
GirthSlinger2000
Merlin
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 17L
1,782 Elo+
Solo
Fenrir
Fenrir
ThunderRichu
Fenrir
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 95L
1,500 Elo+
Solo
Chaac
Chaac
royalTwood
Chaac
Level 158
God Stats
5W - 3L
1,500 SR
Queue Stats
258W - 277L
1,500 Elo+
Solo
Team Averages
Level 128
1,500 SR
1,556 Elo+

VS

Team Averages
Level 103
1,453 SR
1,516 Elo+
Ymir
Ymir
BABLO YT7383
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,311 Elo+
Solo
Merlin
Merlin
Docta89
Merlin
Level 137
God Stats
4W - 8L
1,500 SR
Queue Stats
220W - 247L
1,668 Elo+
Solo
Freya
Freya
Lucky Alcapone
Freya
Level 132
God Stats
6W - 11L
1,265 SR
Queue Stats
372W - 387L
1,627 Elo+
Solo
Hachiman
Hachiman
Native Ameracan
Hachiman
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 66L
1,500 Elo+
Solo
Janus
Janus
rchar09
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
9 / 1 / 6
9,881
988
12,015
10,854
10,246
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Gammaz714
Sun Wukong
16
2 / 0 / 11
8,736
874
10,367
11,079
10,168
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

16
7 / 1 / 10
10,182
1,018
13,272
8,244
3,647
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
1 / 3 / 10
7,883
788
2,995
8,538
6,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
13
2 / 3 / 10
7,992
799
7,883
10,629
10,233
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 6
7,190
719
1,333
11,275
11,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
Docta89
Merlin
12
1 / 4 / 2
6,604
660
2,432
5,882
2,430
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 3
6,714
671
5,593
8,893
4,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
15
3 / 4 / 4
7,585
759
8,058
11,032
5,192
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
rchar09
Janus
14
2 / 6 / 3
7,623
762
8,379
11,474
5,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
25
21
Kills
7
8
Deaths
21
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
1
6
12
L
0
4
6
0.75
L
Merlin
Docta89
Merlin
1
4
2
0.5
W
Sun Wukong
Gammaz714
Sun Wukong
2
0
11
7.5
W
7
1
10
12
L
1
3
3
0.83
L
Hachiman
3
4
4
1.25
W
Fenrir
1
3
10
2
L
Janus
rchar09
Janus
2
6
3
0.58
W
Chaac
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,532
Damage
25,795
49,344
Taken
48,556
41,266
Mitigated
28,726
22,341
Healing
11,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,015
0
2,649
2,819
10,854
10,246
584
4,351
6,333
24,346
1,608
L
1,333
92
0
845
11,275
11,437
0
5,840
5,435
3,369
0
L
Merlin
Docta89
Merlin
2,432
42
0
0
5,882
2,430
0
3,120
2,762
8,561
0
W
Sun Wukong
Gammaz714
Sun Wukong
10,367
768
1,235
2,570
11,079
10,168
248
2,777
8,109
0
16,203
W
13,272
642
1,652
2,141
8,244
3,647
1,108
2,841
5,323
27,040
948
L
5,593
1,162
1,148
3,144
8,893
4,221
0
4,114
4,779
11,596
302
L
Hachiman
8,058
5,369
263
3,642
11,032
5,192
0
5,035
5,997
0
16,820
W
Fenrir
2,995
238
2,516
1,873
8,538
6,972
1,648
3,821
4,557
0
7,290
L
Janus
rchar09
Janus
8,379
426
532
2,089
11,474
5,446
0
6,661
4,813
21,350
0
W
Chaac
7,883
183
1,753
3,133
10,629
10,233
410
3,065
7,442
0
18,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,674
Gold Earned
35,716
126
Minions Killed
81
0
Camps Cleared
0
972,033
Distance Traveled
744,256
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,881
988
38
4
0
196,599
0
L
Ymir
7,190
719
7
1
0
177,556
0
L
Merlin
6,604
660
14
1
0
112,493
0
W
Sun Wukong
8,736
874
19
2
0
203,167
0
W
Merlin
10,182
1,018
37
4
0
209,733
0
L
Freya
6,714
671
16
2
0
141,964
0
L
Hachiman
7,585
759
13
1
0
157,663
0
W
Fenrir
7,883
788
18
2
0
185,950
0
L
Janus
7,623
762
31
3
0
154,580
0
W
Chaac
7,992
799
14
1
0
176,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role