Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BoneDragon1196
Chaac
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 151L
1,285 Elo+
Solo
Bakasura
Bakasura
ELPeeta
Bakasura
Level 119
God Stats
11W - 10L
1,500 SR
Queue Stats
147W - 144L
1,771 Elo+
Solo
Tiamat
Tiamat
GaussblueX
Tiamat
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,285 Elo+
Solo
Charon
Charon
Michilada
Charon
Level 197
God Stats
6W - 10L
1,405 SR
Queue Stats
222W - 231L
1,432 Elo+
Solo
Team Averages
Level 151
1,481 SR
1,454 Elo+

VS

Team Averages
Level 133
1,470 SR
1,423 Elo+
Pele
Pele
Basch112
Pele
Level 154
God Stats
8W - 13L
1,732 SR
Queue Stats
155W - 145L
1,736 Elo+
Solo
Achilles
Achilles
BlossomyLion
Achilles
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 9L
1,554 Elo+
Solo
Medusa
Medusa
ZeroYamato
Medusa
Level 143
God Stats
1W - 1L
1,120 SR
Queue Stats
4W - 3L
1,242 Elo+
Party 1
Ra
Ra
braugorc
Ra
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,242 Elo+
Party 1
Aphrodite
Aphrodite
ruthlessrob87
Aphrodite
Level 101
God Stats
4W - 3L
1,500 SR
Queue Stats
215W - 210L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 4 / 1
5,487
392
5,390
10,154
3,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 1
6,342
453
7,736
16,647
13,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bakasura
ELPeeta
Bakasura
12
1 / 3 / 1
6,608
472
5,061
15,721
7,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 3 / 0
5,682
406
4,310
7,803
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Michilada
Charon
11
2 / 2 / 0
6,207
443
7,819
8,836
7,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
1 / 1 / 6
6,925
495
10,230
15,446
7,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
BlossomyLion
Achilles
15
3 / 0 / 0
8,909
636
8,635
10,497
8,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
ZeroYamato
Medusa
12
5 / 2 / 2
7,786
556
7,784
11,266
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
5 / 0 / 4
8,870
634
8,041
6,612
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
ruthlessrob87
Aphrodite
13
1 / 0 / 9
8,078
577
4,784
10,099
5,601
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
15
15
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
1
0.13
W
Pele
1
1
6
4
W
Achilles
BlossomyLion
Achilles
3
0
0
3
L
0
3
1
0.17
L
Bakasura
ELPeeta
Bakasura
1
3
1
0.5
L
0
3
0
0
L
Charon
Michilada
Charon
2
2
0
1
W
Medusa
ZeroYamato
Medusa
5
2
2
3
W
5
0
4
7
W
Aphrodite
ruthlessrob87
Aphrodite
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,316
Damage
39,474
59,161
Taken
53,920
35,429
Mitigated
28,889
12,755
Healing
22,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,390
1,693
0
1,272
10,154
3,444
0
3,258
6,845
0
29,646
W
Pele
10,230
1,913
0
3,126
15,446
7,062
0
3,319
11,572
0
54,124
W
Achilles
BlossomyLion
Achilles
8,635
3,089
0
3,721
10,497
8,553
0
0
10,442
0
68,033
L
7,736
909
0
3,011
16,647
13,332
0
1,042
15,585
0
46,150
L
Bakasura
ELPeeta
Bakasura
5,061
3,465
0
5,566
15,721
7,233
0
2,732
12,813
0
40,311
L
4,310
97
0
1,290
7,803
3,893
0
2,756
4,821
37,394
0
L
Charon
Michilada
Charon
7,819
895
343
1,273
8,836
7,527
0
2,241
6,543
36,792
0
W
Medusa
ZeroYamato
Medusa
7,784
2,874
0
1,723
11,266
4,736
982
3,397
7,481
0
62,684
W
8,041
753
1,154
2,515
6,612
2,937
380
2,120
4,282
73,155
2,052
W
Aphrodite
ruthlessrob87
Aphrodite
4,784
757
3,830
6,428
10,099
5,601
210
3,293
6,696
23,627
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,326
Gold Earned
40,568
315
Minions Killed
469
0
Camps Cleared
0
1,289,889
Distance Traveled
1,361,235
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,487
392
50
4
0
254,276
3
W
Pele
6,925
495
75
5
0
277,773
0
W
Achilles
8,909
636
113
8
0
283,716
2
L
Chaac
6,342
453
65
5
0
256,207
0
L
Bakasura
6,608
472
86
6
0
290,123
0
L
Tiamat
5,682
406
66
5
0
236,985
0
L
Charon
6,207
443
48
3
0
252,298
2
W
Medusa
7,786
556
111
8
0
263,986
0
W
Ra
8,870
634
133
10
0
272,316
0
W
Aphrodite
8,078
577
37
3
0
263,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role