Player Matchup

Ymir
Ymir
Ikarus102
Ymir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Bakasura
Bakasura
Pasedon95
Bakasura
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Sethi
Sylvanus
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 49L
1,717 Elo+
Party 2
Yu Huang
Yu Huang
Smoudie
Yu Huang
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 49L
1,717 Elo+
Party 2
Atlas
Atlas
VTK21
Atlas
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
92W - 90L
1,500 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,587 Elo+

VS

Team Averages
Level 120
1,500 SR
1,609 Elo+
Anubis
Anubis
 
Anubis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Hundvalpskvarn
Hachiman
Level 96
God Stats
3W - 3L
1,500 SR
Queue Stats
139W - 143L
1,638 Elo+
Solo
Khepri
Khepri
Liald
Khepri
Level 145
God Stats
5W - 4L
1,500 SR
Queue Stats
287W - 271L
1,546 Elo+
Party 1
Bacchus
Bacchus
ZeroX360
Bacchus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 230L
1,660 Elo+
Party 1
Ix Chel
Ix Chel
manu_o_grove
Ix Chel
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 207L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 5 / 6
8,123
677
4,886
18,826
18,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
Pasedon95
Bakasura
15
4 / 7 / 3
8,971
748
6,680
15,197
10,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Sethi
Sylvanus
16
6 / 3 / 4
8,944
745
7,909
17,078
20,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
Smoudie
Yu Huang
16
3 / 3 / 7
9,095
758
15,093
12,301
6,591
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
VTK21
Atlas
13
0 / 6 / 6
8,214
685
6,362
19,821
19,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
9 / 2 / 10
10,187
849
14,905
9,485
5,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hachiman
16
7 / 2 / 12
9,742
812
28,003
10,659
4,763
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Khepri
Liald
Khepri
14
0 / 5 / 20
9,027
752
7,148
16,571
15,017
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
ZeroX360
Bacchus
16
5 / 3 / 15
9,458
788
11,409
12,645
16,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
manu_o_grove
Ix Chel
18
3 / 1 / 19
9,941
828
15,732
9,106
4,804
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
100
13
Kills
24
24
Deaths
13
26
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
2
10
7
W
Hachiman
7
2
12
6.5
L
Ymir
0
5
6
0.6
W
Khepri
Liald
Khepri
0
5
20
2
L
Bakasura
Pasedon95
Bakasura
4
7
3
0.79
L
Sylvanus
Sethi
Sylvanus
6
3
4
2.67
L
Yu Huang
Smoudie
Yu Huang
3
3
7
2.17
L
Atlas
VTK21
Atlas
0
6
6
0.5
W
Bacchus
ZeroX360
Bacchus
5
3
15
4.17
W
Ix Chel
manu_o_grove
Ix Chel
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,930
Damage
77,197
83,223
Taken
58,466
75,231
Mitigated
47,116
30,322
Healing
22,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,905
245
246
1,624
9,485
5,914
868
5,510
3,905
28,831
490
W
Hachiman
28,003
16,399
742
3,563
10,659
4,763
1,690
8,865
1,507
0
41,756
L
Ymir
4,886
699
804
3,595
18,826
18,302
0
10,621
7,991
10,083
0
W
Khepri
Liald
Khepri
7,148
676
2,429
2,065
16,571
15,017
49
6,906
9,078
10,255
1,352
L
Bakasura
Pasedon95
Bakasura
6,680
3,724
716
2,686
15,197
10,487
0
8,347
6,578
0
11,303
L
Sylvanus
Sethi
Sylvanus
7,909
1,662
8,952
6,685
17,078
20,341
0
8,343
8,513
11,537
0
L
Yu Huang
Smoudie
Yu Huang
15,093
1,060
941
1,001
12,301
6,591
0
7,995
4,195
35,786
455
L
Atlas
VTK21
Atlas
6,362
1,475
720
4,222
19,821
19,510
0
10,887
8,646
16,663
516
W
Bacchus
ZeroX360
Bacchus
11,409
513
0
2,182
12,645
16,618
193
6,490
5,934
14,234
2,248
W
Ix Chel
manu_o_grove
Ix Chel
15,732
2,767
5,578
3,902
9,106
4,804
278
5,895
3,001
37,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,347
Gold Earned
48,355
113
Minions Killed
140
0
Camps Cleared
0
1,022,404
Distance Traveled
1,073,106
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,187
849
34
3
0
200,769
0
W
Hachiman
9,742
812
25
2
0
207,454
0
L
Ymir
8,123
677
10
1
0
188,672
2
W
Khepri
9,027
752
10
1
0
214,980
0
L
Bakasura
8,971
748
24
2
0
219,107
0
L
Sylvanus
8,944
745
10
1
0
191,243
0
L
Yu Huang
9,095
758
58
5
0
214,689
0
L
Atlas
8,214
685
11
1
0
208,693
0
W
Bacchus
9,458
788
18
2
0
215,226
0
W
Ix Chel
9,941
828
53
4
0
234,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role