Player Matchup

Ix Chel
Ix Chel
DrYetiDr3dd
Ix Chel
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 137L
1,471 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KINGDOPPELGANGER
Morgan Le Fay
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 47L
1,500 Elo+
Solo
Shiva
Shiva
MEXlBOY
Shiva
Level 159
God Stats
24W - 20L
1,500 SR
Queue Stats
688W - 719L
1,692 Elo+
Party 1
Merlin
Merlin
Yggdrall1909
Merlin
Level 142
God Stats
6W - 8L
1,500 SR
Queue Stats
491W - 501L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
noeldabeast
Sun Wukong
Level 194
God Stats
13W - 6L
1,500 SR
Queue Stats
313W - 326L
1,238 Elo+
Solo
Team Averages
Level 156
1,500 SR
1,494 Elo+

VS

Team Averages
Level 111
1,500 SR
1,508 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
ChineeMan425
Serqet
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 132L
1,673 Elo+
Solo
Thanatos
Thanatos
Mrpanda2k
Thanatos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Solo
Achilles
Achilles
Noslow94
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,172 Elo+
Solo
Terra
Terra
XsavageDevX
Terra
Level 101
God Stats
0W - 5L
1,500 SR
Queue Stats
296W - 323L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DrYetiDr3dd
Ix Chel
15
4 / 1 / 8
8,535
854
7,556
7,290
3,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
KINGDOPPELGANGER
Morgan Le Fay
15
6 / 2 / 10
8,671
867
9,675
6,695
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
MEXlBOY
Shiva
16
1 / 2 / 16
8,818
882
13,097
16,261
13,491
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
14
5 / 1 / 8
8,466
847
9,351
5,779
2,355
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
noeldabeast
Sun Wukong
15
5 / 3 / 15
8,755
876
12,394
13,805
17,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 5 / 5
6,913
691
5,981
10,599
5,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
14
2 / 4 / 7
7,441
744
8,312
11,293
16,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
Mrpanda2k
Thanatos
14
3 / 7 / 2
7,815
782
7,662
12,543
7,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
Noslow94
Achilles
13
2 / 4 / 3
7,454
745
5,112
13,030
17,799
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 1 / 2
7,216
722
7,204
10,180
8,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
21
Kills
9
9
Deaths
21
57
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
5
5
0.7
L
Serqet
2
4
7
1.38
W
Ix Chel
DrYetiDr3dd
Ix Chel
4
1
8
8
W
Morgan Le Fay
KINGDOPPELGANGER
Morgan Le Fay
6
2
10
5.5
W
Shiva
MEXlBOY
Shiva
1
2
16
4.5
L
Thanatos
Mrpanda2k
Thanatos
3
7
2
0.57
L
Achilles
Noslow94
Achilles
2
4
3
0.88
L
1
1
2
2
W
Merlin
5
1
8
9
W
Sun Wukong
noeldabeast
Sun Wukong
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,073
Damage
34,271
49,830
Taken
57,645
39,131
Mitigated
54,570
20,805
Healing
20,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,981
4,701
281
1,304
10,599
5,568
0
6,356
4,243
0
14,002
L
Serqet
8,312
1,387
885
1,612
11,293
16,049
0
6,362
4,931
0
9,760
W
Ix Chel
DrYetiDr3dd
Ix Chel
7,556
1,651
4,456
3,044
7,290
3,271
360
994
5,939
19,387
155
W
Morgan Le Fay
KINGDOPPELGANGER
Morgan Le Fay
9,675
926
1,208
842
6,695
2,856
135
457
5,938
18,334
65
W
Shiva
MEXlBOY
Shiva
13,097
468
1,475
5,519
16,261
13,491
192
2,389
13,654
814
23,653
L
Thanatos
Mrpanda2k
Thanatos
7,662
1,487
0
3,088
12,543
7,108
0
6,705
5,838
0
13,329
L
Achilles
Noslow94
Achilles
5,112
455
603
1,264
13,030
17,799
0
5,155
7,875
0
12,203
L
7,204
53
6,325
4,800
10,180
8,046
0
5,296
4,884
21,549
632
W
Merlin
9,351
354
320
623
5,779
2,355
1,508
433
5,131
17,959
235
W
Sun Wukong
noeldabeast
Sun Wukong
12,394
954
1,196
2,122
13,805
17,158
208
2,000
11,315
4,051
16,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,245
Gold Earned
36,839
120
Minions Killed
86
0
Camps Cleared
0
1,046,694
Distance Traveled
914,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,913
691
14
1
0
163,788
0
L
Serqet
7,441
744
5
1
0
188,382
0
W
Ix Chel
8,535
854
32
3
0
211,402
0
W
Morgan Le Fay
8,671
867
17
2
0
190,864
0
W
Shiva
8,818
882
28
3
0
223,542
0
L
Thanatos
7,815
782
18
2
0
178,266
0
L
Achilles
7,454
745
15
2
0
178,282
0
L
Terra
7,216
722
34
3
0
206,274
0
W
Merlin
8,466
847
25
3
0
206,486
0
W
Sun Wukong
8,755
876
18
2
0
214,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role