Player Matchup

Neith
Neith
Bambuscemi
Neith
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,722 Elo+
Solo
Maui
Maui
DeeMac
Maui
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 105L
1,500 Elo+
Solo
Hachiman
Hachiman
JosephGC
Hachiman
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 104L
1,693 Elo+
Solo
Thoth
Thoth
R-WASH34
Thoth
Level 141
God Stats
4W - 0L
1,500 SR
Queue Stats
103W - 109L
1,500 Elo+
Solo
Tyr
Tyr
zenecil
Tyr
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
121W - 125L
1,500 Elo+
Solo
Team Averages
Level 131
1,500 SR
1,583 Elo+

VS

Team Averages
Level 119
1,500 SR
1,431 Elo+
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cygan
Ne Zha
Level 127
God Stats
11W - 10L
1,500 SR
Queue Stats
267W - 278L
1,170 Elo+
Solo
Ao Kuang
Ao Kuang
Ipotum
Ao Kuang
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Rud9000
Danzaburou
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 41L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 1 / 10
6,570
1,095
9,926
6,056
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
DeeMac
Maui
11
1 / 1 / 14
6,554
1,092
3,095
5,321
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
JosephGC
Hachiman
12
6 / 1 / 8
6,946
1,158
5,804
4,417
1,998
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
R-WASH34
Thoth
11
3 / 1 / 10
6,467
1,078
4,576
3,191
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tyr
11
3 / 2 / 6
6,754
1,126
5,278
6,084
3,612
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 2 / 1
5,781
964
1,120
6,903
6,532
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
 
Thoth
10
0 / 4 / 3
5,325
888
2,702
6,254
1,986
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Cygan
Ne Zha
8
0 / 2 / 1
4,836
806
3,714
2,841
1,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Ipotum
Ao Kuang
12
4 / 4 / 1
6,557
1,093
2,823
7,479
5,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Rud9000
Danzaburou
11
1 / 4 / 1
5,605
934
2,417
6,978
2,733
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
16
Kills
6
6
Deaths
16
48
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
1
0.75
L
Thoth
 
Thoth
0
4
3
0.38
W
Neith
3
1
10
8
L
Ne Zha
Cygan
Ne Zha
0
2
1
0.25
W
Maui
DeeMac
Maui
1
1
14
8
L
Ao Kuang
Ipotum
Ao Kuang
4
4
1
1.13
W
Hachiman
JosephGC
Hachiman
6
1
8
10
W
Thoth
R-WASH34
Thoth
3
1
10
8
L
Danzaburou
Rud9000
Danzaburou
1
4
1
0.38
W
Tyr
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,679
Damage
12,776
25,069
Taken
30,455
12,958
Mitigated
17,903
10,514
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,120
115
141
1,577
6,903
6,532
0
1,086
5,817
2,856
0
L
Thoth
 
Thoth
2,702
270
301
159
6,254
1,986
0
1,241
5,013
8,109
152
W
Neith
9,926
2,193
309
1,963
6,056
2,526
741
1,081
4,883
0
16,433
L
Ne Zha
Cygan
Ne Zha
3,714
0
0
18
2,841
1,044
0
626
2,215
0
8,090
W
Maui
DeeMac
Maui
3,095
245
153
1,783
5,321
3,894
286
1,712
3,446
3,790
0
L
Ao Kuang
Ipotum
Ao Kuang
2,823
766
909
1,371
7,479
5,608
0
2,176
5,303
3,166
0
W
Hachiman
JosephGC
Hachiman
5,804
2,267
1,919
1,884
4,417
1,998
689
1,320
3,097
0
12,879
W
Thoth
R-WASH34
Thoth
4,576
518
1,212
888
3,191
928
596
801
2,349
12,015
0
L
Danzaburou
Rud9000
Danzaburou
2,417
484
455
777
6,978
2,733
0
2,542
4,436
0
8,883
W
Tyr
5,278
347
33
370
6,084
3,612
0
1,392
4,654
0
10,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,291
Gold Earned
28,104
70
Minions Killed
35
0
Camps Cleared
0
638,894
Distance Traveled
494,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,781
964
2
0
0
87,251
0
L
Thoth
5,325
888
11
2
0
107,157
0
W
Neith
6,570
1,095
12
2
0
136,054
0
L
Ne Zha
4,836
806
4
1
0
79,498
0
W
Maui
6,554
1,092
2
0
0
126,120
0
L
Ao Kuang
6,557
1,093
0
0
0
113,420
0
W
Hachiman
6,946
1,158
20
3
0
103,697
0
W
Thoth
6,467
1,078
19
3
0
136,950
0
L
Danzaburou
5,605
934
18
3
0
106,772
0
W
Tyr
6,754
1,126
17
3
0
136,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role