Player Matchup

Medusa
Medusa
 
Medusa
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Halalwurst
Maui
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Charon
Charon
Slushman
Charon
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 2
Merlin
Merlin
mast13
Merlin
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,266 Elo+
Party 2
Lancelot
Lancelot
tymiii
Lancelot
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,266 Elo+
Party 2
Team Averages
Level 131
1,500 SR
1,360 Elo+

VS

Team Averages
Level 110
1,457 SR
1,531 Elo+
Janus
Janus
 
Janus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
FRENIYO
Kuzenbo
Level 101
God Stats
6W - 5L
1,500 SR
Queue Stats
53W - 57L
1,500 Elo+
Party 1
Thanatos
Thanatos
HASBULLAH21
Thanatos
Level 140
God Stats
4W - 9L
1,500 SR
Queue Stats
272W - 288L
1,718 Elo+
Party 1
Osiris
Osiris
carlosm33l
Osiris
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 19L
1,296 Elo+
Solo
Charybdis
Charybdis
trandossian
Charybdis
Level 67
God Stats
5W - 10L
1,285 SR
Queue Stats
45W - 47L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
1
0 / 0 / 0
2,751
459
0
0
0
7
0 / 0 / 1
3,552
592
442
2,883
1,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon
Slushman
Charon
7
0 / 0 / 0
3,807
635
2,402
4,898
3,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
mast13
Merlin
7
1 / 1 / 0
3,910
652
1,596
3,864
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lancelot
tymiii
Lancelot
6
0 / 2 / 0
3,633
606
1,343
5,531
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 0 / 2
4,138
690
1,941
2,194
597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
FRENIYO
Kuzenbo
6
0 / 0 / 1
3,774
629
1,854
3,328
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
HASBULLAH21
Thanatos
7
1 / 1 / 0
3,768
628
1,804
5,244
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
carlosm33l
Osiris
9
0 / 0 / 0
4,591
765
3,048
5,174
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
trandossian
Charybdis
8
0 / 0 / 0
4,536
756
1,206
1,878
594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
W
Janus
 
Janus
1
0
2
2
W
Kuzenbo
FRENIYO
Kuzenbo
0
0
1
0.5
W
Thanatos
HASBULLAH21
Thanatos
1
1
0
1
L
0
0
1
0.5
L
Charon
Slushman
Charon
0
0
0
0
W
Osiris
carlosm33l
Osiris
0
0
0
0
L
Merlin
mast13
Merlin
1
1
0
1
W
Charybdis
trandossian
Charybdis
0
0
0
0
L
Lancelot
tymiii
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,783
Damage
9,853
17,176
Taken
17,818
7,539
Mitigated
8,759
5,933
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Janus
 
Janus
1,941
117
0
500
2,194
597
0
761
1,433
22,759
0
W
Kuzenbo
FRENIYO
Kuzenbo
1,854
1,122
0
795
3,328
2,282
6
629
2,699
7,818
0
W
Thanatos
HASBULLAH21
Thanatos
1,804
421
0
2,837
5,244
2,014
0
708
4,536
0
22,948
L
442
70
0
1,054
2,883
1,498
0
703
2,180
11,121
0
L
Charon
Slushman
Charon
2,402
1,256
0
1,290
4,898
3,168
0
0
4,898
18,401
0
W
Osiris
carlosm33l
Osiris
3,048
1,293
0
2,738
5,174
3,272
0
2,226
2,948
0
28,738
L
Merlin
mast13
Merlin
1,596
38
0
1,398
3,864
1,108
0
1,659
2,205
19,014
37
W
Charybdis
trandossian
Charybdis
1,206
756
0
750
1,878
594
94
79
1,799
0
32,510
L
Lancelot
tymiii
Lancelot
1,343
365
0
2,191
5,531
1,765
0
1,433
4,098
0
18,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,653
Gold Earned
20,807
121
Minions Killed
195
0
Camps Cleared
0
552,024
Distance Traveled
688,556
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
2,751
459
0
0
0
0
0
W
Janus
4,138
690
25
4
0
138,144
0
W
Kuzenbo
3,774
629
15
3
0
149,234
3
W
Thanatos
3,768
628
40
7
0
153,999
0
L
Maui
3,552
592
15
3
0
140,306
0
L
Charon
3,807
635
33
6
0
122,401
0
W
Osiris
4,591
765
50
8
0
122,427
2
L
Merlin
3,910
652
32
5
0
129,997
0
W
Charybdis
4,536
756
65
11
0
124,752
0
L
Lancelot
3,633
606
41
7
0
159,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role