Player Matchup

Sun Wukong
Sun Wukong
Belichick fil A
Sun Wukong
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
137W - 133L
1,561 Elo+
Solo
Nox
Nox
FiercestGeck0
Nox
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Protobaka
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,824 Elo+
Solo
Agni
Agni
Sev7nthSword
Agni
Level 306
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,528 Elo+
Solo
Nu Wa
Nu Wa
Shmuckatelli
Nu Wa
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 41L
1,500 Elo+
Solo
Team Averages
Level 157
1,500 SR
1,583 Elo+

VS

Team Averages
Level 144
1,500 SR
1,567 Elo+
Anhur
Anhur
DustntheWind241
Anhur
Level 119
God Stats
3W - 2L
1,500 SR
Queue Stats
385W - 410L
1,500 Elo+
Solo
Apollo
Apollo
Kwilkiller
Apollo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 34L
1,498 Elo+
Solo
Ymir
Ymir
Rôxäs
Ymir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 56L
1,739 Elo+
Solo
Ah Puch
Ah Puch
jaygreenspot
Ah Puch
Level 227
God Stats
9W - 11L
1,500 SR
Queue Stats
906W - 927L
1,599 Elo+
Solo
Jing Wei
Jing Wei
xFlarex007
Jing Wei
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Belichick fil A
Sun Wukong
16
3 / 1 / 6
8,298
830
9,836
11,268
11,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 3
7,862
786
7,199
6,283
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Protobaka
Cthulhu
15
1 / 2 / 5
8,689
869
7,462
10,072
11,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
0 / 0 / 0
5,576
558
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 3
8,222
822
12,730
5,242
2,655
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
7,331
733
2,710
7,569
3,277
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
Kwilkiller
Apollo
15
3 / 2 / 2
8,889
889
6,107
8,619
3,977
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Rôxäs
Ymir
15
2 / 1 / 4
8,561
856
4,778
11,507
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Puch
jaygreenspot
Ah Puch
15
2 / 2 / 5
8,494
849
12,520
7,221
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
xFlarex007
Jing Wei
13
0 / 1 / 4
7,203
720
2,806
5,519
2,302
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
9
Kills
7
7
Deaths
9
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Belichick fil A
Sun Wukong
3
1
6
6
W
0
3
5
0.83
L
2
2
3
1.75
W
Apollo
Kwilkiller
Apollo
3
2
2
2
L
Cthulhu
Protobaka
Cthulhu
1
2
5
1.75
W
Ymir
Rôxäs
Ymir
2
1
4
4
L
0
0
0
0
L
3
2
3
2.25
W
Ah Puch
jaygreenspot
Ah Puch
2
2
5
2.25
W
Jing Wei
xFlarex007
Jing Wei
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,227
Damage
28,921
32,865
Taken
40,435
28,856
Mitigated
25,563
11,343
Healing
15,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Belichick fil A
Sun Wukong
9,836
1,323
1,327
1,937
11,268
11,569
0
4,766
6,502
0
18,002
W
2,710
586
1,264
1,474
7,569
3,277
1,000
5,325
2,244
0
15,445
L
7,199
539
570
667
6,283
3,286
120
5,071
1,212
21,360
165
W
Apollo
Kwilkiller
Apollo
6,107
3,518
392
2,940
8,619
3,977
246
5,978
2,641
0
23,139
L
Cthulhu
Protobaka
Cthulhu
7,462
60
2,597
2,623
10,072
11,346
0
3,261
6,811
16,125
0
W
Ymir
Rôxäs
Ymir
4,778
971
3,017
4,011
11,507
12,835
128
6,776
4,731
10,078
135
L
0
0
0
0
0
0
0
0
0
0
0
L
12,730
4,694
1,164
458
5,242
2,655
40
3,973
1,269
26,658
280
W
Ah Puch
jaygreenspot
Ah Puch
12,520
182
711
1,506
7,221
3,172
144
4,470
2,751
31,292
476
W
Jing Wei
xFlarex007
Jing Wei
2,806
2,339
0
185
5,519
2,302
368
4,755
764
0
13,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,647
Gold Earned
40,478
144
Minions Killed
142
0
Camps Cleared
0
824,344
Distance Traveled
914,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,298
830
42
4
0
207,443
0
W
Anhur
7,331
733
30
3
0
177,709
0
L
Nox
7,862
786
43
4
0
189,669
0
W
Apollo
8,889
889
45
5
0
160,564
0
L
Cthulhu
8,689
869
31
3
0
228,330
0
W
Ymir
8,561
856
12
1
0
210,865
0
L
Agni
5,576
558
0
0
0
12,452
0
L
Nu Wa
8,222
822
28
3
0
186,450
0
W
Ah Puch
8,494
849
36
4
0
177,620
0
W
Jing Wei
7,203
720
19
2
0
187,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role