Player Matchup

Fafnir
Fafnir
Claireshin
Fafnir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,820 Elo+
Solo
Anhur
Anhur
Forodar
Anhur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,361 Elo+
Party 1
Hel
Hel
Goodness265
Hel
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 173L
1,314 Elo+
Party 1
Nox
Nox
LamiaMoonshadow
Nox
Level 88
God Stats
93W - 101L
1,657 SR
Queue Stats
815W - 869L
1,583 Elo+
Party 1
Artemis
Artemis
tobitobi
Artemis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,524 Elo+
Solo
Team Averages
Level 107
1,531 SR
1,521 Elo+

VS

Team Averages
Level 124
1,454 SR
1,404 Elo+
Sol
Sol
Aheehomumbaway1
Sol
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,257 Elo+
Solo
Tsukuyomi
Tsukuyomi
BullyDefense
Tsukuyomi
Level 132
God Stats
9W - 0L
1,715 SR
Queue Stats
87W - 93L
1,718 Elo+
Solo
Agni
Agni
RadbaAX3
Agni
Level 170
God Stats
7W - 4L
1,500 SR
Queue Stats
19W - 20L
1,500 Elo+
Solo
Chang'e
Chang'e
iLuvAnimeMoms
Chang'e
Level 167
God Stats
107W - 102L
1,281 SR
Queue Stats
107W - 102L
1,299 Elo+
Solo
Ix Chel
Ix Chel
xBlackVAngelx
Ix Chel
Level 108
God Stats
3W - 2L
1,273 SR
Queue Stats
53W - 51L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Claireshin
Fafnir
11
1 / 2 / 4
6,845
1,369
3,038
7,729
9,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
Forodar
Anhur
11
3 / 2 / 1
6,422
1,284
3,034
8,461
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 3 / 4
6,165
1,233
4,420
7,347
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 3
5,822
1,164
3,890
7,758
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
tobitobi
Artemis
9
0 / 0 / 0
4,998
1,000
0
0
0
Team 1 Tickets

343

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
5,961
1,192
5,833
3,198
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
BullyDefense
Tsukuyomi
11
1 / 2 / 8
6,125
1,225
6,256
5,241
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Agni
11
3 / 2 / 5
6,703
1,341
7,595
4,290
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
11
1 / 0 / 7
6,849
1,370
4,796
2,778
1,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
11
3 / 0 / 3
6,522
1,304
4,358
2,651
1,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
5
Kills
9
9
Deaths
5
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Tsukuyomi
BullyDefense
Tsukuyomi
1
2
8
2.5
L
Fafnir
Claireshin
Fafnir
1
2
4
1.5
L
Anhur
Forodar
Anhur
3
2
1
1.75
L
1
3
4
1
L
0
2
3
0.75
W
Agni
3
2
5
2.75
W
Chang'e
1
0
7
4.5
L
Artemis
tobitobi
Artemis
0
0
0
0
W
Ix Chel
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,382
Damage
28,838
31,295
Taken
18,158
19,838
Mitigated
8,018
4,236
Healing
4,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,833
1,519
0
305
3,198
1,344
0
2,081
1,117
18,638
0
W
Tsukuyomi
BullyDefense
Tsukuyomi
6,256
798
0
234
5,241
2,100
0
2,460
2,781
0
13,619
L
Fafnir
Claireshin
Fafnir
3,038
596
0
860
7,729
9,426
0
5,269
2,309
8,155
0
L
Anhur
Forodar
Anhur
3,034
979
0
259
8,461
3,513
0
6,418
1,825
0
7,965
L
4,420
178
1,399
1,718
7,347
3,247
0
4,005
3,244
17,975
394
L
3,890
94
0
0
7,758
3,652
0
6,023
1,597
15,003
0
W
Agni
7,595
168
0
156
4,290
1,824
0
3,178
1,112
12,380
644
W
Chang'e
4,796
0
1,056
2,398
2,778
1,682
0
1,751
1,027
12,185
0
L
Artemis
tobitobi
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
4,358
773
339
74
2,651
1,068
0
1,714
937
7,852
233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
32,160
95
Minions Killed
80
3
Camps Cleared
5
401,509
Distance Traveled
508,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,961
1,192
21
4
1
88,522
0
W
Tsukuyomi
6,125
1,225
22
4
1
100,653
0
L
Fafnir
6,845
1,369
13
3
1
86,989
0
L
Anhur
6,422
1,284
14
3
1
92,574
0
L
Hel
6,165
1,233
36
7
1
107,462
0
L
Nox
5,822
1,164
32
6
0
114,484
0
W
Agni
6,703
1,341
23
5
1
104,387
0
W
Chang'e
6,849
1,370
6
1
0
122,330
0
L
Artemis
4,998
1,000
0
0
0
0
0
W
Ix Chel
6,522
1,304
8
2
2
93,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role