Player Matchup

Sobek
Sobek
NatturaLite
Sobek
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
298W - 314L
1,614 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Seraph_Overkill
Ah Muzen Cab
Level 78
God Stats
9W - 15L
1,500 SR
Queue Stats
712W - 720L
1,401 Elo+
Solo
Kukulkan
Kukulkan
SpreadAxis
Kukulkan
Level 148
God Stats
2W - 0L
1,702 SR
Queue Stats
37W - 20L
1,905 Elo+
Solo
Ah Puch
Ah Puch
Yaguemllik4303
Ah Puch
Level 97
God Stats
6W - 2L
1,500 SR
Queue Stats
211W - 189L
1,500 Elo+
Solo
Odin
Odin
new-37065789
Odin
Level 61
God Stats
9W - 12L
1,500 SR
Queue Stats
844W - 904L
1,345 Elo+
Solo
Team Averages
Level 81
1,540 SR
1,553 Elo+

VS

Team Averages
Level 114
1,500 SR
1,468 Elo+
Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Andersøn2K
Mulan
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 52L
1,252 Elo+
Solo
Izanami
Izanami
Arlequin17
Izanami
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
367W - 391L
1,382 Elo+
Solo
Sol
Sol
Faaxr
Sol
Level 138
God Stats
2W - 5L
1,500 SR
Queue Stats
354W - 225L
1,403 Elo+
Solo
Lancelot
Lancelot
jtezzymakeiteasy
Lancelot
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 11L
1,803 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
8,194
910
5,257
10,386
12,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Seraph_Overkill
Ah Muzen Cab
14
3 / 1 / 5
8,315
924
5,261
7,976
4,290
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
SpreadAxis
Kukulkan
16
3 / 2 / 7
9,501
1,056
9,434
9,089
4,999
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 2 / 3
9,011
1,001
10,952
9,515
4,896
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 7
7,248
805
5,265
9,434
11,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 2 / 2
7,662
851
7,172
9,229
4,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 7
7,507
834
8,411
11,347
11,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Arlequin17
Izanami
1
0 / 0 / 0
2,396
266
0
0
0
Sol
Faaxr
Sol
15
4 / 3 / 6
7,972
886
15,161
10,252
4,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 3 / 7
6,951
772
3,740
9,203
8,883
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
12
Kills
9
10
Deaths
12
30
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
2
2
L
2
4
7
1.38
L
Izanami
Arlequin17
Izanami
0
0
0
0
L
Sol
Faaxr
Sol
4
3
6
2.33
W
2
1
8
6
W
Ah Muzen Cab
Seraph_Overkill
Ah Muzen Cab
3
1
5
5.5
W
Kukulkan
SpreadAxis
Kukulkan
3
2
7
3.25
W
4
2
3
2.75
L
0
3
7
1.17
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,169
Damage
34,484
46,400
Taken
40,031
38,007
Mitigated
30,157
12,333
Healing
13,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,172
1,681
461
3,124
9,229
4,438
0
6,983
2,063
0
22,617
L
8,411
394
1,469
2,227
11,347
11,932
0
5,610
5,436
0
12,580
L
Izanami
Arlequin17
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Sol
Faaxr
Sol
15,161
7,326
294
4,338
10,252
4,904
0
6,932
3,138
28,280
1,675
W
5,257
331
145
3,153
10,386
12,583
0
4,194
6,192
7,308
0
W
Ah Muzen Cab
Seraph_Overkill
Ah Muzen Cab
5,261
3,455
256
683
7,976
4,290
1,789
2,271
5,705
0
15,588
W
Kukulkan
SpreadAxis
Kukulkan
9,434
408
1,271
2,566
9,089
4,999
1,228
4,272
4,817
26,391
629
W
10,952
322
1,764
1,419
9,515
4,896
1,290
1,858
7,657
20,884
760
L
3,740
650
387
1,061
9,203
8,883
0
5,722
3,324
0
5,748
W
5,265
1,569
0
1,076
9,434
11,239
0
2,527
6,907
2,472
6,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,269
Gold Earned
32,488
109
Minions Killed
116
0
Camps Cleared
0
870,954
Distance Traveled
694,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,662
851
41
5
0
164,972
0
L
Mulan
7,507
834
19
2
0
177,468
0
L
Izanami
2,396
266
0
0
0
0
0
L
Sol
7,972
886
45
5
0
162,100
0
W
Sobek
8,194
910
3
0
0
178,983
0
W
Ah Muzen Cab
8,315
924
24
3
0
176,501
0
W
Kukulkan
9,501
1,056
55
6
0
176,282
0
W
Ah Puch
9,011
1,001
21
2
0
184,195
0
L
Lancelot
6,951
772
11
1
0
190,430
0
W
Odin
7,248
805
6
1
0
154,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role