Player Matchup

Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Dylaninho238
Bakasura
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,296 Elo+
Solo
Artemis
Artemis
RoflanYarik
Artemis
Level 109
God Stats
7W - 4L
1,500 SR
Queue Stats
116W - 105L
1,745 Elo+
Solo
Sun Wukong
Sun Wukong
Ropiper
Sun Wukong
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 4L
1,738 Elo+
Solo
Aphrodite
Aphrodite
ThatGuyYouBeat
Aphrodite
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
142W - 155L
1,123 Elo+
Solo
Team Averages
Level 110
1,500 SR
1,480 Elo+

VS

Team Averages
Level 81
1,500 SR
1,521 Elo+
Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DirtyWhiteBoy47
Nox
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Odin
Odin
Etnocid
Odin
Level 86
God Stats
4W - 4L
1,500 SR
Queue Stats
36W - 38L
1,553 Elo+
Party 1
Ishtar
Ishtar
NiroStrike
Ishtar
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
32W - 34L
1,553 Elo+
Party 1
Thanatos
Thanatos
izan98
Thanatos
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 33L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 4 / 0
6,466
462
3,669
9,028
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Dylaninho238
Bakasura
10
0 / 1 / 0
5,645
403
465
6,970
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
RoflanYarik
Artemis
12
2 / 4 / 0
6,854
490
9,261
10,467
4,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Ropiper
Sun Wukong
15
5 / 1 / 0
8,309
594
10,014
14,498
14,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
ThatGuyYouBeat
Aphrodite
6
0 / 0 / 0
4,880
349
580
2,932
1,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 5 / 0
7,497
536
8,390
12,822
7,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 0 / 2
8,344
596
5,954
6,783
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
Etnocid
Odin
12
2 / 0 / 4
6,825
488
3,505
8,680
4,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
NiroStrike
Ishtar
12
0 / 2 / 4
6,680
477
3,900
7,834
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
izan98
Thanatos
15
4 / 0 / 0
8,196
585
3,953
11,515
4,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
7
Kills
10
10
Deaths
7
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
0
0
W
Osiris
 
Osiris
0
5
0
0
W
4
0
2
5
L
Bakasura
Dylaninho238
Bakasura
0
1
0
0
W
Odin
Etnocid
Odin
2
0
4
4
W
Ishtar
NiroStrike
Ishtar
0
2
4
1
L
Artemis
RoflanYarik
Artemis
2
4
0
0.5
L
Sun Wukong
Ropiper
Sun Wukong
5
1
0
5
L
Aphrodite
ThatGuyYouBeat
Aphrodite
0
0
0
0
W
Thanatos
izan98
Thanatos
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,989
Damage
25,702
43,895
Taken
47,634
26,443
Mitigated
23,205
15,044
Healing
19,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,669
125
60
2,017
9,028
3,126
0
5,393
3,635
42,676
325
W
Osiris
 
Osiris
8,390
3,270
0
2,236
12,822
7,572
0
0
12,061
0
53,748
W
5,954
448
103
2,196
6,783
2,780
2,139
2,556
3,885
55,542
644
L
Bakasura
Dylaninho238
Bakasura
465
259
0
2,428
6,970
3,373
12
132
6,838
0
27,790
W
Odin
Etnocid
Odin
3,505
603
0
860
8,680
4,929
678
763
7,875
0
19,768
W
Ishtar
NiroStrike
Ishtar
3,900
2,193
0
500
7,834
3,126
1,421
346
7,448
0
40,015
L
Artemis
RoflanYarik
Artemis
9,261
3,664
0
1,623
10,467
4,364
0
383
10,084
0
56,603
L
Sun Wukong
Ropiper
Sun Wukong
10,014
3,086
0
6,569
14,498
14,502
49
0
14,498
0
70,772
L
Aphrodite
ThatGuyYouBeat
Aphrodite
580
184
686
1,661
2,932
1,078
0
0
2,932
7,305
0
W
Thanatos
izan98
Thanatos
3,953
1,403
0
13,995
11,515
4,798
0
64
11,337
0
62,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,154
Gold Earned
37,542
361
Minions Killed
389
0
Camps Cleared
0
1,014,216
Distance Traveled
1,208,984
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,466
462
83
6
0
236,582
2
W
Osiris
7,497
536
93
7
0
223,894
1
W
Nox
8,344
596
91
7
0
257,952
2
L
Bakasura
5,645
403
63
5
0
217,256
0
W
Odin
6,825
488
29
2
0
238,519
0
W
Ishtar
6,680
477
71
5
0
213,728
0
L
Artemis
6,854
490
85
6
0
226,918
2
L
Sun Wukong
8,309
594
120
9
0
262,395
1
L
Aphrodite
4,880
349
10
1
0
71,065
0
W
Thanatos
8,196
585
105
8
0
274,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role