Player Matchup

Hades
Hades
Bronze III
 
Hades
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
 
Athena
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
OutlawsQC
Bastet
Bronze III
Level 149
God Stats
5W - 4L
1,862 SR
Queue Stats
72W - 79L
1,594 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Xbalanqbae
Jing Wei
Bronze III
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,600 MMR
Solo
Sobek
Sobek
Silver I
懒懒惰惰一只猫
Sobek
Silver I
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,560 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,572 SR
1,551 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 141
1,548 SR
1,555 MMR
Thoth
Thoth
Gold V
 
Thoth
Gold V
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
 
Hun Batz
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
Brisky4L
Hachiman
Bronze III
Level 151
God Stats
21W - 15L
1,500 SR
Queue Stats
281W - 245L
1,548 MMR
Solo
Surtr
Surtr
Gold IV
CallMeMast
Surtr
Gold IV
Level 209
God Stats
6W - 4L
1,740 SR
Queue Stats
143W - 94L
1,680 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
TeddyOso
Kuzenbo
Bronze III
Level 130
God Stats
6W - 3L
1,500 SR
Queue Stats
106W - 104L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 4 / 0
5,284
528
2,580
9,533
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Athena
 
Athena
10
0 / 3 / 1
5,150
515
2,528
5,851
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
OutlawsQC
Bastet
9
1 / 2 / 1
5,000
500
2,873
7,756
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Xbalanqbae
Jing Wei
9
1 / 2 / 2
5,260
526
3,917
7,217
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 2 / 0
4,967
497
2,332
6,542
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
GebKaliLoki

VS

Bans
ThanatosBake KujiraOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
5 / 0 / 3
6,590
659
6,106
3,161
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
11
0 / 0 / 6
5,802
580
1,539
6,584
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Brisky4L
Hachiman
11
4 / 2 / 0
6,439
644
7,046
7,385
2,592
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
12
3 / 0 / 2
7,382
738
6,647
6,569
3,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
TeddyOso
Kuzenbo
11
1 / 1 / 4
6,163
616
1,755
7,835
6,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
13
13
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
4
0
0
L
Athena
 
Athena
0
3
1
0.17
W
Thoth
 
Thoth
5
0
3
6.5
W
Hun Batz
 
Hun Batz
0
0
6
3
W
Hachiman
Brisky4L
Hachiman
4
2
0
2
W
Surtr
3
0
2
4
L
Bastet
OutlawsQC
Bastet
1
2
1
0.75
W
Kuzenbo
TeddyOso
Kuzenbo
1
1
4
3
L
Jing Wei
Xbalanqbae
Jing Wei
1
2
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,230
Damage
23,093
36,899
Taken
31,534
16,414
Mitigated
16,442
9,739
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,580
340
139
3,941
9,533
3,596
0
1,772
7,252
34,641
0
L
Athena
 
Athena
2,528
678
0
370
5,851
2,017
0
2,308
3,335
28,063
2,097
W
Thoth
 
Thoth
6,106
336
0
750
3,161
1,003
0
1,208
1,857
50,683
748
W
Hun Batz
 
Hun Batz
1,539
307
0
750
6,584
2,686
0
926
5,592
0
47,960
W
Hachiman
Brisky4L
Hachiman
7,046
4,453
0
2,556
7,385
2,592
0
1,129
6,214
0
45,966
W
Surtr
6,647
2,774
0
2,896
6,569
3,593
71
2,183
4,154
1,847
51,183
L
Bastet
OutlawsQC
Bastet
2,873
1,173
0
1,910
7,756
3,199
0
1,492
6,086
0
32,290
W
Kuzenbo
TeddyOso
Kuzenbo
1,755
752
0
2,582
7,835
6,568
14
1,818
5,949
20,427
0
L
Jing Wei
Xbalanqbae
Jing Wei
3,917
2,690
0
790
7,217
2,467
0
610
6,607
0
36,075
L
2,332
372
0
2,589
6,542
5,135
0
1,436
5,032
16,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,661
Gold Earned
32,376
290
Minions Killed
391
0
Camps Cleared
0
1,028,419
Distance Traveled
1,093,862
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,284
528
97
10
0
179,401
0
L
Athena
5,150
515
53
5
0
233,758
4
W
Thoth
6,590
659
105
11
0
219,936
0
W
Hun Batz
5,802
580
87
9
0
246,568
1
W
Hachiman
6,439
644
82
8
0
196,661
2
W
Surtr
7,382
738
96
10
0
213,206
0
L
Bastet
5,000
500
42
4
0
194,923
0
W
Kuzenbo
6,163
616
21
2
0
217,491
1
L
Jing Wei
5,260
526
67
7
0
190,523
0
L
Sobek
4,967
497
31
3
0
229,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role