Player Matchup

Janus
Janus
AnchoredViper
Janus
Level 110
God Stats
1W - 6L
1,500 SR
Queue Stats
39W - 59L
1,195 Elo+
Party 2
Mercury
Mercury
HMAVanguard
Mercury
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
42W - 51L
1,450 Elo+
Party 2
Zeus
Zeus
Magic Kiwis
Zeus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
ReFriedBean2192
Cernunnos
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 34L
1,195 Elo+
Party 2
Charon
Charon
squashnewt90
Charon
Level 63
God Stats
10W - 8L
1,689 SR
Queue Stats
81W - 95L
1,207 Elo+
Solo
Team Averages
Level 97
1,538 SR
1,309 Elo+

VS

Team Averages
Level 54
1,559 SR
1,564 Elo+
Anubis
Anubis
DaddyDokusei
Anubis
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 38L
1,516 Elo+
Party 1
Aphrodite
Aphrodite
FallenAngel8825
Aphrodite
Level 107
God Stats
26W - 16L
1,500 SR
Queue Stats
91W - 83L
1,500 Elo+
Solo
Neith
Neith
FullMiles
Neith
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 62L
1,628 Elo+
Party 1
Fenrir
Fenrir
MooseStrength
Fenrir
Level 24
God Stats
19W - 14L
1,645 SR
Queue Stats
76W - 68L
1,667 Elo+
Party 1
Gilgamesh
Gilgamesh
MrAstastic
Gilgamesh
Level 55
God Stats
7W - 2L
1,652 SR
Queue Stats
11W - 6L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,080
443
5,877
11,542
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
HMAVanguard
Mercury
13
2 / 7 / 0
7,621
476
6,574
16,864
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 5 / 0
8,584
537
12,106
12,946
4,070
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ReFriedBean2192
Cernunnos
13
1 / 4 / 0
7,378
461
4,977
9,610
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Charon
10
0 / 5 / 0
6,680
418
4,386
16,270
11,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
8 / 2 / 6
8,621
539
16,020
11,589
6,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
FallenAngel8825
Aphrodite
14
3 / 0 / 10
8,889
556
4,326
10,700
8,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
FullMiles
Neith
17
10 / 0 / 5
10,568
661
13,009
8,540
4,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 6
7,955
497
5,130
10,520
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MrAstastic
Gilgamesh
15
4 / 2 / 0
9,318
582
9,282
18,944
18,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
4
Kills
28
28
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Anubis
8
2
6
5.5
W
Aphrodite
FallenAngel8825
Aphrodite
3
0
10
8
W
Neith
FullMiles
Neith
10
0
5
12.5
L
Mercury
HMAVanguard
Mercury
2
7
0
0.29
L
1
5
0
0.2
W
3
1
6
6
W
Gilgamesh
MrAstastic
Gilgamesh
4
2
0
2
L
Cernunnos
ReFriedBean2192
Cernunnos
1
4
0
0.25
L
Charon
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,920
Damage
47,767
67,232
Taken
60,293
27,141
Mitigated
42,042
12,942
Healing
25,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,877
74
0
1,800
11,542
2,630
0
7,400
3,968
43,615
776
W
Anubis
16,020
1,188
395
1,906
11,589
6,451
479
3,106
8,379
63,226
1,889
W
Aphrodite
FallenAngel8825
Aphrodite
4,326
1,047
5,183
8,313
10,700
8,297
360
4,241
6,261
36,757
1,128
W
Neith
FullMiles
Neith
13,009
4,962
0
4,381
8,540
4,065
1,800
1,042
7,478
0
95,330
L
Mercury
HMAVanguard
Mercury
6,574
3,190
0
4,482
16,864
5,553
0
4,589
12,226
0
58,898
L
12,106
1,944
0
4,215
12,946
4,070
98
0
12,359
73,794
0
W
5,130
1,259
0
1,529
10,520
5,152
360
1,572
8,846
0
48,343
W
Gilgamesh
MrAstastic
Gilgamesh
9,282
3,077
0
3,556
18,944
18,077
0
11,203
7,741
0
57,557
L
Cernunnos
ReFriedBean2192
Cernunnos
4,977
2,619
0
267
9,610
3,716
0
995
8,615
0
55,342
L
Charon
4,386
230
139
2,039
16,270
11,172
23
7,362
8,837
18,596
617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
45,351
400
Minions Killed
468
0
Camps Cleared
0
1,477,511
Distance Traveled
1,513,042
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,080
443
78
5
0
280,181
0
W
Anubis
8,621
539
76
5
0
272,075
0
W
Aphrodite
8,889
556
63
4
0
275,362
2
W
Neith
10,568
661
158
10
0
304,185
0
L
Mercury
7,621
476
92
6
0
376,999
1
L
Zeus
8,584
537
121
8
0
240,930
4
W
Fenrir
7,955
497
77
5
0
358,561
1
W
Gilgamesh
9,318
582
94
6
0
302,859
2
L
Cernunnos
7,378
461
79
5
0
282,872
2
L
Charon
6,680
418
30
2
0
296,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role