Player Matchup

Pele
Pele
CHIEFKEYSE
Pele
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
319W - 289L
1,537 Elo+
Solo
Osiris
Osiris
KELO3632
Osiris
Level 63
God Stats
1W - 1L
1,701 SR
Queue Stats
137W - 135L
1,648 Elo+
Solo
Bacchus
Bacchus
Michi071
Bacchus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,470 Elo+
Party 1
Hachiman
Hachiman
T4Hgaming
Hachiman
Level 104
God Stats
6W - 12L
1,187 SR
Queue Stats
18W - 24L
1,379 Elo+
Solo
Kukulkan
Kukulkan
YouTrick
Kukulkan
Level 12
God Stats
1W - 4L
1,265 SR
Queue Stats
4W - 7L
1,108 Elo+
Party 1
Team Averages
Level 63
1,431 SR
1,428 Elo+

VS

Team Averages
Level 90
1,504 SR
1,323 Elo+
Discordia
Discordia
ASAP Stoneyy
Discordia
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 137L
1,500 Elo+
Solo
Anhur
Anhur
TaaaHaaa
Anhur
Level 46
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 15L
1,310 Elo+
Solo
Ymir
Ymir
UncleBubbs
Ymir
Level 129
God Stats
7W - 4L
1,715 SR
Queue Stats
144W - 120L
1,217 Elo+
Solo
Mulan
Mulan
joeythe37
Mulan
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 38L
1,210 Elo+
Solo
Ravana
Ravana
sychoopturtle
Ravana
Level 159
God Stats
1W - 1L
1,303 SR
Queue Stats
4W - 5L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,120
451
5,994
14,213
6,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
KELO3632
Osiris
15
2 / 5 / 0
8,644
480
7,895
21,937
24,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
Michi071
Bacchus
13
2 / 2 / 6
8,092
450
8,706
15,943
19,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
T4Hgaming
Hachiman
16
3 / 1 / 3
8,844
491
8,730
10,868
4,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
YouTrick
Kukulkan
14
4 / 5 / 3
8,554
475
10,453
11,860
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ASAP Stoneyy
Discordia
16
4 / 2 / 5
9,576
532
8,788
9,162
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
TaaaHaaa
Anhur
15
2 / 2 / 5
9,126
507
4,751
8,325
3,318
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
2 / 1 / 1
9,752
542
7,002
15,201
15,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mulan
joeythe37
Mulan
17
5 / 2 / 6
11,157
620
21,038
18,130
23,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 8 / 7
9,470
526
6,739
15,119
7,665
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
14
Kills
15
15
Deaths
15
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Discordia
ASAP Stoneyy
Discordia
4
2
5
3.25
L
3
2
5
2.75
L
Osiris
KELO3632
Osiris
2
5
0
0.4
L
Bacchus
Michi071
Bacchus
2
2
6
2.5
L
Hachiman
T4Hgaming
Hachiman
3
1
3
4.5
W
Anhur
TaaaHaaa
Anhur
2
2
5
2.25
W
2
1
1
2.5
L
Kukulkan
YouTrick
Kukulkan
4
5
3
1.1
W
Mulan
joeythe37
Mulan
5
2
6
4
W
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,778
Damage
48,318
74,821
Taken
65,937
60,823
Mitigated
53,277
15,421
Healing
13,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ASAP Stoneyy
Discordia
8,788
513
0
976
9,162
3,513
300
3,360
5,802
52,643
0
L
5,994
1,529
0
1,039
14,213
6,525
0
2,403
11,485
0
67,220
L
Osiris
KELO3632
Osiris
7,895
3,791
0
5,840
21,937
24,592
0
399
20,480
0
69,314
L
Bacchus
Michi071
Bacchus
8,706
896
139
2,926
15,943
19,890
0
5,692
9,919
24,045
0
L
Hachiman
T4Hgaming
Hachiman
8,730
6,520
0
3,850
10,868
4,951
0
2,336
8,385
0
66,690
W
Anhur
TaaaHaaa
Anhur
4,751
2,623
0
2,596
8,325
3,318
2,285
3,168
5,157
0
62,166
W
7,002
761
0
3,157
15,201
15,677
62
4,794
10,407
40,258
2,027
L
Kukulkan
YouTrick
Kukulkan
10,453
2,724
0
1,627
11,860
4,865
0
3,550
7,992
57,179
77
W
Mulan
joeythe37
Mulan
21,038
4,921
0
4,349
18,130
23,104
965
2,294
15,836
0
81,562
W
6,739
1,230
0
2,125
15,119
7,665
0
5,466
9,653
0
76,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,254
Gold Earned
49,081
382
Minions Killed
490
0
Camps Cleared
0
1,615,448
Distance Traveled
1,676,755
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,576
532
86
5
0
296,462
0
L
Pele
8,120
451
83
5
0
347,584
1
L
Osiris
8,644
480
100
6
0
310,042
1
L
Bacchus
8,092
450
13
1
0
363,459
8
L
Hachiman
8,844
491
97
5
0
318,062
0
W
Anhur
9,126
507
97
5
0
295,023
0
W
Ymir
9,752
542
73
4
0
360,187
6
L
Kukulkan
8,554
475
89
5
0
276,301
0
W
Mulan
11,157
620
120
7
0
343,827
0
W
Ravana
9,470
526
114
6
0
381,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role