Player Matchup

Merlin
Merlin
Bronze III
AstraGalatriax
Merlin
Bronze III
Level 82
God Stats
7W - 4L
1,500 SR
Queue Stats
49W - 34L
1,559 MMR
Party 1
Ganesha
Ganesha
Bronze III
BreckaLeyend
Ganesha
Bronze III
Level 154
God Stats
19W - 7L
1,715 SR
Queue Stats
54W - 36L
1,559 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
GOLDDUCKI
Sun Wukong
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 34L
1,559 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,572 SR
1,559 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,500 SR
1,554 MMR
Sol
Sol
Silver I
KeyHD
Sol
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,554 MMR
Party 2
Izanami
Izanami
Silver I
Nickaveli
Izanami
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 40L
1,554 MMR
Party 2
Ne Zha
Ne Zha
Silver I
TheSteelFang
Ne Zha
Silver I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,554 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 10
11,331
872
13,374
10,147
5,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
BreckaLeyend
Ganesha
16
0 / 0 / 16
9,877
760
6,607
14,709
17,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
GOLDDUCKI
Sun Wukong
16
12 / 1 / 5
11,670
898
14,667
16,069
14,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AnubisAphroditeBake KujiraMartichorasAgni

VS

Bans
CabrakanGebVulcanAchillesMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
KeyHD
Sol
12
0 / 6 / 2
8,311
639
11,120
13,862
4,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Nickaveli
Izanami
13
2 / 5 / 0
8,702
669
12,083
10,279
3,414
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
13
0 / 7 / 2
8,006
616
5,005
13,961
10,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
18
Kills
2
2
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
W
Ganesha
BreckaLeyend
Ganesha
0
0
16
8
W
Sun Wukong
GOLDDUCKI
Sun Wukong
12
1
5
14.5
L
Sol
KeyHD
Sol
0
6
2
0.17
L
Izanami
Nickaveli
Izanami
2
5
0
0.4
L
Ne Zha
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,648
Damage
28,208
40,925
Taken
38,102
37,665
Mitigated
17,775
7,968
Healing
5,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,374
1,154
190
3,834
10,147
5,194
1,522
3,351
6,702
63,277
0
W
Ganesha
BreckaLeyend
Ganesha
6,607
355
0
2,101
14,709
17,885
472
3,857
10,312
25,858
2,141
W
Sun Wukong
GOLDDUCKI
Sun Wukong
14,667
2,859
0
1,843
16,069
14,586
640
4,332
11,206
0
50,447
L
Sol
KeyHD
Sol
11,120
4,486
0
3,019
13,862
4,061
0
5,642
7,732
36,545
0
L
Izanami
Nickaveli
Izanami
12,083
6,556
0
744
10,279
3,414
0
5,011
5,165
0
46,223
L
Ne Zha
5,005
469
0
1,374
13,961
10,300
0
8,308
5,307
0
19,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,878
Gold Earned
25,019
192
Minions Killed
144
0
Camps Cleared
0
780,207
Distance Traveled
664,600
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,331
872
114
9
0
222,708
5
W
Ganesha
9,877
760
8
1
0
265,935
4
W
Sun Wukong
11,670
898
70
5
0
291,564
0
L
Sol
8,311
639
48
4
0
216,502
1
L
Izanami
8,702
669
80
6
0
208,920
0
L
Ne Zha
8,006
616
16
1
0
239,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role