Player Matchup

Hercules
Hercules
Bronze III
Cοsmic
Hercules
Bronze III
Level 176
God Stats
5W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
SickOmega
Anhur
Bronze III
Level 194
God Stats
2W - 0L
1,268 SR
Queue Stats
6W - 2L
1,500 MMR
Party 1
Thoth
Thoth
Bronze III
xxFxnalJudgement
Thoth
Bronze III
Level 204
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 4L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 191
1,423 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,424 SR
1,500 MMR
Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
NirVonA7765
Nu Wa
Bronze III
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,500 MMR
Party 2
Mulan
Mulan
Bronze III
SosaTMFAssasin
Mulan
Bronze III
Level 109
God Stats
1W - 1L
1,273 SR
Queue Stats
7W - 7L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cοsmic
Hercules
15
10 / 0 / 21
10,465
951
16,725
13,642
16,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
SickOmega
Anhur
14
11 / 1 / 13
10,123
920
12,694
8,716
3,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 1 / 17
10,728
975
16,605
7,756
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeChang'eHelHeraBacchus

VS

Bans
PersephoneAresChaacAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 10 / 0
6,329
575
4,852
16,082
5,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 13 / 1
7,051
641
4,843
16,885
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 8 / 0
6,644
604
3,011
15,829
11,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
3
31
Kills
2
2
Deaths
31
51
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
10
0
0
W
Hercules
Cοsmic
Hercules
10
0
21
20.5
L
1
13
1
0.12
W
Anhur
SickOmega
Anhur
11
1
13
17.5
L
1
8
0
0.13
W
10
1
17
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,024
Damage
12,706
30,114
Taken
48,796
22,961
Mitigated
21,245
7,297
Healing
3,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,852
963
0
460
16,082
5,273
0
4,766
10,988
0
24,138
W
Hercules
Cοsmic
Hercules
16,725
4,596
0
4,027
13,642
16,334
56
1,483
12,159
0
29,302
L
4,843
1,568
0
0
16,885
4,293
0
6,203
10,316
11,708
341
W
Anhur
SickOmega
Anhur
12,694
7,167
0
2,280
8,716
3,414
26
2,006
6,710
0
44,634
L
3,011
386
0
2,761
15,829
11,679
0
4,312
11,125
0
9,877
W
16,605
333
0
990
7,756
3,213
1,135
1,390
6,366
49,131
2,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,316
Gold Earned
20,024
185
Minions Killed
62
0
Camps Cleared
0
598,545
Distance Traveled
430,321
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,329
575
32
3
0
138,643
0
W
Hercules
10,465
951
23
2
0
224,207
0
L
Nu Wa
7,051
641
16
1
0
130,055
0
W
Anhur
10,123
920
58
5
0
172,327
0
L
Mulan
6,644
604
14
1
0
161,623
4
W
Thoth
10,728
975
104
9
0
202,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role