Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
BlazeHexroid
Artemis
Level 148
God Stats
3W - 5L
1,500 SR
Queue Stats
55W - 56L
1,701 Elo+
Party 2
Achilles
Achilles
Nihilixst
Achilles
Level 123
God Stats
5W - 8L
1,516 SR
Queue Stats
9W - 9L
1,458 Elo+
Party 2
Anubis
Anubis
SnakeEyes458
Anubis
Level 158
God Stats
10W - 5L
1,715 SR
Queue Stats
35W - 39L
1,500 Elo+
Solo
Team Averages
Level 146
1,546 SR
1,532 Elo+

VS

Team Averages
Level 123
1,461 SR
1,567 Elo+
Mulan
Mulan
ArteMissHer
Mulan
Level 116
God Stats
4W - 6L
1,305 SR
Queue Stats
125W - 117L
1,106 Elo+
Solo
Ymir
Ymir
Magalemusic
Ymir
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 22L
1,979 Elo+
Party 1
Ra
Ra
MariahCarrys
Ra
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 38L
1,585 Elo+
Party 1
Susano
Susano
SavageSapien
Susano
Level 153
God Stats
5W - 4L
1,500 SR
Queue Stats
194W - 176L
1,579 Elo+
Solo
Hachiman
Hachiman
yeyovac
Hachiman
Level 173
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 40L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 0 / 5
6,644
664
5,341
7,840
6,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
 
Fenrir
11
2 / 0 / 5
5,757
576
3,246
6,938
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
BlazeHexroid
Artemis
11
3 / 1 / 2
6,635
664
5,434
5,500
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
Nihilixst
Achilles
11
2 / 1 / 2
6,147
615
6,467
10,271
6,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
12
1 / 0 / 0
6,531
653
4,294
5,883
2,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,331
533
4,188
10,156
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 3 / 0
5,315
532
3,708
10,000
7,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 0
5,817
582
2,081
5,073
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
9
1 / 2 / 0
5,133
513
2,834
8,170
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
yeyovac
Hachiman
9
0 / 3 / 1
5,074
507
4,395
6,449
1,919
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
2
2
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
5
4.5
W
Fenrir
 
Fenrir
2
0
5
4.5
L
1
1
0
1
W
Artemis
BlazeHexroid
Artemis
3
1
2
4
L
0
3
0
0
L
0
1
0
0
W
Achilles
Nihilixst
Achilles
2
1
2
3
L
Susano
1
2
0
0.5
W
Anubis
1
0
0
1
L
Hachiman
yeyovac
Hachiman
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,782
Damage
17,206
36,432
Taken
39,848
20,843
Mitigated
21,245
20,209
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,341
1,599
1,787
4,474
7,840
6,660
0
627
7,131
22,404
0
W
Fenrir
 
Fenrir
3,246
714
0
4,611
6,938
2,923
0
125
6,773
0
38,563
L
4,188
515
0
4,695
10,156
7,621
0
2,828
7,328
0
28,294
W
Artemis
BlazeHexroid
Artemis
5,434
3,260
0
2,129
5,500
2,130
672
0
5,500
0
53,814
L
3,708
560
0
2,780
10,000
7,539
0
1,185
7,972
31,649
0
L
2,081
139
216
1,460
5,073
1,562
0
2,203
2,870
42,373
481
W
Achilles
Nihilixst
Achilles
6,467
1,351
0
4,590
10,271
6,545
0
2,936
6,985
0
37,395
L
Susano
2,834
400
0
2,504
8,170
2,604
0
1,497
6,635
0
32,319
W
Anubis
4,294
104
0
2,618
5,883
2,585
0
1,333
4,340
61,867
0
L
Hachiman
yeyovac
Hachiman
4,395
1,490
0
1,636
6,449
1,919
0
1,922
4,527
0
38,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,714
Gold Earned
26,670
344
Minions Killed
328
0
Camps Cleared
0
1,039,796
Distance Traveled
993,848
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,644
664
23
2
0
203,027
0
W
Fenrir
5,757
576
60
6
0
242,762
0
L
Mulan
5,331
533
46
5
0
210,001
2
W
Artemis
6,635
664
100
10
0
182,505
1
L
Ymir
5,315
532
55
6
0
161,930
0
L
Ra
5,817
582
92
9
0
232,706
2
W
Achilles
6,147
615
56
6
0
204,061
0
L
Susano
5,133
513
59
6
0
195,253
0
W
Anubis
6,531
653
105
11
0
207,441
1
L
Hachiman
5,074
507
76
8
0
193,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role