Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
HyugaShinobi
Fenrir
Level 281
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,500 Elo+
Party 1
Anubis
Anubis
warheadlel
Anubis
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 112L
1,500 Elo+
Solo
Team Averages
Level 184
1,500 SR
1,500 Elo+

VS

Team Averages
Level 90
1,542 SR
1,464 Elo+
Merlin
Merlin
Im_Perfect_EL
Merlin
Level 172
God Stats
3W - 7L
1,500 SR
Queue Stats
292W - 298L
1,285 Elo+
Solo
Yemoja
Yemoja
SpammingLaugh
Yemoja
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Artemis
Artemis
StarKaahn
Artemis
Level 32
God Stats
4W - 4L
1,626 SR
Queue Stats
5W - 4L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 1 / 9
8,027
803
8,849
9,565
9,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
9 / 0 / 4
9,741
974
9,607
8,789
7,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
warheadlel
Anubis
14
3 / 0 / 9
8,497
850
4,783
4,519
2,619
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
6,131
613
1,564
3,436
1,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
0 / 4 / 1
6,768
677
4,349
12,097
9,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
StarKaahn
Artemis
12
1 / 7 / 0
7,048
705
4,015
10,841
3,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
1
1
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
9
5.5
W
Fenrir
9
0
4
11
L
0
2
1
0.25
L
0
4
1
0.13
L
Artemis
StarKaahn
Artemis
1
7
0
0.14
W
Anubis
warheadlel
Anubis
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,239
Damage
9,928
22,873
Taken
26,374
19,236
Mitigated
13,688
6,875
Healing
1,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,849
217
0
2,535
9,565
9,220
455
1,958
7,607
27,906
3,034
W
Fenrir
9,607
3,632
0
2,310
8,789
7,397
1,054
2,414
6,375
0
36,214
L
1,564
70
0
436
3,436
1,103
0
1,845
1,415
14,027
0
L
4,349
623
346
565
12,097
9,272
0
5,857
5,255
14,924
0
L
Artemis
StarKaahn
Artemis
4,015
1,749
0
107
10,841
3,313
0
4,820
5,457
0
21,205
W
Anubis
warheadlel
Anubis
4,783
0
109
1,921
4,519
2,619
1,012
1,603
2,916
31,048
205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,265
Gold Earned
19,947
179
Minions Killed
90
0
Camps Cleared
0
574,492
Distance Traveled
413,263
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,027
803
64
6
0
189,521
0
W
Fenrir
9,741
974
56
6
0
212,021
0
L
Merlin
6,131
613
25
3
0
88,319
3
L
Yemoja
6,768
677
24
2
0
176,570
0
L
Artemis
7,048
705
41
4
0
148,374
2
W
Anubis
8,497
850
59
6
0
172,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role