Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
BunBatz
Gilgamesh
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
130W - 114L
1,125 Elo+
Party 1
Nemesis
Nemesis
JosephBaIIi
Nemesis
Level 89
God Stats
2W - 2L
1,285 SR
Queue Stats
26W - 25L
1,298 Elo+
Solo
Aphrodite
Aphrodite
MegasMilks
Aphrodite
Level 109
God Stats
54W - 45L
1,500 SR
Queue Stats
143W - 153L
1,416 Elo+
Party 1
Team Averages
Level 104
1,457 SR
1,368 Elo+

VS

Team Averages
Level 86
1,459 SR
1,484 Elo+
Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Ashomu
Arachne
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Poseidon
Poseidon
FifthTimesACharm
Poseidon
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,426 Elo+
Solo
Cernunnos
Cernunnos
Korbuth
Cernunnos
Level 122
God Stats
16W - 12L
1,297 SR
Queue Stats
515W - 467L
1,596 Elo+
Solo
Nox
Nox
wardadoo
Nox
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
3 / 1 / 1
6,747
613
6,114
6,806
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
 
Scylla
11
0 / 0 / 4
5,417
492
3,471
4,946
1,784
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
BunBatz
Gilgamesh
10
2 / 1 / 3
5,913
538
8,284
12,430
12,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
JosephBaIIi
Nemesis
12
4 / 0 / 1
6,466
588
5,555
8,537
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
MegasMilks
Aphrodite
11
2 / 0 / 3
6,509
592
1,965
4,625
3,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 2 / 0
5,736
521
8,268
12,026
10,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Ashomu
Arachne
10
0 / 2 / 0
5,352
487
1,489
9,461
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 0
5,792
527
5,944
5,574
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Korbuth
Cernunnos
10
1 / 4 / 0
5,601
509
3,335
8,136
3,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 0 / 0
4,704
428
1,662
5,751
2,264
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
11
Kills
2
2
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
1
3.5
W
Scylla
 
Scylla
0
0
4
2
L
Hercules
 
Hercules
1
2
0
0.5
L
Arachne
Ashomu
Arachne
0
2
0
0
W
Gilgamesh
BunBatz
Gilgamesh
2
1
3
3.5
L
0
3
0
0
W
Nemesis
JosephBaIIi
Nemesis
4
0
1
4.5
L
Cernunnos
Korbuth
Cernunnos
1
4
0
0.25
W
Aphrodite
MegasMilks
Aphrodite
2
0
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,389
Damage
20,698
37,344
Taken
40,948
23,343
Mitigated
21,923
15,509
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,114
3,134
0
2,695
6,806
2,647
0
1,139
5,667
0
52,439
W
Scylla
 
Scylla
3,471
583
0
831
4,946
1,784
0
3,098
1,848
34,677
0
L
Hercules
 
Hercules
8,268
3,329
0
5,322
12,026
10,887
0
0
11,160
0
39,840
L
Arachne
Ashomu
Arachne
1,489
1,037
0
2,010
9,461
3,834
0
1,084
8,287
0
42,182
W
Gilgamesh
BunBatz
Gilgamesh
8,284
3,095
0
2,179
12,430
12,720
0
781
10,863
0
35,939
L
5,944
1,436
0
510
5,574
1,805
0
2,396
3,178
50,015
1,350
W
Nemesis
JosephBaIIi
Nemesis
5,555
2,123
0
5,434
8,537
3,176
0
927
7,449
0
56,764
L
Cernunnos
Korbuth
Cernunnos
3,335
1,782
0
1,596
8,136
3,133
0
401
7,735
0
34,732
W
Aphrodite
MegasMilks
Aphrodite
1,965
682
1,845
2,525
4,625
3,016
0
1,320
3,305
19,399
2,244
L
1,662
27
0
1,120
5,751
2,264
0
1,495
4,214
16,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,052
Gold Earned
27,185
351
Minions Killed
314
0
Camps Cleared
0
1,084,634
Distance Traveled
1,045,579
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,747
613
93
8
0
192,508
1
W
Scylla
5,417
492
72
7
0
215,398
0
L
Hercules
5,736
521
64
6
0
191,695
2
L
Arachne
5,352
487
71
6
0
252,469
6
W
Gilgamesh
5,913
538
61
6
0
225,083
0
L
Poseidon
5,792
527
94
9
0
204,959
0
W
Nemesis
6,466
588
94
9
0
238,399
0
L
Cernunnos
5,601
509
61
6
0
177,361
0
W
Aphrodite
6,509
592
31
3
0
213,246
0
L
Nox
4,704
428
24
2
0
219,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role