Player Matchup

Hera
Hera
Bigman8
Hera
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,964 Elo+
Party 2
Ymir
Ymir
MrMist2480
Ymir
Level 5
God Stats
2W - 1L
1,765 SR
Queue Stats
2W - 2L
1,964 Elo+
Party 2
Medusa
Medusa
Thatguy8022
Medusa
Level 10
God Stats
2W - 1L
1,765 SR
Queue Stats
2W - 2L
1,964 Elo+
Party 2
Team Averages
Level 34
1,677 SR
1,964 Elo+

VS

Team Averages
Level 44
1,554 SR
1,543 Elo+
He Bo
He Bo
Blue04516
He Bo
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,543 Elo+
Party 1
Zeus
Zeus
OscarGG1
Zeus
Level 7
God Stats
1W - 1L
1,662 SR
Queue Stats
2W - 3L
1,543 Elo+
Party 1
Bellona
Bellona
elian317
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Bigman8
Hera
16
9 / 2 / 3
11,118
855
14,617
7,906
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 8
9,224
710
4,400
13,896
13,614
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
16
3 / 1 / 10
10,253
789
6,886
7,322
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Blue04516
He Bo
14
1 / 5 / 3
8,826
679
7,866
11,367
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
12
0 / 5 / 0
7,921
609
941
8,516
3,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
elian317
Bellona
15
2 / 3 / 1
9,480
729
6,922
13,421
12,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
4
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
Bigman8
Hera
9
2
3
5.25
L
He Bo
Blue04516
He Bo
1
5
3
0.5
W
1
1
8
5
L
Zeus
0
5
0
0
W
Medusa
3
1
10
8
L
Bellona
elian317
Bellona
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,903
Damage
15,729
29,124
Taken
33,304
20,420
Mitigated
20,722
2,286
Healing
1,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Bigman8
Hera
14,617
2,598
0
488
7,906
3,569
940
1,930
5,656
62,654
4,043
L
He Bo
Blue04516
He Bo
7,866
339
0
510
11,367
4,626
0
6,018
5,045
33,484
0
W
4,400
775
0
0
13,896
13,614
24
3,490
9,676
13,100
0
L
Zeus
941
396
0
0
8,516
3,225
0
5,355
2,819
16,104
0
W
Medusa
6,886
3,437
0
1,798
7,322
3,237
1,531
2,900
4,121
0
33,731
L
Bellona
elian317
Bellona
6,922
1,213
0
989
13,421
12,871
0
5,913
7,143
0
23,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,595
Gold Earned
26,227
177
Minions Killed
100
0
Camps Cleared
0
746,911
Distance Traveled
644,302
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,118
855
121
9
0
235,491
0
L
He Bo
8,826
679
47
4
0
223,311
2
W
Ymir
9,224
710
7
1
0
261,408
0
L
Zeus
7,921
609
22
2
0
173,179
0
W
Medusa
10,253
789
49
4
0
250,012
0
L
Bellona
9,480
729
31
2
0
247,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role