Player Matchup

Rama
Rama
 
Rama
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Clever98
Kuzenbo
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 2L
1,246 Elo+
Party 1
Sol
Sol
MattyElCuliau
Sol
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Unsure4life
Sun Wukong
Level 169
God Stats
8W - 4L
1,814 SR
Queue Stats
266W - 268L
1,658 Elo+
Party 2
Pele
Pele
airesnetto
Pele
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 66L
1,459 Elo+
Solo
Team Averages
Level 136
1,563 SR
1,473 Elo+

VS

Team Averages
Level 144
1,500 SR
1,505 Elo+
Cupid
Cupid
ItsAaTrap
Cupid
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 29L
1,148 Elo+
Party 3
Cerberus
Cerberus
Kashikato14
Cerberus
Level 132
God Stats
6W - 12L
1,500 SR
Queue Stats
95W - 98L
1,745 Elo+
Solo
Anubis
Anubis
LightMagic92615
Anubis
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,733 Elo+
Solo
Nemesis
Nemesis
TiggaNamedJigga
Nemesis
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 61L
1,749 Elo+
Solo
Tyr
Tyr
vvv_ZODIAC77_vvv
Tyr
Level 193
God Stats
1W - 4L
1,500 SR
Queue Stats
77W - 81L
1,148 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 1 / 2
9,095
535
7,679
9,566
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Clever98
Kuzenbo
11
0 / 0 / 2
8,039
473
3,502
10,408
11,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 0
9,562
562
7,005
7,380
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
Unsure4life
Sun Wukong
14
0 / 1 / 2
9,087
535
8,067
17,725
16,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 1 / 3
8,475
499
2,604
11,901
4,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ItsAaTrap
Cupid
16
1 / 1 / 1
8,677
510
4,101
11,371
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Kashikato14
Cerberus
1
0 / 0 / 0
5,032
296
0
0
0
15
0 / 3 / 0
8,528
502
5,897
9,925
5,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 1 / 2
8,375
493
9,681
14,771
7,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 1 / 1
9,006
530
8,833
14,644
17,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
6
Kills
3
3
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
1
2
3
W
Kuzenbo
Clever98
Kuzenbo
0
0
2
1
L
Cupid
ItsAaTrap
Cupid
1
1
1
1.5
L
Cerberus
Kashikato14
Cerberus
0
0
0
0
L
0
3
0
0
W
4
0
0
4
L
1
1
2
2
W
Sun Wukong
Unsure4life
Sun Wukong
0
1
2
1
W
0
1
3
1.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,857
Damage
28,512
56,980
Taken
50,711
39,392
Mitigated
34,077
15,747
Healing
19,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,679
6,201
0
4,334
9,566
4,055
1,303
1,518
8,048
0
84,388
W
Kuzenbo
Clever98
Kuzenbo
3,502
1,564
0
2,027
10,408
11,193
112
3,290
7,118
20,038
0
L
Cupid
ItsAaTrap
Cupid
4,101
1,711
250
6,154
11,371
4,675
272
1,899
9,472
0
68,934
L
Cerberus
Kashikato14
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
5,897
184
0
4,600
9,925
5,145
275
4,381
5,544
77,392
808
W
7,005
2,158
0
4,619
7,380
2,699
940
2,629
4,751
67,263
5,872
L
9,681
2,690
0
736
14,771
7,125
550
2,558
12,213
0
75,212
W
Sun Wukong
Unsure4life
Sun Wukong
8,067
2,132
0
3,222
17,725
16,679
0
2,500
15,225
0
75,135
W
2,604
569
0
1,545
11,901
4,766
1,586
489
11,412
0
68,203
L
8,833
1,143
0
7,901
14,644
17,132
0
1,519
13,125
0
73,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,258
Gold Earned
39,618
514
Minions Killed
483
0
Camps Cleared
0
1,690,154
Distance Traveled
1,233,805
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,095
535
136
8
0
300,078
4
W
Kuzenbo
8,039
473
25
1
0
371,331
0
L
Cupid
8,677
510
117
7
0
281,440
5
L
Cerberus
5,032
296
0
0
0
0
0
L
Anubis
8,528
502
129
8
0
278,775
0
W
Sol
9,562
562
126
7
0
374,826
4
L
Nemesis
8,375
493
101
6
0
372,281
0
W
Sun Wukong
9,087
535
138
8
0
309,906
3
W
Pele
8,475
499
89
5
0
334,013
0
L
Tyr
9,006
530
136
8
0
301,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role