Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Claymoreprime6
Kukulkan
Bronze III
Level 83
God Stats
4W - 0L
1,824 SR
Queue Stats
12W - 11L
1,546 MMR
Party 1
Bacchus
Bacchus
Bronze III
DavidKingV
Bacchus
Bronze III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 93L
1,546 MMR
Solo
Heimdallr
Heimdallr
Silver I
Ducksworthy
Heimdallr
Silver I
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 162L
1,546 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
MrxVybz
Sun Wukong
Silver I
Level 126
God Stats
3W - 1L
1,715 SR
Queue Stats
88W - 89L
1,546 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 130
1,608 SR
1,537 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,506 SR
1,546 MMR
Medusa
Medusa
Silver II
Mephistophelés
Medusa
Silver II
Level 143
God Stats
19W - 18L
1,500 SR
Queue Stats
213W - 216L
1,546 MMR
Party 2
Yemoja
Yemoja
Bronze III
Viperbearcc
Yemoja
Bronze III
Level 184
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 93L
1,546 MMR
Solo
Janus
Janus
Silver II
ZanyHyena
Janus
Silver II
Level 137
God Stats
12W - 19L
1,500 SR
Queue Stats
155W - 161L
1,546 MMR
Party 2
Thanatos
Thanatos
Silver II
jrgrtr100
Thanatos
Silver II
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 113L
1,546 MMR
Solo
Achilles
Achilles
Bronze III
wiIlpro
Achilles
Bronze III
Level 127
God Stats
2W - 3L
1,531 SR
Queue Stats
225W - 216L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
11 / 1 / 4
12,758
638
19,230
20,149
11,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
19
6 / 0 / 5
12,568
628
11,283
7,947
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DavidKingV
Bacchus
15
1 / 3 / 8
10,109
505
8,371
19,119
20,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Ducksworthy
Heimdallr
19
4 / 0 / 5
12,726
636
16,676
15,435
8,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
MrxVybz
Sun Wukong
18
2 / 6 / 3
11,840
592
13,519
24,225
23,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
KhepriBake KujiraMaman BrigitteArachne

VS

Bans
Morgan Le FayKaliThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
10,133
507
8,998
17,688
7,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
11
1 / 4 / 1
8,178
409
2,640
17,032
15,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
ZanyHyena
Janus
16
1 / 4 / 1
9,614
481
5,960
12,227
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
jrgrtr100
Thanatos
15
2 / 9 / 1
8,766
438
8,300
23,774
10,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
wiIlpro
Achilles
16
5 / 4 / 1
10,359
518
18,590
27,011
44,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
24
Kills
10
10
Deaths
25
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
4
13
W
Kukulkan
6
0
5
8.5
W
Bacchus
DavidKingV
Bacchus
1
3
8
1.67
W
Heimdallr
Ducksworthy
Heimdallr
4
0
5
6.5
L
1
4
1
0.38
W
Sun Wukong
MrxVybz
Sun Wukong
2
6
3
0.58
L
Yemoja
1
4
1
0.38
L
Janus
ZanyHyena
Janus
1
4
1
0.38
L
Thanatos
jrgrtr100
Thanatos
2
9
1
0.28
L
Achilles
wiIlpro
Achilles
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,079
Damage
44,488
86,875
Taken
97,732
67,972
Mitigated
83,216
36,527
Healing
27,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
19,230
8,528
0
7,517
20,149
11,046
0
3,543
16,401
0
116,522
W
Kukulkan
11,283
750
0
2,585
7,947
3,918
2,625
2,255
5,692
107,714
710
W
Bacchus
DavidKingV
Bacchus
8,371
1,318
513
6,335
19,119
20,582
167
2,854
16,171
27,846
0
W
Heimdallr
Ducksworthy
Heimdallr
16,676
10,199
0
9,514
15,435
8,633
7,233
1,284
14,151
0
122,864
L
8,998
3,577
0
1,949
17,688
7,631
2,390
2,057
15,574
0
95,305
W
Sun Wukong
MrxVybz
Sun Wukong
13,519
3,636
0
10,063
24,225
23,793
832
1,274
21,298
0
89,485
L
Yemoja
2,640
1,017
2,601
3,933
17,032
15,610
0
6,068
10,912
14,336
1,804
L
Janus
ZanyHyena
Janus
5,960
158
0
826
12,227
5,078
0
4,326
7,901
89,527
746
L
Thanatos
jrgrtr100
Thanatos
8,300
2,616
0
13,264
23,774
10,193
0
4,677
19,048
0
85,625
L
Achilles
wiIlpro
Achilles
18,590
4,200
0
4,428
27,011
44,704
0
2,526
22,736
0
84,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,001
Gold Earned
47,050
630
Minions Killed
536
0
Camps Cleared
0
2,087,529
Distance Traveled
1,894,909
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,758
638
131
7
0
451,401
4
W
Kukulkan
12,568
628
165
8
0
448,915
5
W
Bacchus
10,109
505
34
2
0
420,390
3
W
Heimdallr
12,726
636
170
9
0
374,430
0
L
Medusa
10,133
507
160
8
0
367,237
2
W
Sun Wukong
11,840
592
130
7
0
392,393
1
L
Yemoja
8,178
409
23
1
0
367,179
2
L
Janus
9,614
481
153
8
0
414,186
9
L
Thanatos
8,766
438
108
5
0
384,230
0
L
Achilles
10,359
518
92
5
0
362,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role