Player Matchup

Ne Zha
Ne Zha
Geyo
Ne Zha
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 91L
1,575 Elo+
Party 1
Bellona
Bellona
HustledBlue
Bellona
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,731 Elo+
Party 1
Charybdis
Charybdis
Shrimpenshire
Charybdis
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 26L
1,731 Elo+
Party 1
Charon
Charon
Shrimpxwarrior
Charon
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 29L
1,575 Elo+
Party 1
Kukulkan
Kukulkan
khalamari
Kukulkan
Level 85
God Stats
2W - 4L
1,750 SR
Queue Stats
16W - 18L
1,731 Elo+
Party 1
Team Averages
Level 116
1,550 SR
1,668 Elo+

VS

Team Averages
Level 120
1,604 SR
1,525 Elo+
Cupid
Cupid
DankeyMankey
Cupid
Level 123
God Stats
6W - 1L
1,852 SR
Queue Stats
39W - 31L
1,817 Elo+
Party 2
Da Ji
Da Ji
Sekto2
Da Ji
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,378 Elo+
Solo
Thor
Thor
TacosDeCanasta_8
Thor
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
65W - 47L
1,500 Elo+
Party 3
Poseidon
Poseidon
TacosDeSuadero_8
Poseidon
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
315W - 312L
1,276 Elo+
Party 3
Maui
Maui
freedomxxx
Maui
Level 67
God Stats
26W - 15L
1,666 SR
Queue Stats
52W - 34L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Geyo
Ne Zha
19
9 / 0 / 3
11,816
591
18,992
15,961
10,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
HustledBlue
Bellona
16
3 / 1 / 5
10,034
502
10,847
19,822
22,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Shrimpenshire
Charybdis
17
0 / 1 / 4
10,363
518
15,481
14,671
7,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 0 / 6
10,487
524
7,859
10,424
10,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
khalamari
Kukulkan
16
0 / 0 / 1
10,703
535
4,322
5,552
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
9,221
461
8,463
15,155
7,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Sekto2
Da Ji
15
2 / 5 / 0
8,523
426
6,341
19,409
8,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
0 / 2 / 1
10,332
517
13,051
21,877
18,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
0 / 2 / 0
9,810
491
4,568
7,665
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 1
8,302
415
7,099
19,577
22,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
2
2
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ne Zha
Geyo
Ne Zha
9
0
3
10.5
W
Bellona
HustledBlue
Bellona
3
1
5
5.5
L
Da Ji
Sekto2
Da Ji
2
5
0
0.4
W
Charybdis
Shrimpenshire
Charybdis
0
1
4
2
W
2
0
6
5
L
0
2
1
0.25
L
0
2
0
0
L
0
2
1
0.25
W
Kukulkan
khalamari
Kukulkan
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,501
Damage
39,522
66,430
Taken
83,683
53,578
Mitigated
58,101
17,565
Healing
22,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,463
5,584
161
5,754
15,155
7,041
576
2,889
12,266
0
83,849
W
Ne Zha
Geyo
Ne Zha
18,992
7,464
0
3,629
15,961
10,860
0
1,565
14,133
0
126,718
W
Bellona
HustledBlue
Bellona
10,847
3,056
0
1,466
19,822
22,334
552
3,391
15,084
0
55,392
L
Da Ji
Sekto2
Da Ji
6,341
826
0
6,958
19,409
8,025
0
2,065
17,302
0
80,574
W
Charybdis
Shrimpenshire
Charybdis
15,481
9,844
0
7,184
14,671
7,331
2,687
2,928
11,743
0
108,312
W
7,859
1,056
2,793
2,423
10,424
10,570
306
2,376
7,939
31,856
584
L
13,051
2,397
0
4,662
21,877
18,146
0
1,154
20,721
0
92,426
L
4,568
0
0
728
7,665
2,618
0
1,074
6,511
81,893
1,215
L
7,099
1,143
0
4,515
19,577
22,271
189
4,742
14,769
30,841
2,092
W
Kukulkan
khalamari
Kukulkan
4,322
56
0
70
5,552
2,483
1,230
2,252
3,300
84,489
1,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,403
Gold Earned
46,188
627
Minions Killed
596
0
Camps Cleared
0
2,083,713
Distance Traveled
1,892,512
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,221
461
155
8
0
363,324
2
W
Ne Zha
11,816
591
159
8
0
497,633
5
W
Bellona
10,034
502
88
4
0
365,504
0
L
Da Ji
8,523
426
103
5
0
421,476
1
W
Charybdis
10,363
518
177
9
0
366,268
2
W
Charon
10,487
524
35
2
0
420,851
2
L
Thor
10,332
517
153
8
0
339,362
6
L
Poseidon
9,810
491
150
8
0
351,882
12
L
Maui
8,302
415
35
2
0
416,468
8
W
Kukulkan
10,703
535
168
8
0
433,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role